feat(session,web): 会话角色不可变 — PATCH 拒 personaId + 移除前端换角色入口
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design/22 §8-1(主人 2026-10-03 拍板):会话角色在创建时确定、之后不可变,
要换角色必须新开会话。

后端:
- PATCH /api/v1/sessions/{id} 的 personaId 改为 json.RawMessage 判「键出现」,
  出现即 400(null/""/未知 id 一律拒),且先于会话存在性检查;错误消息点名 personaId
- 删除 Server.setSessionPersona 与 PATCH 的 501 分支;title/pinned 行为逐字不变
- sessionPersonaWriter 接口与 history.Store.SetSessionPersona 保留(存储能力)

前端:
- 移除会话行「切换角色」入口与面板「挂角色」下拉(含 setSessionPersona action、
  lib/sessionPersona.ts);保留「新建会话选角色」;面板「角色」列改为只读展示

契约:Docs/api-client.md -> v0.46(破坏性:依赖 PATCH 换角色的客户端须改为新建会话)

验证:go build/vet ./... 绿;gateway+history 包测试绿(-count=1);前端 npm run build
(tsc --noEmit + vite build)绿;9 个前端逻辑测试全绿。
变异验证:改回「静默忽略」/「写绑定」两种反向实现,新断言均 FAIL。
This commit is contained in:
AskaEth committed 2026-10-03 21:24:51 +08:00
1 parent f9430dee81
commit c7ecc3a249
10 files changed
+193 -448

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+15 -73
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@@ -1,12 +1,7 @@
import { useState } from "react";
import { useAsyncData } from "../../lib/useAsyncData";
import {
adminListPersonas,
adminListSessions,
createSubSession,
patchSession,
} from "../../lib/api";
import type { PersonaRecord, SessionMeta } from "../../lib/types";
import { adminListSessions, createSubSession } from "../../lib/api";
import type { SessionMeta } from "../../lib/types";
import { useAutoReload } from "../hooks";
import { useAuditStore } from "../audit";
import { AdminTable, Notice, PageHeader, type AdminColumn } from "../components";
@@ -22,49 +17,11 @@ function exportMeta(sess: SessionMeta): void {
URL.revokeObjectURL(url);
}
/** The role cell of one row: the session's bound role, editable in place. An id
* that is not in the catalog (role deleted, catalog still loading) keeps its own
* option, so the cell never silently reads as "inherit the default". */
function PersonaCell({
session,
personas,
disabled,
onChange,
}: {
session: SessionMeta;
personas: PersonaRecord[];
disabled: boolean;
onChange: (personaId: string) => void;
}): React.ReactNode {
const bound = session.personaId ?? "";
const unknown = bound !== "" && !personas.some((p) => p.id === bound);
return (
<select
value={bound}
disabled={disabled}
aria-label={`会话 ${session.id} 的角色`}
onChange={(e) => onChange(e.target.value)}
className="max-w-[180px] rounded-[var(--mu-radius)] bg-[var(--mu-surface-2)] px-2 py-1 text-xs outline-none focus:ring-1 focus:ring-[var(--mu-accent)]"
>
<option value="">(继承默认角色)</option>
{unknown ? <option value={bound}>{bound}(不在角色列表)</option> : null}
{personas.map((p) => (
<option key={p.id} value={p.id}>
{p.name}{p.isDefault ? " · 默认" : ""}
</option>
))}
</select>
);
}
/** The session table's columns. Built per render because two of the cells are
* wired to the module's live state (the busy flag, the role catalog). */
function buildColumns(opts: {
personas: PersonaRecord[];
busy: string | null;
onChangePersona: (sessionId: string, personaId: string) => void;
}): AdminColumn<SessionMeta>[] {
const { personas, busy, onChangePersona } = opts;
/** The session table's columns. Built per render because the action cell is wired to
* the module's live busy flag. The 角色 cell is read-only: a session's role is fixed
* when it is created (design/22 §8-1), so the panel shows the binding it was created
* with instead of offering a re-bind — changing the role means creating a session. */
function buildColumns(busy: string | null): AdminColumn<SessionMeta>[] {
return [
{ key: "type", title: "类型", render: (s) => <Tag tone={s.type === "main" ? "ok" : "accent"}>{s.type === "main" ? "主会话" : "次级会话"}</Tag> },
