Files
Cyrene_v2/internal/runtime/loop/turn_test.go
T
AskaEth 1a85de555d
CI / Backend (build / vet / test / cross-compile) (push) Has been cancelled
CI / Frontend (tsc + vite build) (push) Has been cancelled
feat(emotion): A1 情绪系统接线 + refactor: 拆分 channelbridge.go
A1 情绪接线:
- loop 回合边界钩子(TurnEnd/OnTurnEnd/settleTurn, Result.Mood); 每轮一次非每步
- persona/emotion: React(valence五档) + Machine.Move(BFS最短合法路径一步) + Observer(observe/decay/好感度,仅变化才emit); 好感度步长读角色配置(cyrene delta=10, 0..700)
- 落库 Mood(web session_persist.res.Mood + IM channelbridge/persist; user消息不带mood); WS mood事件(BroadcastMood,仅变化); per-persona隔离; 群聊/陌生人只读不写不发
- cmd/cyrene/emotion.go 生产接线 + wire.go 注入 loop.Options.OnTurnEnd
- 22 测试(状态机被loop调用/Mood非空落库/mood帧shape/只变化才发/群聊只读) + 真二进制冒烟
- Docs: api-client v0.32 §3.7 情绪事件 + 开源对照清单(companion 应用对照)
- 诚实: 本机无LLM凭据→未活体验证'模型返回后完整轮次'一环

拆分 channelbridge.go 816→257(纯搬移零逻辑): connect/inbound/outbound/blacklist/helpers.go; A1 的 IM mood 调用点落在新 inbound.go, 故与本提交同批

回滚 6 个 gofmt 顺手格式化文件(capacity_loop_test/flow/source_test/findchannel_test/admin_channels_platform_test/history) 缩 diff, 含 history.go 注释被转弯引号
2026-09-30 08:51:38 +08:00

