package main import ( "context" "testing" "git.yeij.top/AskaEth/Cyrene_v2/internal/persona/emotion" "git.yeij.top/AskaEth/Cyrene_v2/internal/persona/loader" personareg "git.yeij.top/AskaEth/Cyrene_v2/internal/persona/registry" "git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/agent" "git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/loop" "git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/model" ) // This file locks design/22 acceptance 4 at the composition-root level: with two // roles registered, a turn of role Y must advance ONLY Y's emotion machine and // affection (design/01 §2: 情绪/好感度 follow the persona), and the `mood` frame it // broadcasts must name Y — never the default role. The turn's role reaches the hook // through the loop's per-turn SessionEnv resolution (loop.TurnEnd.PersonaID), so a // regression to a construction-time persona shows up as the wrong machine moving. // testTwoPersonaApp registers two personas (each with its own emotion machine and // affection curve) and wires the composition root's emotion observer exactly as // wire.go does. func testTwoPersonaApp(t *testing.T) (*app, *fakeMoodEmitter) { t.Helper() reg := personareg.New() for _, p := range []*loader.Persona{ { ID: "xilian", Name: "昔涟", Emotion: loader.EmotionParams{InitialState: emotion.Calm, DecayRate: 0.5}, Affection: loader.AffectionParams{Initial: 50, Min: 0, Max: 700, Delta: 10}, }, { ID: "yuki", Name: "由纪", Emotion: loader.EmotionParams{InitialState: emotion.Calm, DecayRate: 0.5}, Affection: loader.AffectionParams{Initial: 20, Min: 0, Max: 700, Delta: 5}, }, } { if err := reg.RegisterPersona(p); err != nil { t.Fatalf("RegisterPersona(%s): %v", p.ID, err) } } if err := reg.RegisterCharacter(&personareg.Character{ID: "xilian", Name: "昔涟", Default: true, PersonaID: "xilian"}); err != nil { t.Fatalf("RegisterCharacter: %v", err) } if err := reg.RegisterCharacter(&personareg.Character{ID: "yuki", Name: "由纪", PersonaID: "yuki"}); err != nil { t.Fatalf("RegisterCharacter: %v", err) } sink := &fakeMoodEmitter{} a := &app{log: testLog(), personas: reg, moodSink: sink} a.emotion = a.buildEmotionObserver() return a, sink } // TestTurnEndMovesOnlyTheTurnPersona is acceptance 4: a Y turn moves Y's emotion and // affection and leaves the default role's untouched, and the mood broadcast carries // Y's id (so the frontend's 心情 badge is the active role's, not a global one). func TestTurnEndMovesOnlyTheTurnPersona(t *testing.T) { t.Parallel() a, sink := testTwoPersonaApp(t) ag, err := agent.New("你是由纪。", nil, nil, agent.WithModel(moodAdapter{reply: "由纪在呢~"}, nil)) if err != nil { t.Fatalf("agent.New: %v", err) } l := loop.New(loop.Options{ Agent: ag, Agents: map[string]*agent.Agent{"yuki": ag}, PersonaID: "xilian", // the configured default role is NOT the turn's role OnTurnEnd: a.onTurnEnd, }) env := loop.OwnerEnv() env.PersonaID = "yuki" res, err := l.Run(loop.WithSessionEnv(context.Background(), env), "web", []model.Message{model.TextMessage(model.RoleUser, "好开心呀,最喜欢你了")}) if err != nil { t.Fatalf("Run: %v", err) } if res.Mood == "" { t.Fatal("Result.Mood is empty, want Y's mood for the turn") } yukiMachine, yukiAffection, ok := a.personas.Emotions().Get("yuki") if !ok { t.Fatal("persona yuki has no emotion machine") } if yukiMachine.Current() == emotion.Calm { t.Fatalf("yuki machine state = %s, want it moved by her own turn", yukiMachine.Current()) } if yukiAffection.Value() != 25 { t.Fatalf("yuki affection = %d, want 25 (20 + her own step 5)", yukiAffection.Value()) } xilianMachine, xilianAffection, ok := a.personas.Emotions().Get("xilian") if !ok { t.Fatal("persona xilian has no emotion machine") } if xilianMachine.Current() != emotion.Calm { t.Fatalf("default role machine = %s, want it untouched (calm)", xilianMachine.Current()) } if xilianAffection.Value() != 50 { t.Fatalf("default role affection = %d, want it untouched (50)", xilianAffection.Value()) } if sink.calls != 1 || sink.personaID != "yuki" { t.Fatalf("mood broadcast = %+v, want exactly one frame naming yuki", sink) } }