{ key: "title", title: "标题", render: (s) => <span>{s.title ? s.title : <span className="text-[var(--mu-text-lo)]">(未命名)</span>}</span> },
@@ -73,12 +30,9 @@ function buildColumns(opts: {
key: "persona",
title: "角色",
render: (s) => (
<PersonaCell
session={s}
personas={personas}
disabled={busy !== null}
onChange={(personaId) => onChangePersona(s.id, personaId)}
/>
<span className="font-mono text-xs">
{s.personaId ? s.personaId : <span className="text-[var(--mu-text-lo)]">(继承默认角色)</span>}
</span>
),
},
{ key: "createdAt", title: "创建时间", render: (s) => <span className="text-xs">{new Date(s.createdAt).toLocaleString()}</span> },
@@ -94,14 +48,12 @@ function buildColumns(opts: {
];
}
/** The page's two write actions, both audited. The list is re-read on success —
* the PATCH reply is not a full session row — which also refreshes the row from
* server truth instead of a local guess. */
/** The page's write action, audited. The list is re-read on success so the new row
* comes from server truth instead of a local guess. */
function useSessionMutations(reload: () => void): {
busy: string | null;
fail: string | null;
newSubSession: () => void;
changePersona: (sessionId: string, personaId: string) => void;
} {
const [busy, setBusy] = useState<string | null>(null);
const [fail, setFail] = useState<string | null>(null);
@@ -132,19 +84,14 @@ function useSessionMutations(reload: () => void): {
fail,
newSubSession: () =>
run("new", "session.create", () => createSubSession(), "新建次级会话失败"),
changePersona: (sessionId, personaId) =>
run(sessionId, "session.persona", () => patchSession(sessionId, { personaId }), "挂角色失败"),
};
}
export function SessionsModule(): React.ReactNode {
const { data, loading, error, reload } = useAsyncData(adminListSessions, []);
useAutoReload(reload, 10000);
// The role catalog for the "挂角色" column (design/22 §4.6); the panel reads it
// from the admin endpoint, and the write goes through the ordinary session PATCH.
const personas = useAsyncData(adminListPersonas, []);
const [query, setQuery] = useState("");
const { busy, fail, newSubSession, changePersona } = useSessionMutations(reload);
const { busy, fail, newSubSession } = useSessionMutations(reload);
const filtered = (data ?? []).filter((s) => {
if (!query.trim()) return true;
@@ -156,11 +103,7 @@ export function SessionsModule(): React.ReactNode {
);
});
const columns: AdminColumn<SessionMeta>[] = buildColumns({
personas: personas.data ?? [],
busy,
onChangePersona: changePersona,
});
const columns: AdminColumn<SessionMeta>[] = buildColumns(busy);
return (
<div className="space-y-5">
@@ -200,8 +143,7 @@ export function SessionsModule(): React.ReactNode {
<Notice>
列表来自后端持久化会话(主会话 + 次级会话),主会话 id 固定。导出为会话元数据 JSON;身份判定永远由 actor 元数据 + 白名单 + 策略引擎完成,不依赖提示词。
「角色」列是会话挂载的角色(design/22 §4.6):「继承默认角色」= 会话不绑定,随全局默认角色走;
改角色决定该会话记忆/情绪/提示词的归属(owner-only + 审计)。
「角色」列只读显示该会话创建时绑定的角色(design/22 §4.6/§8-1):会话角色在创建时确定、之后不可变,要换角色请新开会话(本页「新建次级会话」按默认角色新建,用户端侧栏的新建会话可选角色)。
</Notice>
</div>
);
+21 -98
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@@ -1,6 +1,5 @@
import { useState } from "react";
import { createSubSession, getAuthToken, patchSession } from "../lib/api";
import { setSessionPersona } from "../lib/sessionPersona";
import { createSubSession, getAuthToken } from "../lib/api";
import { useAppStore } from "../store/useAppStore";
import type { PersonaRecord, SessionMeta } from "../lib/types";
import { Icon } from "./Icon";
@@ -8,14 +7,12 @@ import { NavItem } from "./NavItem";
import { Button } from "./primitives";
/**
* The conversation list in the rail (design/16 §2 + design/22 §4.6):
* The conversation list in the rail (design/16 §2 + design/22 §4.6/§8-1):
