feat: 角色视觉体系(头像按角色取)+ 时间注入(loop 每轮当前时间)
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【角色视觉体系(红线:每个角色自己的头像/背景,绝不串用昔涟)】
- persona.go:Persona 加 Visual{avatar, chatBackground{landscape,portrait}} + DefaultAvatar;每个角色各自配。
- cyrene.yaml:昔涟配 avatar(3F-Q-Happy-1) + chatBackground(横/竖屏)。
- PersonaStore 加 Persona(id);PersonaSummary 加 avatar/chatBackground;collectPersonas 按角色取
  Persona(id) 视觉(无视觉→空,前端回退默认占位,绝不串角色)。
- 前端:types PersonaRecord 加 avatar/chatBackground;persona.ts personaAvatar(p)=p?.avatar||默认占位
  (殊无昔涟 fallback);store 加 currentPersona;App 挂载 fetchPersonas 取默认角色;
  TopBar/chat 头像改 personaAvatar(currentPersona)(写死昔涟头像已清除)。

【时间注入(她自然知道现在几点,深夜催睡交给人格/capacity)】
- options.go Options 加 Timezone;loop.go Loop 加 timeLocation/timeZoneName + New 解析 + loadTimezone;
  time.go currentTimeBlock()(当前时间+周几+时区,每轮刷新);memory.go assembleContext 在「工作记忆」
  前注入时间 system(keyed 在 timeLocation!=nil,无时区不注入不破坏测试);wire.go Timezone=a.cfg.Timezone。

go build/vet/test 全绿(gateway/loop/persona);前端 tsc/vite build 75模块绿。红线无写死昔涟头像。
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Aska committed 2026-09-07 02:46:40 +08:00
1 parent 950bea9758
commit 7455d09d05
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@@ -58,6 +58,10 @@ type Options struct {
Guards *guardrail.Pipeline
// PersonaID scopes memory retrieval and extraction. Blank skips both.
PersonaID string
// Timezone is the IANA zone used to render the per-round "current time"
// system message (e.g. "Asia/Shanghai"). Empty disables time injection
// entirely (backward compatible); a name that fails to load also disables it.
Timezone string
// MaxRounds is the tool-loop upper bound. Non-positive selects
// DefaultMaxRounds (8).
MaxRounds int