package loop import ( "context" "git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/model" ) // This file owns the loop's turn boundary: the point where one user turn has // settled (a Run produced a Result) and the state that follows the persona — // emotion and affection, design/01 §2 — is advanced outside the loop. The loop // itself stays persona- and emotion-agnostic (design/16 §3.3: the engine // generates text; state and persistence belong to the layers around it), so it // only reports the turn and records the mood label the hook hands back. // TurnEnd describes one settled turn to the loop's OnTurnEnd hook. It carries // everything an observer needs without the loop knowing what the observer does. type TurnEnd struct { // SessionID is the conversation the turn belonged to. SessionID string // PersonaID is the role the turn speaks as: the session env's resolved role when // the caller supplied one, otherwise the loop's configured default // (design/22 §4.2). It keeps the observer persona-scoped (design/01 §2): the // emotion machine and affection of that role — and only that role — advance. PersonaID string // UserText is the latest user message of the turn ("" when the turn carried // no user text, e.g. a resumed tool round). UserText string // AssistantText is the turn's final assistant text. AssistantText string // StopReason classifies how the turn ended. StopReason string // Steps is the number of model steps the turn took. Steps int // Env is the conversation's resolved isolation environment (owner / group / // stranger), so a hook can keep a restricted conversation read-only. Env SessionEnv } // TurnEndHook observes a settled turn and returns the persona's mood label for // it ("" when the caller tracks no emotion). It runs once per settled turn — not // once per model step — so a multi-step tool turn applies its effect exactly // once. It must not block: it runs on the Run path after the answer is complete, // and its return value is carried on Result.Mood to the persistence layer. type TurnEndHook func(TurnEnd) string // settleTurn reports a settled turn to the hook (when wired) and records the // returned mood label on the result, so the persisted assistant message carries // the turn's mood (design/16 §3.3). The conversation environment travels on ctx, // so a group/stranger turn reaches the hook as restricted. func (l *Loop) settleTurn(ctx context.Context, sessionID string, msgs []model.Message, res *Result) { if l.onTurnEnd == nil { return } res.Mood = l.onTurnEnd(TurnEnd{ SessionID: sessionID, PersonaID: l.personaFor(ctx), UserText: lastUserText(msgs), AssistantText: res.Text, StopReason: res.StopReason, Steps: res.Steps, Env: sessionEnvFrom(ctx), }) }