feat(persona): 人格系统(YAML loader / 角色人格注册+记忆隔离 / 情绪状态机+好感度)
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// Package registry implements the character library and persona registration
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// for the persona system. A character comes from the character library, binds
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// exactly one persona, and declares the behavior modes it is good at; the
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// registered persona additionally owns a per-persona memory isolation namespace
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// and the emotion/affection state that follows the persona.
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package registry
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import (
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"fmt"
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"sync"
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"git.yeij.top/AskaEth/Cyrene_v2/internal/persona/emotion"
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"git.yeij.top/AskaEth/Cyrene_v2/internal/persona/loader"
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)
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// Character is an entity from the character library. It binds one persona and
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// declares the behavior modes it excels at (as a suggestion, never an ability
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// bound — see DevDocs/design/01).
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type Character struct {
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// ID is the unique character identifier.
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ID string
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// Name is the display name of the character.
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Name string
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// Default marks this character as the library's default role.
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Default bool
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// PersonaID is the persona bound to this character.
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PersonaID string
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// Modes lists the behavior modes the character is good at.
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Modes []string
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}
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// Registry is the in-memory, concurrency-safe character library and persona
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// registry. It also owns the emotion Manager so that emotion/affection always
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// follow the registered persona.
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type Registry struct {
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mu sync.RWMutex
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personas map[string]*loader.Persona
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characters map[string]*Character
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defaultID string
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emotions *emotion.Manager
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}
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// New returns an empty Registry.
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func New() *Registry {
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return &Registry{
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personas: make(map[string]*loader.Persona),
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characters: make(map[string]*Character),
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emotions: emotion.NewManager(),
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}
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}
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// RegisterPersona registers p and builds its emotion machine and affection
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// tracker. It fails when p is nil, has no id, is already registered, or its
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// emotion/affection config is invalid.
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func (r *Registry) RegisterPersona(p *loader.Persona) error {
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if p == nil {
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return fmt.Errorf("registry: nil persona")
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}
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if p.ID == "" {
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return fmt.Errorf("registry: persona id required")
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}
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machine, err := p.NewMachine()
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if err != nil {
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return fmt.Errorf("registry: persona %q machine: %w", p.ID, err)
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}
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affection, err := p.NewAffection()
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if err != nil {
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return fmt.Errorf("registry: persona %q affection: %w", p.ID, err)
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}
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r.mu.Lock()
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if _, ok := r.personas[p.ID]; ok {
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r.mu.Unlock()
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return fmt.Errorf("registry: persona %q already registered", p.ID)
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}
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r.personas[p.ID] = p
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r.mu.Unlock()
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r.emotions.Set(p.ID, machine, affection)
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return nil
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}
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// Persona returns the persona registered under id.
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func (r *Registry) Persona(id string) (*loader.Persona, bool) {
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r.mu.RLock()
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defer r.mu.RUnlock()
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p, ok := r.personas[id]
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return p, ok
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}
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// RegisterCharacter registers c. It requires c's persona to exist, so persona
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// registration must happen first. A character marked Default becomes the
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// library's default role.
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func (r *Registry) RegisterCharacter(c *Character) error {
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if c == nil {
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return fmt.Errorf("registry: nil character")
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}
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if c.ID == "" {
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return fmt.Errorf("registry: character id required")
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}
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if c.Name == "" {
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return fmt.Errorf("registry: character %q name required", c.ID)
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}
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if c.PersonaID == "" {
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return fmt.Errorf("registry: character %q personaID required", c.ID)
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}
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r.mu.Lock()
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defer r.mu.Unlock()
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if _, ok := r.characters[c.ID]; ok {
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return fmt.Errorf("registry: character %q already registered", c.ID)
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}
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if _, ok := r.personas[c.PersonaID]; !ok {
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return fmt.Errorf("registry: character %q references unknown persona %q", c.ID, c.PersonaID)
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}
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r.characters[c.ID] = c
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if c.Default {
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r.defaultID = c.ID
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}
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return nil
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}
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// Character returns the character registered under id.
