package backthink import ( "strings" "testing" "time" ) // dayAt 返回 UTC 的午后时间(在安静时段窗口之外)。 func dayAt() time.Time { return time.Date(2026, 9, 6, 14, 0, 0, 0, time.UTC) } // nightAt 返回 UTC 的 02:00(在默认 23-7 安静窗口之内)。 func nightAt() time.Time { return time.Date(2026, 9, 6, 2, 0, 0, 0, time.UTC) } // testBackthink 用归一化的空 Config 构建 Backthink,因此 Decide 使用 // 默认安静时段窗口(23:00-07:00)。 func testBackthink() *Backthink { return &Backthink{cfg: normalize(Config{})} } func TestDecide_DoNotDisturb(t *testing.T) { t.Parallel() b := testBackthink() // 所有用例都带上她的结论要求推送(ConclusionPush),确保命中的是级联本身 // 而不是「结论不推」的短路。 cases := []struct { name string in DecisionInput want bool }{ { name: "她的结论不推送_不推送", in: DecisionInput{Trigger: "iot.device_update", Import: ImportanceCritical, At: dayAt(), UserState: UserState{}}, want: false, }, { name: "凌晨+睡眠_不打扰", in: DecisionInput{Trigger: "iot.device_update", Import: ImportanceNormal, At: nightAt(), UserState: UserState{Sleeping: true}, ConclusionPush: true}, want: false, }, { name: "睡眠_危急也不打扰", in: DecisionInput{Trigger: "system.event", Import: ImportanceCritical, At: dayAt(), UserState: UserState{Sleeping: true}, ConclusionPush: true}, want: false, }, { name: "上班_不打扰", in: DecisionInput{Trigger: "iot.device_update", Import: ImportanceNormal, At: dayAt(), UserState: UserState{Working: true}, ConclusionPush: true}, want: false, }, { name: "忙碌_普通_不打扰", in: DecisionInput{Trigger: "iot.device_update", Import: ImportanceNormal, At: dayAt(), UserState: UserState{Busy: true}, ConclusionPush: true}, want: false, }, { name: "安静时段_普通_不打扰", in: DecisionInput{Trigger: "iot.device_update", Import: ImportanceNormal, At: nightAt(), UserState: UserState{Boredom: 0.9}, ConclusionPush: true}, want: false, }, { name: "安静时段_心跳_不打扰", in: DecisionInput{Trigger: "heartbeat", Import: ImportanceLow, At: nightAt(), UserState: UserState{}, ConclusionPush: true, Kind: TriggerHeartbeat}, want: false, }, } for _, tc := range cases { tc := tc t.Run(tc.name, func(t *testing.T) { t.Parallel() got := b.Decide(tc.in) if got.ShouldPush != tc.want { t.Fatalf("Decide(%+v).ShouldPush = %v, want %v (reason %q)", tc.in, got.ShouldPush, tc.want, got.Reason) } }) } } func TestDecide_ShouldPush(t *testing.T) { t.Parallel() b := testBackthink() cases := []struct { name string in DecisionInput }{ { name: "白天+重要_推", in: DecisionInput{Trigger: "reminder.trigger", Import: ImportanceHigh, At: dayAt(), UserState: UserState{}, ConclusionPush: true}, }, { name: "白天+危急_推", in: DecisionInput{Trigger: "system.event", Import: ImportanceCritical, At: dayAt(), UserState: UserState{}, ConclusionPush: true}, }, { name: "白天+普通+她的结论_推", in: DecisionInput{Trigger: "iot.device_update", Import: ImportanceNormal, At: dayAt(), UserState: UserState{Boredom: 0.8}, ConclusionPush: true}, }, { name: "安静时段+重要_推", in: DecisionInput{Trigger: "reminder.trigger", Import: ImportanceHigh, At: nightAt(), UserState: UserState{}, ConclusionPush: true}, }, { name: "安静时段+危急_安全域穿透_推", in: DecisionInput{Trigger: "system.event", Import: ImportanceCritical, At: nightAt(), UserState: UserState{}, ConclusionPush: true}, }, { name: "危急_可打断忙碌_推", in: DecisionInput{Trigger: "system.event", Import: ImportanceCritical, At: dayAt(), UserState: UserState{Working: true}, ConclusionPush: true}, }, } for _, tc := range cases { tc := tc t.Run(tc.name, func(t *testing.T) { t.Parallel() got := b.Decide(tc.in) if !got.ShouldPush { t.Fatalf("Decide(%+v).ShouldPush = false, want true (reason %q)", tc.in, got.Reason) } }) } } func TestInQuietHours(t *testing.T) { t.Parallel() b := &Backthink{cfg: Config{QuietStartHour: 23, QuietEndHour: 7}} cases := []struct { name string at time.Time want bool }{ {name: "午夜", at: time.Date(2026, 9, 6, 0, 0, 0, 0, time.UTC), want: true}, {name: "凌晨两点", at: nightAt(), want: true}, {name: "早上七点_偏出", at: time.Date(2026, 9, 6, 7, 0, 0, 0, time.UTC), want: false}, {name: "傍晚", at: time.Date(2026, 9, 6, 18, 30, 0, 0, time.UTC), want: false}, {name: "深夜十一点", at: time.Date(2026, 9, 6, 23, 0, 0, 0, time.UTC), want: true}, } for _, tc := range cases { tc := tc t.Run(tc.name, func(t *testing.T) { t.Parallel() if got := b.inQuietHours(tc.at); got != tc.want { t.Fatalf("inQuietHours(%v) = %v, want %v", tc.at, got, tc.want) } }) } } // TestClassifyPush 验证主动消息正文映射到预期的风格 // (问候/提醒/分享/关心),使频率门能分别限制每种风格。 func TestClassifyPush(t *testing.T) { t.Parallel() cases := []struct { in string want PushKind }{ {in: "记得明天体检", want: KindReminder}, {in: "提醒你到点吃药了", want: KindReminder}, {in: "最近累不累,注意身体", want: KindCare}, {in: "想你了,照顾好自己", want: KindCare}, {in: "早安,昨晚睡得好吗", want: KindGreeting}, {in: "晚上早点睡,晚安", want: KindGreeting}, {in: "发现一个有意思的地方,分享给你", want: KindShare}, {in: "跟往常一样没什么特别", want: KindCare}, // no keyword → generic fallback } for _, tc := range cases { if got := classifyPush(tc.in); got != tc.want { t.Fatalf("classifyPush(%q) = %v, want %v", tc.in, got, tc.want) } } } // TestDecide_ActivityGate 验证活动感知软门:刚开始的 // 对话会扣下琐碎内容(critical 除外),长期静默的主人只会被 // 重要事件唤醒——但心跳轮除外,它永远不会被长期 // 静默的间隔拦下(裁决 07.4.3),而她自己排起的一轮**不享**这条豁免 // (design/12 §N C.4,见紧随其后的用例)——中间地带不会过度抑制。 func TestDecide_ActivityGate(t *testing.T) { t.Parallel() b := testBackthink() // 刚聊过(在 RecentChatCooldown=10min 内):白天普通推送 // 会被扣下,除非该事件是安全关键。 fresh := DecisionInput{ Import: ImportanceNormal, At: dayAt(), UserState: UserState{Boredom: 0.9}, LastActivity: dayAt().Add(-5 * time.Minute), HasActivity: true, ConclusionPush: true, Kind: TriggerEvent, } if got := b.Decide(fresh); got.ShouldPush { t.Fatalf("fresh conversation should hold a normal push, got %+v", got) } fresh.Import = ImportanceCritical if got := b.Decide(fresh); !got.ShouldPush { t.Fatalf("critical event should push even in a fresh conversation, got %+v", got) } // 离开很久(> longIdleThreshold):只有重要事件值得 // 唤醒——但心跳轮仍会通过(裁决 07.4.3 长期静默段不拦心跳)。 // Kind 必须显式给出:TriggerKind 的零值是 TriggerHeartbeat, // 省掉它这一档就从「事件」静默变成「心跳豁免」。 idle := DecisionInput{ Import: ImportanceNormal, At: dayAt(), UserState: UserState{Boredom: 0.9}, LastActivity: dayAt().Add(-3 * time.Hour), HasActivity: true, ConclusionPush: true, Kind: TriggerEvent, } if got := b.Decide(idle); got.ShouldPush { t.Fatalf("long idle should hold a normal event push, got %+v", got) } idle.Import = ImportanceHigh if got := b.Decide(idle); !got.ShouldPush { t.Fatalf("long idle high-importance should push, got %+v", got) } idle.Import = ImportanceLow idle.Kind = TriggerHeartbeat if got := b.Decide(idle); !got.ShouldPush { t.Fatalf("long idle heartbeat should still push (07.4.3), got %+v", got) } // 中等活动(30 分钟前)不会被过度抑制。 