按 DevDocs/design/22 批次 1 后端(§2/§3/§4.1-4.5/§4.7/§5 验收 1-6)。
- 迁移 0011:chat_sessions.persona_id + chat_messages.persona_id(均 DEFAULT '',无回填 → 升级零风险);同步包内幂等 DDL;**真实库升级验证**(拷贝 data/cyrene.db 到临时目录跑 MigrateUp:既有 1 会话/109 消息 persona 仍为 '',原库未被触碰)
- history:SessionMeta/Message 加 PersonaID + SetSessionPersona;ListSessions/List/scan/Append 带上
- runtime:SessionEnv.PersonaID + loop.personaFor(ctx) 替换固定 l.personaID(memory/request/turn)+ **agent 池**(Options.Agents,按角色取 instructions,未命中回落)+ **提取器不再把 persona 烤死在构造期**(多角色下记忆不再永远记在 cyrene 名下)+ **thinking 旋钮改为按会话角色解析**(否则角色 Y 会用角色 X 的预算/展示)
- gateway:会话 DTO/POST/PATCH 支持 personaId;ws/rest/voice 的 OwnerEnv 硬编改为**按会话解析角色**(actor 元数据语义不变);admin memories 搜索去掉硬编 cyrene
- Docs/api-client v0.42;**两处有意的行为收紧**已写明:POST /sessions body 非法 JSON → 400(原先完全忽略 body;空/null/{} 仍 201);POST /admin/memories/search 省略 personaId 且无默认角色 → 400(原先默认查 cyrene)
- 测试:design/22 §5 验收 1-6(记忆隔离/提示词首条 system/情绪按角色/提取 persona 归属/迁移兼容)+ 进程内 e2e(断言 adapter 收到的 model.Request.Messages[0] 即该角色的 systemPrompt)
- **已知未做(留批次 2 / 待确认)**:① IM 与渠道级未做 → **§7-3「owner 私聊镜像随主会话角色」尚未生效**;② 请求级覆盖未实现(本批只做会话级);③ **§7-5 的「上下文发送角色标记」只完成存储+DTO 半边**——消息 persona 已落库且 DTO 已带,但模型上下文不从 chat_messages 重建,「第 N 条是谁说的」尚未进上下文(需确认是否属批次 2);④「切角色重建摘要」当前是空操作(压缩未接线);⑤ thinking 旋钮仅在流式路径生效(非流式 agent.RunStep 不带,A 批次既有性质)
- 验收:go build/vet/test 全绿 + linux/amd64 与 darwin/arm64 交叉编译(既有 flake 本轮未触发;同批 session_orchestrator.go 一度 501 行 → 抽出 session_tail.go)
172 lines
10 KiB
Go
172 lines
10 KiB
Go
package loop
|
|
|
|
import (
|
|
"context"
|
|
"log/slog"
|
|
|
|
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/agent"
|
|
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/capacity"
|
|
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/guardrail"
|
|
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/memory"
|
|
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/model"
|
|
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/tool"
|
|
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/trace"
|
|
)
|
|
|
|
// Options configures a Loop. All fields are optional and nil is tolerated until
|
|
// the step that actually needs the field: the agent is required for Run (Run
|
|
// returns ErrNilAgent otherwise); a missing tool dispatcher causes a requested
|
|
// call to be fed back as an error; a missing retriever/persona skips memory
|
|
// injection; a missing extractor/store skips the memory hook; a missing
|
|
// checkpoint skips persistence; a missing tracer skips tracing.
|
|
type Options struct {
|
|
// Agent is the loop's execution unit: an instruction string plus a backend
|
|
// adapter, an optional tool dispatcher and optional guardrails. It is the
|
|
// DEFAULT agent: every turn whose role has no entry in Agents (or every turn
|
|
// when Agents is unset) runs on it, so its instructions should be the global
|
|
// default role's.
|
|
Agent *agent.Agent
|
|
// Agents is the per-role agent pool (design/22 §4.2 方案 A): persona id → the
|
|
// agent carrying that role's system prompt. The loop picks the entry for the
|
|
// turn's resolved role on every step, so switching a session's role switches the
|
|
// prompt without rebuilding the loop (an Agent's instructions are immutable, so
|
|
// one agent per role is the way to keep that invariant). All entries normally
|
|
// share one dispatcher/guardrail pipeline/adapter — only the instructions differ.
|
|
// A missing or nil entry, an unknown role, or an empty pool all fall back to
|
|
// Agent. Nil keeps the pre-existing single-role behavior.