* - main session first, secondary sessions by creation time, unread badges;
* - "新建会话" reveals a role picker, so a new conversation can start bound to a
* role (empty = inherit the global default role);
* - every row has a role menu that re-binds *that* session through
* `PATCH /sessions/{id} {personaId}` (design/22 §4.6). Changing a session's
* role changes which memory / emotion / system prompt the session talks to, so
* it stays an explicit, per-session action instead of a global switch.
* role (empty = inherit the global default role). This is the ONLY place a role
* is picked: a session's role is fixed at creation (design/22 §8-1), so a row has
* no role menu to re-bind it — switching roles means starting a new conversation.
*
* Kept out of `Nav.tsx` so no single component grows past the 80-line rule.
*/
@@ -25,12 +22,6 @@ export function SessionRail({ onNavigate }: { onNavigate: () => void }): React.R
const setSessions = useAppStore((s) => s.setSessions);
const setActiveSession = useAppStore((s) => s.setActiveSession);
const personas = useAppStore((s) => s.personas);
const setSessionPersonaLocal = useAppStore((s) => s.setSessionPersona);
/** The session whose role menu is expanded, or null when none is open. */
const [menuFor, setMenuFor] = useState<string | null>(null);
/** Set when a role change was rejected, so the row can say so instead of
* silently showing the role the server still has. */
const [failed, setFailed] = useState(false);
if (!getAuthToken()) return null;
@@ -58,104 +49,37 @@ export function SessionRail({ onNavigate }: { onNavigate: () => void }): React.R
onNavigate();
};
/** Re-bind one session to a role: written optimistically into the store and
* rolled back when the PATCH is rejected (lib/sessionPersona.ts), so the rail
* never keeps showing a binding the server refused. */
const changePersona = async (sessionId: string, personaId: string) => {
setFailed(false);
const applied = await setSessionPersona(
{
read: (id) => useAppStore.getState().sessions[id]?.personaId ?? "",
write: setSessionPersonaLocal,
persist: (id, pid) => patchSession(id, { personaId: pid }),
},
sessionId,
personaId
);
if (applied) setMenuFor(null);
else setFailed(true);
};
return (
<div className="flex flex-col gap-1">
<div className="px-2 pt-1 text-[11px] text-[var(--mu-text-lo)]">会话</div>
{sessionList.map((s) => (
<SessionEntry
key={s.id}
session={s}
active={s.id === activeSessionId}
menuOpen={menuFor === s.id}
failed={failed && menuFor === s.id}
personas={personas}
onOpen={() => openSession(s.id)}
onToggleMenu={() => {
setFailed(false);
setMenuFor(menuFor === s.id ? null : s.id);
}}
onChangePersona={(personaId) => void changePersona(s.id, personaId)}
/>
<SessionEntry key={s.id} session={s} active={s.id === activeSessionId} onOpen={() => openSession(s.id)} />
))}
<CreateSessionSection personas={personas} onCreated={adoptSession} />
</div>
);
}
/** One conversation row plus its role menu. */
/** One conversation row. It carries no role affordance: the role is fixed when the
* session was created (design/22 §8-1), so the only thing a row does is open. */
function SessionEntry({
session,
active,
menuOpen,
failed,
personas,
onOpen,
onToggleMenu,
onChangePersona,
}: {
session: SessionMeta;
active: boolean;
menuOpen: boolean;
failed: boolean;
personas: PersonaRecord[];
onOpen: () => void;
onToggleMenu: () => void;
onChangePersona: (personaId: string) => void;
}): React.ReactNode {
const label = session.title ?? (session.type === "main" ? "主会话" : "次级会话");
return (
<div className="flex flex-col">
<NavItem
active={active}
icon={session.type === "main" ? "chat" : "folder"}
label={label}
badge={session.unreadCount ?? 0}
onClick={onOpen}
trailing={