161 lines
5.1 KiB
Go

package loop
import (
"context"
"errors"
"testing"
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/agent"
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/model"
)
// TestRunCallsOnTurnEndOnce locks the turn boundary: a settled turn is reported
// exactly once — with the turn's own user text, the persona the loop is bound to
// and the answer — and the label the hook returns is recorded on Result.Mood so
// the persistence layer can tag the assistant message.
func TestRunCallsOnTurnEndOnce(t *testing.T) {
t.Parallel()
ad := &mockAdapter{chat: []mgResp{{resp: model.Response{Content: "在的呀♪"}}}}
a := newTestAgent(t, ad, nil)
var ends []TurnEnd
l := New(Options{
Agent: a,
PersonaID: "cyrene",
OnTurnEnd: func(end TurnEnd) string {
ends = append(ends, end)
return "happy"
},
})
res, err := l.Run(context.Background(), "web", []model.Message{model.TextMessage(model.RoleUser, "今天谢谢你")})
if err != nil {
t.Fatalf("Run: %v", err)
}
if len(ends) != 1 {
t.Fatalf("OnTurnEnd calls = %d, want 1", len(ends))
}
got := ends[0]
if got.SessionID != "web" || got.PersonaID != "cyrene" {
t.Fatalf("TurnEnd = %+v, want session web / persona cyrene", got)
}
if got.UserText != "今天谢谢你" {
t.Fatalf("TurnEnd.UserText = %q, want the user turn text", got.UserText)
}
if got.AssistantText != "在的呀♪" {
t.Fatalf("TurnEnd.AssistantText = %q, want the final answer", got.AssistantText)
}
if got.StopReason != agent.StopReasonStop || got.Steps != 1 {
t.Fatalf("TurnEnd stop/steps = %q/%d, want stop/1", got.StopReason, got.Steps)
}
if !got.Env.MemWritable {
t.Fatalf("TurnEnd.Env = %+v, want the owner lane by default", got.Env)
}
if res.Mood != "happy" {
t.Fatalf("Result.Mood = %q, want the hook's label", res.Mood)
}
}
// TestRunPassesRestrictedEnvToTurnEnd locks that the conversation's isolation
// environment reaches the hook, so a group/stranger turn can be kept read-only.
func TestRunPassesRestrictedEnvToTurnEnd(t *testing.T) {
t.Parallel()
ad := &mockAdapter{chat: []mgResp{{resp: model.Response{Content: "好的"}}}}
a := newTestAgent(t, ad, nil)
var got TurnEnd
l := New(Options{
Agent: a,
OnTurnEnd: func(end TurnEnd) string {
got = end
return ""
},
})
env := SessionEnv{ActorEnv: "group_member", MemWritable: false}
ctx := WithSessionEnv(context.Background(), env)
if _, err := l.Run(ctx, "sess-group", []model.Message{model.TextMessage(model.RoleUser, "你好")}); err != nil {
t.Fatalf("Run: %v", err)
}
if !got.Env.Restricted() || got.Env != env {
t.Fatalf("TurnEnd.Env = %+v, want the restricted env", got.Env)
}
}
// TestRunTurnEndOnceForMultiStepTurn locks "once per turn, not per step": a
// tool-loop turn (model → tool call → final answer) reports its boundary once,
// and the reported user text stays the turn's user message rather than a
// fed-back tool result.
func TestRunTurnEndOnceForMultiStepTurn(t *testing.T) {
t.Parallel()
call := `{"tool_calls":[{"name":"echo","args":{"q":"hi"}}]}`
ad := &mockAdapter{chat: []mgResp{
{resp: model.Response{Content: call}},
{resp: model.Response{Content: "Echoed!"}},
}}
td := dispatcherWith(t, &mockTool{name: "echo", result: "hi"})
a := newTestAgent(t, ad, td)
var ends []TurnEnd
l := New(Options{
Agent: a,
PersonaID: "cyrene",
OnTurnEnd: func(end TurnEnd) string {
ends = append(ends, end)
return "calm"
},
})
res, err := l.Run(context.Background(), "web", []model.Message{model.TextMessage(model.RoleUser, "echo this")})
if err != nil {
t.Fatalf("Run: %v", err)
}
if len(ends) != 1 {
t.Fatalf("OnTurnEnd calls = %d, want 1 for a 2-step turn", len(ends))
}
if ends[0].UserText != "echo this" {
t.Fatalf("TurnEnd.UserText = %q, want the turn's user text", ends[0].UserText)
}
if ends[0].AssistantText != "Echoed!" || ends[0].Steps != 2 {
t.Fatalf("TurnEnd = %+v, want the final answer at 2 steps", ends[0])
}
if res.Mood != "calm" {
t.Fatalf("Result.Mood = %q, want calm", res.Mood)
}
}
// TestRunNoTurnEndOnError locks that a failed turn is not reported: nothing
// settled, so persona state must not advance.
func TestRunNoTurnEndOnError(t *testing.T) {
t.Parallel()
ad := &mockAdapter{chat: []mgResp{{err: errors.New("model down")}}}
a := newTestAgent(t, ad, nil)
calls := 0
l := New(Options{
Agent: a,
OnTurnEnd: func(TurnEnd) string { calls++; return "happy" },
})
if _, err := l.Run(context.Background(), "web", []model.Message{model.TextMessage(model.RoleUser, "我爱你")}); err == nil {
t.Fatal("Run: want an error")
}
if calls != 0 {
t.Fatalf("OnTurnEnd calls = %d, want 0 on a failed turn", calls)
}
}
// TestRunWithoutTurnEndHook locks the nil-tolerance: an unwired hook leaves the
// mood empty and Run behaves exactly as before.
func TestRunWithoutTurnEndHook(t *testing.T) {
t.Parallel()
ad := &mockAdapter{chat: []mgResp{{resp: model.Response{Content: "hi"}}}}
l := New(Options{Agent: newTestAgent(t, ad, nil)})
res, err := l.Run(context.Background(), "web", []model.Message{model.TextMessage(model.RoleUser, "hi")})
if err != nil {
t.Fatalf("Run: %v", err)
}
if res.Mood != "" {
t.Fatalf("Result.Mood = %q, want empty without a hook", res.Mood)
}
}