feat(cyrene,config,loop): 护栏/压缩/身份知识三条落地(P0-5/P0-10/P0-11)+ 身份注入收窄到主人会话
CI / Backend (build / vet / test / cross-compile) (push) Has been cancelled
CI / Frontend (tsc + vite build) (push) Has been cancelled

- P0-5 护栏不再是空壳:挂 WithSensitiveInfo(阻断) + 长度上限(输入 262144 / 输出 65536 字符,依据=
  组装完成的请求体量级与「不误伤正常对话」) + 关键词**仅在配置时**挂;正常对话有用例证明放行
- P0-11 上下文压缩默认启用:CONTEXT_MAX_TOKENS 默认 32768(=loop.DefaultMaxContextTokens,两常量由测试锁死),
  0/负 = 关闭(行为退回接线前);长对话真压缩且摘要消息进请求首位、最近一轮保留
- P0-10 身份说明书(owner.yaml identityFile)注入人格上下文,并且**收窄为仅主人会话**:
  · 新增最小钩子 loop.Options.PersonaKnowledgeFor(env):**按该轮会话环境**解析(不看提示词、不看会话 id),
    块只进每轮视图、**不进 messages**(不进 checkpoint、不进记忆提取面)
  · 开关 OWNER_IDENTITY_INJECTION:owner_only(默认) / always(仅自测) / off;非法值与读不动 → WARN + 回退默认(不静默)
  · **顺手关掉第二条同型泄漏**:channelbridge 群聊参与度判定器的 PersonaPrompt 此前带身份正文 ⇒ 现改为纯人格指令
  · 回归:缺文件/目录/未配置逐字节等于旧输出;静态指令与角色池 Instructions() 全不含正文;
    文件里点名的陌生账号仍 IsOwner==false(身份知识绝不参与权限判定)
- 复核:build/vet 绿 + cmd/config/loop 包测试绿;四类断言(主人含 / **群聊与陌生人不含** / always·off 两档 /
  回归不变)+ 4 条变异反证(含把判定改成恒真 → 提示词里真的出现身份说明书)均已还原
- 未做(登记):knowledge 块启动时读一次(改文件需重启);`.env.example` 的 OWNER_IDENTITY_INJECTION 行随后补;
  `internal/user/owner.go` 注释与 design/01 §2.2、design/11 §0 待同步
This commit is contained in:
AskaEth committed 2026-10-04 14:30:26 +08:00
1 parent 19f296a2ab
commit da3a386daf
18 files changed
+1758 -81

No files matched your search

+8 -4
View File
@@ -34,9 +34,13 @@ func (a *app) personaAgentPool(llm *model.RuntimeLLM, dispatcher *tool.Dispatche
// buildPersonaAgents returns the role → agent pool: every registered character's
// persona gets an agent carrying that persona's system instruction
// (identityInstructionFor + the personality/values/speechStyle/catchphrase/
// background sections, design/01 §2.2). It returns an empty map when no persona is
// registered, so the loop keeps its single default agent.
// (instructionsFromPersona, the very same assembly point as the default agent —
// see personaInstructions), design/01 §2.2. It returns an empty map when no
// persona is registered, so the loop keeps its single default agent.
//
// 池里的指令是**静态**的,因此主人身份说明书不在其中:那段知识按会话注入
// (loop.Options.PersonaKnowledgeFor),否则它会跟着每个角色进入群聊与
// 陌生人私聊(design/11 §0 红线)。
//
// Only personas reachable through a registered character are pooled: a character
// is the selectable unit (1 character ↔ 1 persona), so a persona with no character
@@ -58,7 +62,7 @@ func (a *app) buildPersonaAgents(llm *model.RuntimeLLM, dispatcher *tool.Dispatc
// 该角色的 agent 必须绑它自己的 persona 视图:否则 models.json 的 personaModels /
// personaProviders(角色级模型/提供商路由)在生产里不会被消费,形同虚设。
stack := llm.ForPersona(c.PersonaID)
ag, err := agent.New(instructionsFromPersona(p), dispatcher, guards,
ag, err := agent.New(a.personaInstructions(p), dispatcher, guards,
agent.WithModel(stack, stack),
agent.WithOptions(agent.Options{MaxRounds: defaultMaxRounds, Purpose: "chat"}))
if err != nil {