feat(model): 按 provider 形状独立适配推理开关 + per-persona 提供商链真接线(裁决 03.4.2/08.4.1/03.4.1 余项)
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- 新增 reasoning_shape.go:**每个 provider 形状一个 resolver,只发自己形状的字段**
  · deepseek:thinking{type} + reasoning_effort(依据 DevDocs/reference/deepseek 官方本地副本)
  · vllm:chat_template_kwargs.enable_thinking · dashscope:顶层 enable_thinking(**只允许显式声明**)
  · openai:仅 reasoning_effort · anthropic:自己的 thinking{budget_tokens}(未改)
  · 未知 kind → WARN 且一个字段都不发(不许静默失效)
- 形状载体:models.json 组级 `reasoning.kind`(可热更新,未声明则不写该键)+ env `LLM_REASONING_KIND`
- 红线:`effort:none` 在只有布尔开关的形状上翻成**显式关思考**,绝不降成任何强度档
- 03.4.1 余项:`Request.PersonaID` + `RuntimeLLM.ForPersona(pid)` 视图;
  每 persona 协议一条链并消费 `RouteProviderForPersona`;`agent/request.go` 非流式路径同一钩子
- **生产装配(主会话补)**:默认 agent 与 personaAgentPool 都改用 `ForPersona(pid)` 视图——
  否则角色级模型/提供商路由在生产里永不被选中(形同虚设)
- 复核:build/vet 绿 + model/agent/config/cmd 包测试绿;5 条变异反证先红后还原
  (其中一条「红但没钉住」已改用例:通道读取加 2s 超时,避免整包 panic 掩盖信号)
- 未落:DashScope 的 auto 推断(缺官方依据,只允许显式声明);Qwen `/think` 前导消息
  (design/01 §2.1 与 design/11 §3 口径冲突,停手报告)
This commit is contained in:
AskaEth committed 2026-10-04 12:57:55 +08:00
1 parent 71fefe5fc3
commit 8890c30bb5
17 files changed
+1496 -134

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+4 -1
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@@ -55,8 +55,11 @@ func (a *app) buildPersonaAgents(llm *model.RuntimeLLM, dispatcher *tool.Dispatc
if !ok || p == nil {
continue
}
// 该角色的 agent 必须绑它自己的 persona 视图:否则 models.json 的 personaModels /
// personaProviders(角色级模型/提供商路由)在生产里不会被消费,形同虚设。
stack := llm.ForPersona(c.PersonaID)
ag, err := agent.New(instructionsFromPersona(p), dispatcher, guards,
agent.WithModel(llm, llm),
agent.WithModel(stack, stack),
agent.WithOptions(agent.Options{MaxRounds: defaultMaxRounds, Purpose: "chat"}))
if err != nil {
log.Warn("persona agent skipped", "persona", c.PersonaID, "error", err)
+6 -2
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@@ -150,14 +150,18 @@ func (a *app) wireRuntime() error {
guards := guardrail.New()
instructions := a.defaultInstructions()
// 默认角色的 agent 也要绑它自己的 persona 视图:models.json 的 personaModels /
// personaProviders 可能给默认角色单独指定模型或提供商,用裸栈会漏掉这一层
// (persona 为空时该视图与裸栈等价,行为不变)。
personaID := a.defaultPersonaID()
defaultStack := runtimeStack.ForPersona(personaID)
ag, aerr := agent.New(instructions, a.dispatcher, guards,
agent.WithModel(runtimeStack, runtimeStack),
agent.WithModel(defaultStack, defaultStack),
agent.WithOptions(agent.Options{MaxRounds: defaultMaxRounds, Purpose: "chat"}))
if aerr != nil {
return fmt.Errorf("agent: %w", aerr)
}
personaID := a.defaultPersonaID()
store := a.memStore
// One agent per role, all sharing the dispatcher/guards/adapter above, so a session
// can answer as any role (design/22 §4.2 方案 A); the loop picks per turn.