<button
onClick={onToggleMenu}
aria-label={`${label} · 切换角色`}
aria-expanded={menuOpen}
title="切换角色"
className="mr-1 inline-flex h-7 w-7 shrink-0 items-center justify-center rounded-[var(--mu-radius-sm)] text-[var(--mu-text-lo)] transition-colors duration-200 hover:bg-[var(--mu-surface-5)] hover:text-[var(--mu-text-hi)]"
>
<Icon name="dna" size={14} />
</button>
}
/>
{menuOpen ? (
<div className="liquid-glass-soft mx-1 mb-1 flex flex-col gap-1.5 rounded-[var(--mu-radius)] p-2">
<span className="text-[11px] text-[var(--mu-text-lo)]">会话角色</span>
<RoleSelect
value={session.personaId ?? ""}
personas={personas}
label={`${label}的角色`}
onChange={onChangePersona}
/>
{failed ? (
<span className="text-[10px] text-[var(--mu-err)]">切换失败,已保持原角色</span>
) : null}
</div>
) : null}
</div>
<NavItem
active={active}
icon={session.type === "main" ? "chat" : "folder"}
label={label}
badge={session.unreadCount ?? 0}
onClick={onOpen}
/>
);
}
@@ -236,11 +160,12 @@ function CreateSessionSection({
);
}
/** Miuix-styled role picker over `GET /personas` (design/22 §4.6). The empty
* option means "inherit the global default role" — the value a session with no
* binding has — so a session can always be returned to the default. A value that
* is not in the catalog (role deleted, catalog still loading) is shown as its own
* option rather than silently reading as "inherit". */
/** Miuix-styled role picker over `GET /personas` (design/22 §4.6), used only by the
* "new conversation" panel: the empty option means "inherit the global default
* role", which is a perfectly normal way to create a session (and the only role
* choice left — a created session cannot be re-bound, §8-1). Every value this
* control shows comes from that catalog or is "", so it needs no "unknown role"
* escape hatch. */
function RoleSelect({
value,
personas,
@@ -254,7 +179,6 @@ function RoleSelect({
label: string;
onChange: (personaId: string) => void;
}): React.ReactNode {
const unknown = value !== "" && !personas.some((p) => p.id === value);
return (
<select
value={value}
@@ -264,7 +188,6 @@ function RoleSelect({
className="min-w-0 flex-1 rounded-[var(--mu-radius-sm)] bg-[var(--mu-surface-2)] px-2 py-1 text-[11px] text-[var(--mu-text-hi)] outline-none transition-colors duration-200 focus:ring-1 focus:ring-[var(--mu-accent)] disabled:opacity-60"
>
<option value="">继承默认角色</option>
{unknown ? <option value={value}>{value}(不在角色列表)</option> : null}
{personas.map((p) => (
<option key={p.id} value={p.id}>
{p.name}
+6 -6
View File
@@ -75,17 +75,17 @@ export function createSubSession(opts: {
});
}
/** One PATCH /api/v1/sessions/{id} change set. At least one field must be set;
* the gateway rejects an empty body with 400. `personaId: ""` explicitly
* re-binds the session to "inherit the default role" (design/22 §4.5). */
/** One PATCH /api/v1/sessions/{id} change set. At least one field must be set; the
* gateway rejects an empty body with 400. `personaId` is deliberately absent: a
* session's role is fixed at creation (design/22 §8-1), so the gateway answers 400
* for any body carrying that key — switching roles means creating a new session. */
export interface SessionPatch {
title?: string;
pinned?: boolean;
personaId?: string;
}
/** PATCH /api/v1/sessions/{id} — updates a session's display metadata and/or its
* bound role. The reply echoes only the fields that were changed. */
/** PATCH /api/v1/sessions/{id} — updates a session's display metadata (rename /
* pin). The reply echoes only the fields that were changed. */
export function patchSession(
sessionId: string,
patch: SessionPatch
-50
View File
@@ -1,50 +0,0 @@
/**
* Re-binding one session to another role (design/22 §4.6).
