test(testhealth): 替身竞态加锁 + 墙钟断言硬度(M33)
四处测试健康债务,只改 *_test.go,不动生产代码、不降并发: - channelbridge:stubChatter / stubSessions 的跨 goroutine 字段一律经 mu 访问 (Run/GetOrCreate 在车道 worker 上写、测试 goroutine 读,两者无 happens-before; 负向断言「等一会儿再看循环有没有被驱动」尤其如此)。读写走访问器,Messages() 返回副本;t.Parallel 与并发度不变。 - plugins/tools/io:claimProbeTimeout 2s(真实时间预算)→ 60s,并由 claimProbeWait 按 t.Deadline 收缩。探针只等 goroutine 被调度(无时间语义),放大余量把 「机器快慢」从断言里去掉,死锁仍以断言失败暴露。 - backthink:TestSelfWakeGate_WindowExpiry 窗口 120ms → 6s(给 waitFor 的 4s 上界 留 2s 余量),到期等待改为按首次受理时刻推算 window+250ms,不再盲睡 3×窗口。 另修 TestSelfWakeStatus_MatchesReceiptAndTracksPendingSlot:worker 先 take 再进 Think,卡 Think 并不占待跑槽 —— 改为「上一轮把 worker 占住再断言 Pending」。 - memory:墙钟实测用例显式给闸 5s 预算(measureGateBudget),不再因默认 150ms 超时 fail-open 打炸「每轮都真扫真判」前置断言;并把 GateFailed 纳入该断言。
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@@ -90,8 +90,8 @@ func TestEngageRoleNameMentionProbesAndResponds(t *testing.T) {
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if !judge.last.Engage {
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t.Fatal("judge input Engage = false, want true for a participation judgment")
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}
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if chat.sessionID != "sess-g" {
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t.Fatalf("loop session = %q, want sess-g (interested → ACTIVE reply)", chat.sessionID)
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if chat.SessionID() != "sess-g" {
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t.Fatalf("loop session = %q, want sess-g (interested → ACTIVE reply)", chat.SessionID())
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}
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}
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@@ -106,8 +106,8 @@ func TestEngageRoleNameMentionNotInterestedSilences(t *testing.T) {
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if judge.calls != 1 {
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t.Fatalf("light judge calls = %d, want 1", judge.calls)
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}
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if chat.sessionID != "" {
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t.Fatalf("loop ran after no-interest, session = %q", chat.sessionID)
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if chat.SessionID() != "" {
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t.Fatalf("loop ran after no-interest, session = %q", chat.SessionID())
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}
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// 不感兴趣 → 只登记、不回复。
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if len(hist.records()) != 1 || hist.records()[0].Content != "提一句昔涟而已" {
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@@ -126,8 +126,8 @@ func TestEngageAvoidTopicStaysIdle(t *testing.T) {
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if judge.calls != 1 {
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t.Fatalf("light judge calls = %d, want 1", judge.calls)
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}
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if chat.sessionID != "" {
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t.Fatalf("loop ran after avoidTopic, session = %q", chat.sessionID)
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if chat.SessionID() != "" {
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t.Fatalf("loop ran after avoidTopic, session = %q", chat.SessionID())
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}
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}
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@@ -144,8 +144,8 @@ func TestEngageNoTriggerNoProbabilitySkipsJudge(t *testing.T) {
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if judge.calls != 0 {
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t.Fatalf("light judge calls = %d, want 0 (untriggered must not call LLM)", judge.calls)
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}
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if chat.sessionID != "" {
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t.Fatalf("loop ran without a trigger, session = %q", chat.sessionID)
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if chat.SessionID() != "" {
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t.Fatalf("loop ran without a trigger, session = %q", chat.SessionID())
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}
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if len(hist.records()) != 1 {
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t.Fatalf("records = %d, want 1 (registered only)", len(hist.records()))
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@@ -165,8 +165,8 @@ func TestEngageProbabilityTriggerResponds(t *testing.T) {
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if judge.calls != 1 {
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t.Fatalf("light judge calls = %d, want 1 (probability hit → PROBING)", judge.calls)
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}
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if chat.sessionID != "sess-g" {
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t.Fatalf("loop session = %q, want sess-g (judge interested → reply)", chat.sessionID)
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if chat.SessionID() != "sess-g" {
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t.Fatalf("loop session = %q, want sess-g (judge interested → reply)", chat.SessionID())
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}
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}
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@@ -181,8 +181,8 @@ func TestEngageProbabilityMissSilences(t *testing.T) {
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if judge.calls != 0 {
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t.Fatalf("light judge calls = %d, want 0 (probability miss → no LLM)", judge.calls)
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}
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if chat.sessionID != "" {
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t.Fatalf("loop ran on probability miss, session = %q", chat.sessionID)
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if chat.SessionID() != "" {
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t.Fatalf("loop ran on probability miss, session = %q", chat.SessionID())
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}
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}
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@@ -197,14 +197,14 @@ func TestEngageStateMachineActivityWindowExpiry(t *testing.T) {
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// msg1:角色名提及 → 探测 → 感兴趣 → ACTIVE(回复)。
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b.process(context.Background(), nonOwnerGroupMsg("聊昔涟"))
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if chat.sessionID != "sess-g" || judge.calls != 1 {
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t.Fatalf("after probe: session=%q calls=%d, want sess-g/1", chat.sessionID, judge.calls)
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if chat.SessionID() != "sess-g" || judge.calls != 1 {
