feat: 角色视觉体系(头像按角色取)+ 时间注入(loop 每轮当前时间)
【角色视觉体系(红线:每个角色自己的头像/背景,绝不串用昔涟)】
- persona.go:Persona 加 Visual{avatar, chatBackground{landscape,portrait}} + DefaultAvatar;每个角色各自配。
- cyrene.yaml:昔涟配 avatar(3F-Q-Happy-1) + chatBackground(横/竖屏)。
- PersonaStore 加 Persona(id);PersonaSummary 加 avatar/chatBackground;collectPersonas 按角色取
Persona(id) 视觉(无视觉→空,前端回退默认占位,绝不串角色)。
- 前端:types PersonaRecord 加 avatar/chatBackground;persona.ts personaAvatar(p)=p?.avatar||默认占位
(殊无昔涟 fallback);store 加 currentPersona;App 挂载 fetchPersonas 取默认角色;
TopBar/chat 头像改 personaAvatar(currentPersona)(写死昔涟头像已清除)。
【时间注入(她自然知道现在几点,深夜催睡交给人格/capacity)】
- options.go Options 加 Timezone;loop.go Loop 加 timeLocation/timeZoneName + New 解析 + loadTimezone;
time.go currentTimeBlock()(当前时间+周几+时区,每轮刷新);memory.go assembleContext 在「工作记忆」
前注入时间 system(keyed 在 timeLocation!=nil,无时区不注入不破坏测试);wire.go Timezone=a.cfg.Timezone。
go build/vet/test 全绿(gateway/loop/persona);前端 tsc/vite build 75模块绿。红线无写死昔涟头像。
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@@ -94,6 +94,13 @@ func formatMemoryBlock(results []memory.Result, marker string) string {
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// when nothing is configured.
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func (l *Loop) assembleContext(ctx context.Context, messages []model.Message, round int) []model.Message {
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var leading []model.Message
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// Per-round "current time" so the model naturally knows the wall clock (not a
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// first-turn snapshot). Keyed on a configured timezone so tests and no-TZ runs
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// keep their exact leading-message counts. It sits before working memory / the
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// memory block and can still be projected by transformContext.
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if l.timeLocation != nil {
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leading = append(leading, l.currentTimeBlock())
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}
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if l.working != nil {
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if s := l.working.Summarize(); s != "" {
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leading = append(leading, model.TextMessage(model.RoleSystem, "工作记忆: "+s))
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