*
* Picking a role is a two-step write: the local session list is updated first so
* the avatar / name / wallpaper / mood switch at once, then `PATCH
* /api/v1/sessions/{id}` persists it. A rejected request must not leave the UI
* showing a role the server never accepted, so the optimistic write is rolled
* back on failure — otherwise the next `GET /sessions` would silently snap every
* consumer back and the user would be looking at a lie in the meantime.
*
* The store and the REST call arrive as `io` rather than being imported here, so
* the ordering (write → persist → maybe roll back) is a plain function that can
* be driven by a logic test with fakes — this project ships no test runner.
*/
export interface SessionPersonaIO {
/** The locally-known bound role id for a session ("" = inherits the default). */
read: (sessionId: string) => string;
/** Write the locally-known bound role id (the optimistic and rollback write). */
write: (sessionId: string, personaId: string) => void;
/** Persist the binding remotely; the returned promise rejects on failure. */
persist: (sessionId: string, personaId: string) => Promise<unknown>;
}
/** Bind `sessionId` to `personaId` ("" = inherit the default role).
*
* Resolves true when the server accepted it — including the no-op case where the
* session is already bound to that role, which fires no request at all. Resolves
* false when the session id is empty or the request failed (the local value is
* then restored, so the store and the server list agree again). */
export async function setSessionPersona(
io: SessionPersonaIO,
sessionId: string,
personaId: string
): Promise<boolean> {
if (!sessionId) return false;
const previous = io.read(sessionId);
if (previous === personaId) return true;
io.write(sessionId, personaId);
try {
await io.persist(sessionId, personaId);
return true;
} catch {
// Roll back only while our optimistic value is still the one on screen: a
// second pick that landed meanwhile owns its own request and its own answer,
// and reverting it here would clobber a newer choice with a stale value.
if (io.read(sessionId) === personaId) io.write(sessionId, previous);
return false;
}
}
+12 -123
View File
@@ -1,12 +1,12 @@
// Logic test for per-session role selection (design/22 §4.6/§7, batch 1 frontend):
// the role the UI renders is *derived* from the active session — never a global
// value — an unbound (empty/absent) `personaId` falls back to the default role, a
// re-bind is written locally first and rolled back when the PATCH is rejected, and
// the role-scoped `mood` frame lands in its own role's bucket. The project has no
// frontend test runner and no jsdom, so this is a dependency-free plain-node check
// that drives the real resolver (lib/persona.ts), the real re-bind helper
// (lib/sessionPersona.ts), the real WS frame router (lib/ws.ts) and the real
// store, and throws on the first failure.
// value — an unbound (empty/absent) `personaId` falls back to the default role, and
// the role-scoped `mood` frame lands in its own role's bucket. Nothing here re-binds
// a session: a role is fixed at creation (design/22 §8-1), so picking a different
// role means creating a session. The project has no frontend test runner and no
// jsdom, so this is a dependency-free plain-node check that drives the real resolver
// (lib/persona.ts), the real WS frame router (lib/ws.ts) and the real store, and
// throws on the first failure.