middle := DecisionInput{ Import: ImportanceNormal, At: dayAt(), UserState: UserState{Boredom: 0.9}, LastActivity: dayAt().Add(-30 * time.Minute), HasActivity: true, ConclusionPush: true, Kind: TriggerEvent, } if got := b.Decide(middle); !got.ShouldPush { t.Fatalf("middle-band activity should allow a normal push, got %+v", got) } } // TestDecide_ActivityGate_SelfWakeNeedsDeclaredUrgency 是 design/12 §C.4 的真断言 // (判据 4):长期静默段里,她自己排起的一轮要求她说得出理由(折算后 Import ≥ High, // 即声明 ≥ warning)才放行;例常自排被扣下、理由点名「self-initiated wake」; // 而例行心跳的既有豁免**不许回归**(裁决 07.4.3)。把 activityHeld 里的自排分支 // 删掉、或把三分支改回「非事件一律豁免」,这条即变红。 func TestDecide_ActivityGate_SelfWakeNeedsDeclaredUrgency(t *testing.T) { t.Parallel() b := testBackthink() in := DecisionInput{ Trigger: SelfWakeSource, Import: ImportanceNormal, At: dayAt(), UserState: UserState{Boredom: 0.9}, LastActivity: dayAt().Add(-3 * time.Hour), HasActivity: true, ConclusionPush: true, Kind: TriggerSelfWake, } got := b.Decide(in) if got.ShouldPush { t.Fatalf("undeclared self wake in long silence should be held, got %+v", got) } if !strings.Contains(got.Reason, "self-initiated wake") { t.Fatalf("Reason = %q, want it to name the self-initiated wake hold", got.Reason) } // 她声明了 warning ⇒ selfWakeTrigger 折算成 High ⇒ 放行。 in.Import = ImportanceHigh if got := b.Decide(in); !got.ShouldPush { t.Fatalf("self wake with a declared reason (>= warning) should push, got %+v", got) } // 对照:同样久未回应,例行心跳照旧放行(07.4.3 豁免不许被这次改动带走)。 hb := DecisionInput{ Trigger: "heartbeat", Import: ImportanceLow, At: dayAt(), UserState: UserState{Boredom: 0.9}, LastActivity: dayAt().Add(-3 * time.Hour), HasActivity: true, ConclusionPush: true, Kind: TriggerHeartbeat, } if got := b.Decide(hb); !got.ShouldPush { t.Fatalf("long idle heartbeat should still push (07.4.3), got %+v", got) } } // TestTriggerKind_ZeroValueIsUnknownAndTight 是 G-A 修法(design/12 §C.4 的零值语义, // 主人 2026-10-06 已批)的探针:`TriggerKind` 的零值必须是 **TriggerUnknown**,且它 // 在判定侧走**最紧**分支 —— 长期静默段里不豁免(`{Unknown, Low/Normal}` 扣下)、 // 推送侧不被当成事件(照旧过 PushGate)。 // // 它守的是 fail-open 的方向:改动前零值 = TriggerHeartbeat,「漏填 Kind」静默变成 // 「拿最宽的豁免」。变异:把 TriggerUnknown 挪出零值(如让 TriggerHeartbeat 回到 0), // 或把零值分支混进心跳豁免 ⇒ 本用例变红。 func TestTriggerKind_ZeroValueIsUnknownAndTight(t *testing.T) { t.Parallel() var zero TriggerKind if zero != TriggerUnknown { t.Fatalf("TriggerKind 的零值 = %v(%d),want TriggerUnknown", zero, int(zero)) } if TriggerUnknown != 0 { t.Fatalf("TriggerUnknown = %d, want 0(零值必须是最紧的那一档)", int(TriggerUnknown)) } if got := TriggerUnknown.String(); got != "unknown" { t.Fatalf("TriggerUnknown.String() = %q, want %q", got, "unknown") } // 既有三个值的标签一个字都不许变(落库/面板/审计都以它们为真源)。 for kind, want := range map[TriggerKind]string{ TriggerHeartbeat: "heartbeat", TriggerEvent: "event", TriggerSelfWake: SelfWakeSource, } { if got := kind.String(); got != want { t.Fatalf("TriggerKind(%d).String() = %q, want %q", int(kind), got, want) } } b := testBackthink() longIdle := DecisionInput{ Trigger: "unknown.source", At: dayAt(), UserState: UserState{Boredom: 0.9}, LastActivity: dayAt().Add(-3 * time.Hour), HasActivity: true, ConclusionPush: true, Kind: TriggerUnknown, // 零值:漏填 Kind 的等价形态 } for _, imp := range []Importance{ImportanceLow, ImportanceNormal} { in := longIdle in.Import = imp if got := b.Decide(in); got.ShouldPush { t.Fatalf("未知触发(Import=%v)在长期静默段必须扣下,got %+v", imp, got) } } // 高重要度仍按「值得说」的既有规则放行:G-A 收的是**豁免**,不是把未知一律封死。 high := longIdle high.Import = ImportanceHigh if got := b.Decide(high); !got.ShouldPush { t.Fatalf("未知触发但重要度高(>= High)应放行,got %+v", got) } }