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t.Fatalf("after probe: session=%q calls=%d, want sess-g/1", chat.SessionID(), judge.calls)
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}
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// msg2:仍在窗口内 → 跟进复审,仍回复。
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b.process(context.Background(), nonOwnerGroupMsg("周末去哪玩"))
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if chat.sessionID != "sess-g" || judge.calls != 2 {
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t.Fatalf("after follow-up: session=%q calls=%d, want sess-g/2", chat.sessionID, judge.calls)
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if chat.SessionID() != "sess-g" || judge.calls != 2 {
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t.Fatalf("after follow-up: session=%q calls=%d, want sess-g/2", chat.SessionID(), judge.calls)
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}
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// msg3:2 条消息的窗口已满 → 退出 ACTIVE 回到 IDLE。无触发/无概率
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@@ -230,8 +230,8 @@ func TestEngageStateMachineFollowUpNoInterestExits(t *testing.T) {
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b, chat, _ := engageTestBridge(t, judge, cfg, dayNow(), nil)
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b.process(context.Background(), nonOwnerGroupMsg("聊昔涟"))
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if judge.calls != 1 || chat.sessionID != "sess-g" {
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t.Fatalf("probe: calls=%d session=%q, want 1/sess-g", judge.calls, chat.sessionID)
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if judge.calls != 1 || chat.SessionID() != "sess-g" {
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t.Fatalf("probe: calls=%d session=%q, want 1/sess-g", judge.calls, chat.SessionID())
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}
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// 连续两次无兴趣跟进之后,随后一条未触发的消息
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// 绝不再调用判定器(她已退出 ACTIVE)。
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@@ -259,36 +259,36 @@ func TestEngageColdAvoidCooldownSuppressesThenExpires(t *testing.T) {
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if judge.calls != 0 {
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t.Fatalf("judge calls = %d, want 0 (negative attitude → cooldown, no LLM)", judge.calls)
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}
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if chat.sessionID != "" {
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t.Fatalf("loop ran after negative attitude, session = %q", chat.sessionID)
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if chat.SessionID() != "" {
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t.Fatalf("loop ran after negative attitude, session = %q", chat.SessionID())
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}
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// 冷却期间,即使是角色名提及也不回复(不做主动回复)。
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b.process(context.Background(), nonOwnerGroupMsg("那聊聊昔涟"))
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if judge.calls != 0 || chat.sessionID != "" {
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t.Fatalf("during cooldown: calls=%d session=%q, want 0/\"\" (suppressed)", judge.calls, chat.sessionID)
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if judge.calls != 0 || chat.SessionID() != "" {
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t.Fatalf("during cooldown: calls=%d session=%q, want 0/\"\" (suppressed)", judge.calls, chat.SessionID())
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}
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// M18(主人 2026-10-14 裁决「给」):冷却期内**连 @ 也不回** ——
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// 冷避优先于「@她必回」,群成员的一句「少说点」不被随后的 @ 作废。
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// (旧口径「@ 打断冷却」正是本片修掉的偏离;见 design/18 §5 与
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// engage_coldshoulder_test.go 的端到端用例。)
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chat.sessionID = ""
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chat.clearSessionID()
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b.process(context.Background(), nonOwnerGroupMsg("在吗", adapter.Mention{UserID: "bot"}))
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if chat.sessionID != "" || judge.calls != 0 {
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if chat.SessionID() != "" || judge.calls != 0 {
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t.Fatalf("mention during cooldown: session=%q calls=%d, want \"\"/0 (@ no longer breaks the cold shoulder)",
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chat.sessionID, judge.calls)
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chat.SessionID(), judge.calls)
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}
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// 冷却计时结束后,角色名提及会重新触发参与(PROBING → ACTIVE)。
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now = now.Add(2 * time.Hour)
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chat.sessionID = ""
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chat.clearSessionID()
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b.process(context.Background(), nonOwnerGroupMsg("再提昔涟"))
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if judge.calls != 1 {
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t.Fatalf("judge calls = %d, want 1 (cooldown expired → re-probe)", judge.calls)
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}
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if chat.sessionID != "sess-g" {
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t.Fatalf("session = %q, want sess-g (re-engaged after cooldown)", chat.sessionID)
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if chat.SessionID() != "sess-g" {
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t.Fatalf("session = %q, want sess-g (re-engaged after cooldown)", chat.SessionID())
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}
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}
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@@ -304,8 +304,8 @@ func TestEngageColdAvoidFollowUpDuringActive(t *testing.T) {
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b, chat, _ := engageTestBridge(t, judge, cfg, dayNow(), nil)
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b.process(context.Background(), nonOwnerGroupMsg("聊昔涟"))
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if chat.sessionID != "sess-g" {
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t.Fatalf("probe: session=%q, want sess-g", chat.sessionID)
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if chat.SessionID() != "sess-g" {
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t.Fatalf("probe: session=%q, want sess-g", chat.SessionID())
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}
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// ACTIVE 期间出现负面态度会立刻把她按进 COOLDOWN(design/18 §5)。
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