//
// Run it with the esbuild that already ships with vite (no new dependency, no
// package.json change); the banner supplies the `window.localStorage` the store's
@@ -23,7 +23,6 @@
// imports nothing from node:*.
import { resolveMessagePersona, resolveSessionPersona } from "../lib/persona";
import { setSessionPersona, type SessionPersonaIO } from "../lib/sessionPersona";
import { dispatchFrame } from "../lib/ws";
import { selectCurrentPersona } from "./personaSelectors";
import { useAppStore } from "./useAppStore";
@@ -96,117 +95,9 @@ function testFallbackToDefaultRole(): void {
same(resolveSessionPersona(MAIN, fixtures, noFlag)?.id, "yuki", "no isDefault flag falls back to the first role");
}
/** 3. A re-bind writes locally first, then persists; a rejection restores it. */
async function testOptimisticRebind(): Promise<void> {
const calls: string[] = [];
const state: Record<string, string> = { [SUB_A]: "yuki" };
const io: SessionPersonaIO = {
read: (id) => state[id] ?? "",
write: (id, personaId) => {
state[id] = personaId;
calls.push(`write ${id}=${personaId}`);
},
persist: (id, personaId) => {
calls.push(`persist ${id}=${personaId}`);
return Promise.resolve();
},
};
same(await setSessionPersona(io, SUB_A, "cyrene"), true, "an accepted re-bind resolves true");
same(state[SUB_A], "cyrene", "local binding after a successful PATCH");
same(
calls,
[`write ${SUB_A}=cyrene`, `persist ${SUB_A}=cyrene`],
"the local write happens before the request (no request would mean no UI change)"
);
// Rejection: the local value must go back, or the UI would show a role the
// server never accepted until the next GET /sessions corrects it.
const failedCalls: string[] = [];
const failedState: Record<string, string> = { [SUB_A]: "yuki" };
const failing: SessionPersonaIO = {
read: (id) => failedState[id] ?? "",
write: (id, personaId) => {
failedState[id] = personaId;
failedCalls.push(`write ${id}=${personaId}`);
},
persist: (id, personaId) => {
failedCalls.push(`persist ${id}=${personaId}`);
return Promise.reject(new Error("patch failed"));
},
};
same(await setSessionPersona(failing, SUB_A, "cyrene"), false, "a rejected re-bind resolves false");
same(failedState[SUB_A], "yuki", "local binding restored after a failed PATCH");
same(
failedCalls,
[`write ${SUB_A}=cyrene`, `persist ${SUB_A}=cyrene`, `write ${SUB_A}=yuki`],
"the rollback writes the previous value back"
);
// Unchanged binding: no write, no request at all.
let writes = 0;
let persists = 0;
const noop: SessionPersonaIO = {
read: () => "yuki",
write: () => {
writes += 1;
},
persist: () => {
persists += 1;
return Promise.resolve();
},
};
same(await setSessionPersona(noop, SUB_A, "yuki"), true, "re-picking the bound role resolves true");
same([writes, persists], [0, 0], "re-picking the bound role fires no write and no request");
same(await setSessionPersona(noop, "", "yuki"), false, "an empty session id is refused");
// A second pick that lands while the first request is in flight owns the value:
// the older failure must not revert it.