|
|
Agents map[string]*agent.Agent
|
|
// Tools is the tool dispatcher used to execute model-requested calls. When
|
|
// nil the loop falls back to the agent's own dispatcher (if any).
|
|
Tools *tool.Dispatcher
|
|
// Capacity, when non-nil and enabled, filters the tool schemas advertised to
|
|
// the model each round to the allowed set for the current capacity state
|
|
// (design/14 唤醒式能力渐进 §4): the loop only exposes the allowed set to the
|
|
// model — a view, not a hard boundary (Invoke is left unblocked so an
|
|
// emergency call still works). Nil (the default) keeps the pre-existing
|
|
// behavior: every registered tool is advertised.
|
|
Capacity *capacity.Decider
|
|
// OnCapacity, when non-nil, receives capacity_awaken transition events the
|
|
// loop observes while deciding a round (design/14 §4), so a caller can
|
|
// surface the "能力点亮" progression to the frontend. Nil = no-op.
|
|
OnCapacity func(capacity.Event)
|
|
// OnAudit, when non-nil, receives an AuditEvent every time the loop denies a
|
|
// tool call in a restricted (group/stranger) environment (design/11 §3 §8),
|
|
// so the rejection lands in the audit trail and the frontend can render the
|
|
// small "xx 工具在群聊被拒" note. Nil = the rejection is still fed back to the
|
|
// model as a soft not_allowed result, just not recorded to an external sink.
|
|
OnAudit func(AuditEvent)
|
|
// OnTurnEnd, when non-nil, is called once per settled turn (a Run that
|
|
// returned a Result) with the turn's user/assistant text and the persona the
|
|
// loop is bound to, so a caller can advance state that follows the persona —
|
|
// the emotion machine and affection curve of design/01 §2. Its return value
|
|
// is recorded on Result.Mood and carried to the persisted assistant message.
|
|
// Nil = the loop reports nothing and Result.Mood stays empty.
|
|
OnTurnEnd TurnEndHook
|
|
// Memory is the long-term memory store used to persist extracted items.
|
|
Memory *memory.Store
|
|
// Retriever injects relevant memories into the context, re-evaluated every
|
|
// round (see assembleContext) so retrieval tracks the latest conversation.
|
|
Retriever *memory.Retriever
|
|
// WorkingMemory is the per-session sliding window, provided for the
|
|
// orchestrator to inspect; the loop does not mutate it.
|
|
WorkingMemory *memory.WorkingMemory
|
|
// Extractor derives memory items to persist after every step.
|
|
Extractor memory.Extractor
|
|
// Checkpoint persists a durable snapshot of the loop state at every step and,
|
|
// on a later Run with the same sessionID, resumes an interrupted run from it
|
|
// (design §1 durable execution). *persist.Store satisfies the narrow
|
|
// checkpointStore interface; nil disables both persistence and resume.
|
|
Checkpoint checkpointStore
|
|
// Tracer emits a structured span for every step, LLM call and tool call.
|
|
Tracer *trace.Tracer
|
|
// Flow, when non-nil, accumulates the run's trace spans into a per-session
|
|
// flow graph and publishes ws.graph_update on each span transition (design/19
|
|
// §1). Nil disables the realtime flow visualization.
|
|
Flow *FlowPublisher
|
|
// Guards validates request/response payloads on the streaming path, where
|
|
// RunStep is bypassed. On the non-streaming path the agent runs its own
|
|
// guardrails inside RunStep.
|
|
Guards *guardrail.Pipeline
|
|
// PersonaID is the loop's configured role: the global default that every turn
|
|
// without an explicit SessionEnv.PersonaID runs as (design/22 §2 裁决规则 4). It
|
|
// scopes memory retrieval and extraction, the system prompt fallback and the
|
|
// emotion hook. Blank skips memory injection/extraction.
|
|
PersonaID string
|
|
// PersonaKnobs, when non-nil, resolves the reasoning knobs for a role at the
|
|
// start of every request build (design/22 §4.2), so a session bound to role Y
|
|
// uses Y's thinking budget / effort / broadcast switch rather than the default
|
|
// role's. The returned ok=false means "role unknown" and keeps the loop's
|
|
// configured defaults (Options.Thinking / ReasoningEffort / ThinkingShowToUser).
|
|
// Resolving through the role id — rather than a caller-supplied per-turn value —
|
|
// is what keeps every path (gateway, channelbridge, backthink, sub-agents) on the
|
|
// right role's knobs from a single input. Nil keeps the configured defaults for
|
|
// every turn, i.e. the pre-multi-character behavior.
