feat: 角色视觉体系(头像按角色取)+ 时间注入(loop 每轮当前时间)
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【角色视觉体系(红线:每个角色自己的头像/背景,绝不串用昔涟)】
- persona.go:Persona 加 Visual{avatar, chatBackground{landscape,portrait}} + DefaultAvatar;每个角色各自配。
- cyrene.yaml:昔涟配 avatar(3F-Q-Happy-1) + chatBackground(横/竖屏)。
- PersonaStore 加 Persona(id);PersonaSummary 加 avatar/chatBackground;collectPersonas 按角色取
  Persona(id) 视觉(无视觉→空,前端回退默认占位,绝不串角色)。
- 前端:types PersonaRecord 加 avatar/chatBackground;persona.ts personaAvatar(p)=p?.avatar||默认占位
  (殊无昔涟 fallback);store 加 currentPersona;App 挂载 fetchPersonas 取默认角色;
  TopBar/chat 头像改 personaAvatar(currentPersona)(写死昔涟头像已清除)。

【时间注入(她自然知道现在几点,深夜催睡交给人格/capacity)】
- options.go Options 加 Timezone;loop.go Loop 加 timeLocation/timeZoneName + New 解析 + loadTimezone;
  time.go currentTimeBlock()(当前时间+周几+时区,每轮刷新);memory.go assembleContext 在「工作记忆」
  前注入时间 system(keyed 在 timeLocation!=nil,无时区不注入不破坏测试);wire.go Timezone=a.cfg.Timezone。

go build/vet/test 全绿(gateway/loop/persona);前端 tsc/vite build 75模块绿。红线无写死昔涟头像。
This commit is contained in:
Aska committed 2026-09-07 02:46:40 +08:00
1 parent 950bea9758
commit 7455d09d05
20 files changed
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@@ -24,6 +24,15 @@ type PersonaSummary struct {
IsDefault bool `json:"isDefault"`
Mode string `json:"mode"`
MemoryNS string `json:"memoryNamespace"`
Avatar string `json:"avatar,omitempty"`
// ChatBackground holds per-orientation wallpaper; a role's own, never another's.
ChatBackground ChatBackgroundSummary `json:"chatBackground,omitempty"`
}
// ChatBackgroundSummary mirrors the persona chatBackground on the wire.
type ChatBackgroundSummary struct {
Landscape string `json:"landscape,omitempty"`
Portrait string `json:"portrait,omitempty"`
}
// MemorySummary is the wire shape of a memory entry in the admin list response.
@@ -199,13 +208,28 @@ func (s *Server) collectPersonas() []PersonaSummary {
if id == "" {
id = c.ID
}
out = append(out, PersonaSummary{
sum := PersonaSummary{
ID: id,
Name: c.Name,
Character: c.Name,
IsDefault: c.Default,
Mode: firstMode(c.Modes),
})
}
// Read this persona's own visual assets (avatar / chat background). Each
// role carries its own; a missing persona or unset visual yields empty,
// never another role's — the frontend falls back to a neutral default.
if p, ok := s.personas.Persona(id); ok && p != nil {
if p.Visual.Avatar != "" {
sum.Avatar = p.Visual.Avatar
}
if p.Visual.ChatBackground.Landscape != "" || p.Visual.ChatBackground.Portrait != "" {
sum.ChatBackground = ChatBackgroundSummary{
Landscape: p.Visual.ChatBackground.Landscape,
Portrait: p.Visual.ChatBackground.Portrait,
}
}
}
out = append(out, sum)
}
return out
}