let rejectFirst: (err: Error) => void = () => {};
let firstPersist = true;
const state2: Record<string, string> = { [SUB_A]: "yuki" };
const racing: SessionPersonaIO = {
read: (id) => state2[id] ?? "",
write: (id, personaId) => {
state2[id] = personaId;
},
persist: () =>
firstPersist
? new Promise<void>((_, reject) => {
firstPersist = false;
rejectFirst = reject;
})
: Promise.resolve(),
};
const first = setSessionPersona(racing, SUB_A, "cyrene");
const second = setSessionPersona(racing, SUB_A, "yuki");
rejectFirst(new Error("patch failed"));
same(await first, false, "the superseded request still reports its failure");
same(await second, true, "the newer pick is accepted");
same(state2[SUB_A], "yuki", "a stale failure does not revert the newer choice");
}
/** 4. The store's optimistic write re-resolves the rendered role at once. */
function testStoreRebind(): void {
useAppStore.setState({ personas: PERSONAS, sessions: sessionFixtures(), activeSessionId: SUB_B });
useAppStore.getState().setSessionPersona(SUB_B, "yuki");
same(selectCurrentPersona(useAppStore.getState())?.id, "yuki", "the optimistic re-bind re-resolves the rendered role");
same(useAppStore.getState().sessions[SUB_B].personaId, "yuki", "the session list carries the new binding");
const after = useAppStore.getState().sessions;
useAppStore.getState().setSessionPersona("web:missing", "yuki");
ok(useAppStore.getState().sessions === after, "an unknown session id is a no-op (map untouched)");
same(
Object.keys(useAppStore.getState().sessions).sort(),
[MAIN, SUB_A, SUB_B].sort(),
"an unknown session id cannot invent a row"
);
useAppStore.getState().setSessionPersona(SUB_A, "yuki");
ok(useAppStore.getState().sessions === after, "re-picking the already-bound role is a no-op (map untouched)");
}
/** 5. A message keeps the role that spoke it (design/22 §7-5): switching a
* session's role must not re-attribute turns that were already sent. */
/** 3. A message keeps the role that spoke it (design/22 §7-5): a reply authored by
* another role keeps its own authoring role, it is never re-attributed to the
* session's role. */
function testMessageAuthoringRole(): void {
const yuki = PERSONAS[1];
const cyrene = PERSONAS[0];
@@ -228,7 +119,7 @@ function testMessageAuthoringRole(): void {
same([gone.persona?.id, gone.switched], ["yuki", false], "an unknown role id falls back to the session's role");
}
/** 6. `mood` frames are role-scoped: each role keeps its own mood. */
/** 4. `mood` frames are role-scoped: each role keeps its own mood. */
function testMoodBuckets(): void {
useAppStore.setState({ moods: {}, personas: PERSONAS, sessions: sessionFixtures(), activeSessionId: SUB_A });
dispatchFrame({ type: "mood", data: { mood: "happy", personaId: "yuki" } });
@@ -242,11 +133,9 @@ function testMoodBuckets(): void {
same(useAppStore.getState().moods[""], "calm", "clearing one bucket leaves the others alone");
}
async function run(): Promise<void> {
function run(): void {
testResolutionFollowsActiveSession();
testFallbackToDefaultRole();
await testOptimisticRebind();
testStoreRebind();
testMessageAuthoringRole();
testMoodBuckets();
console.log(`personaSession.test: ${checks} checks passed`);
-13
View File
@@ -81,11 +81,6 @@ export interface AppStore {
/** Replace the session metadata list. */
setSessions: (list: SessionMeta[]) => void;
/** Re-bind one session to a role locally — the optimistic write and the rollback
* target of `lib/sessionPersona.ts#setSessionPersona`. `""` re-binds it to
* "inherit the default role". A no-op for an unknown session or one already
* bound to that role. */
setSessionPersona: (sessionId: string, personaId: string) => void;
/** Zero one session's unread badge locally (Android 协同 B3/D4). Called when the
* user opens the session and its page has loaded, and on the `session_read`
* frame another end broadcasts — a no-op for an already-read or unknown
@@ -179,14 +174,6 @@ export const useAppStore = create<AppStore>()(
set({
sessions: Object.fromEntries(list.map((s) => [s.id, s])),
}),
setSessionPersona: (sessionId, personaId) =>
set((s) => {
const meta = s.sessions[sessionId];
if (!meta || (meta.personaId ?? "") === personaId) return s;
return {
sessions: { ...s.sessions, [sessionId]: { ...meta, personaId } },
};
}),
setActiveSession: (id) => set({ activeSessionId: id, messages: [] }),
clearUnread: (sessionId) =>
set((s) => {