|
|
PersonaKnobs func(personaID string) (LoopKnobs, bool)
|
|
// Timezone is the IANA zone used to render the per-round "current time"
|
|
// system message (e.g. "Asia/Shanghai"). Empty disables time injection
|
|
// entirely (backward compatible); a name that fails to load also disables it.
|
|
Timezone string
|
|
// MaxRounds is the tool-loop upper bound. Non-positive selects
|
|
// DefaultMaxRounds (8).
|
|
MaxRounds int
|
|
// OnStream, when non-nil, switches the loop to the streaming path: the model
|
|
// adapter's ChatStream is driven directly and each structured stream event is
|
|
// forwarded to this callback (model.StreamEvent), so the frontend can render
|
|
// body text, tool calls and (eventually) reasoning segments independently.
|
|
OnStream func(model.StreamEvent)
|
|
// Thinking carries the reasoning knobs (budget / explicit switch) injected
|
|
// into every model request the loop builds when no per-role value overrides it.
|
|
// nil means "do not intervene", which is the pre-existing behavior. It is the
|
|
// DEFAULT for turns whose role has no resolved knobs (Options.PersonaKnobs).
|
|
Thinking *model.Thinking
|
|
// ReasoningEffort is the OpenAI-compatible strength knob injected into every
|
|
// model request. Empty means "do not intervene".
|
|
ReasoningEffort string
|
|
// ThinkingShowToUser gates the thinking frames the loop broadcasts: nil (the
|
|
// default) keeps the pre-existing behavior and pushes them; an explicit false
|
|
// keeps thinking_start/delta/end out of the client stream while text and tool
|
|
// frames are unaffected. The frames are still produced and still reach the
|
|
// model/transcript paths — only the UI broadcast is gated, so display and
|
|
// persistence stay decoupled (design/04 §3.2).
|
|
ThinkingShowToUser *bool
|
|
// ToolExecution selects how a batch of tool calls is run: "parallel" (the
|
|
// default) or "sequential". Empty means parallel.
|
|
ToolExecution string
|
|
// ToolParallelism caps how many tool calls run concurrently when ToolExecution
|
|
// is "parallel". Non-positive selects DefaultToolParallelism (4).
|
|
ToolParallelism int
|
|
// Hooks installs optional per-batch/per-call tool-loop hooks. Every field is
|
|
// nil-tolerant; these are reserved for "敏感操作代审" (design/11) and the
|
|
// future asynchronous-tool path. A zero Hooks value is a no-op.
|
|
Hooks ToolLoopHooks
|
|
// MaxContextTokens is the context budget that triggers overflow compaction.
|
|
// Non-positive (the zero value) disables compaction, preserving the loop's
|
|
// previous behavior. Setting it to a positive value (e.g.
|
|
// DefaultMaxContextTokens) enables compaction: when the loop's estimated
|
|
// context exceeds the budget it summarizes older turns into a leading summary
|
|
// message while keeping the recent tail (including trailing tool results)
|
|
// intact (design §1.3). Nil-tolerant: leaving it unset changes nothing.
|
|
MaxContextTokens int
|
|
// Compactor compacts an over-budget conversation. Nil selects the built-in
|
|
// structural compactor (no model call); a non-nil value lets a caller inject
|
|
// an LLM-backed or custom summarizer. It is only invoked when
|
|
// MaxContextTokens is positive.
|
|
Compactor Compactor
|
|
// Vision, when non-nil, rewrites an image-bearing user message at the start
|
|
// of Run so the main model can reason over the image (design/06 §0). The
|
|
// concrete resolver (vision.MessageResolver) decides via the vision Router
|
|
// whether to keep the image for a vision-capable main model or fold it into a
|
|
// text description from the vision/OCR tool ("先看图再对话"). Nil keeps the
|
|
// image content as-is, passing it through to a vision-capable main model.
|
|
Vision ImageResolver
|
|
// TransformContext, when non-nil, is called immediately before every model
|
|
// step with the assembled message list (after memory injection and any
|
|
// compaction) and the current round number (1-based). It may project, filter
|
|
// or re-order the messages the model sees. It is the loop's equivalent of
|
|
// OpenClaw's transformContext (design §1.3). Nil = no projection.
|
|
TransformContext func(ctx context.Context, messages []model.Message, round int) []model.Message
|
|
// Log is the base logger. Nil is replaced with a discard logger tagged with
|
|
// source "runtime/loop".
|
|
Log *slog.Logger
|
|
}
|