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func (r *Registry) Character(id string) (*Character, bool) {
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r.mu.RLock()
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defer r.mu.RUnlock()
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c, ok := r.characters[id]
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return c, ok
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}
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// SetDefaultCharacter makes the character with id the library default. It fails
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// when id is not a registered character.
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func (r *Registry) SetDefaultCharacter(id string) error {
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r.mu.Lock()
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defer r.mu.Unlock()
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c, ok := r.characters[id]
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if !ok {
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return fmt.Errorf("registry: set default to unknown character %q", id)
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}
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c.Default = true
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r.defaultID = id
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return nil
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}
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// DefaultCharacter returns the library's default character, if one is set.
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func (r *Registry) DefaultCharacter() (*Character, bool) {
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r.mu.RLock()
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defer r.mu.RUnlock()
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if r.defaultID == "" {
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return nil, false
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}
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c, ok := r.characters[r.defaultID]
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return c, ok
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}
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// MemoryNamespace returns the per-persona memory isolation namespace for the
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// persona under personaID, guarding memory isolation between personas.
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func (r *Registry) MemoryNamespace(personaID string) (string, bool) {
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r.mu.RLock()
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defer r.mu.RUnlock()
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p, ok := r.personas[personaID]
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if !ok {
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return "", false
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}
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return p.MemoryNamespace(), true
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}
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// Emotions returns the emotion Manager that owns every registered persona's
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// emotion and affection state.
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func (r *Registry) Emotions() *emotion.Manager {
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return r.emotions
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}
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// CountPersonas returns the number of registered personas.
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func (r *Registry) CountPersonas() int {
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r.mu.RLock()
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defer r.mu.RUnlock()
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return len(r.personas)
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}
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// CountCharacters returns the number of registered characters.
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func (r *Registry) CountCharacters() int {
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r.mu.RLock()
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defer r.mu.RUnlock()
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return len(r.characters)
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}
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@@ -0,0 +1,209 @@
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package registry
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import (
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"fmt"
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"sync"
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"testing"
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"git.yeij.top/AskaEth/Cyrene_v2/internal/persona/emotion"
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"git.yeij.top/AskaEth/Cyrene_v2/internal/persona/loader"
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)
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func mkPersona(id, ref, ns string) *loader.Persona {
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return &loader.Persona{
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ID: id,
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Name: id,
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CharacterRef: ref,
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Identity: loader.Identity{Role: "role", SystemPrompt: "system prompt"},
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Emotion: loader.EmotionParams{InitialState: emotion.Calm, MemoryNamespace: ns},
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}
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}
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func mkChar(id, personaID string, def bool) *Character {
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return &Character{ID: id, Name: id, PersonaID: personaID, Default: def, Modes: []string{"chat", "home"}}
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}
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func TestRegistry_RegisterAndGet(t *testing.T) {
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t.Parallel()
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r := New()
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if err := r.RegisterPersona(mkPersona("xilian", "c", "")); err != nil {
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t.Fatalf("RegisterPersona() error: %v", err)
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}
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if err := r.RegisterCharacter(mkChar("xilian-char", "xilian", false)); err != nil {
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t.Fatalf("RegisterCharacter() error: %v", err)
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}
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p, ok := r.Persona("xilian")
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if !ok || p.Name != "xilian" {
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t.Fatalf("Persona(xilian) = %+v, ok=%v", p, ok)
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}
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c, ok := r.Character("xilian-char")
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if !ok || c.PersonaID != "xilian" {
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t.Fatalf("Character(xilian-char) = %+v, ok=%v", c, ok)
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}
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if r.CountPersonas() != 1 || r.CountCharacters() != 1 {
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t.Fatalf("counts = %d/%d, want 1/1", r.CountPersonas(), r.CountCharacters())
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}
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}
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func TestRegistry_DefaultCharacter(t *testing.T) {
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t.Parallel()
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r := New()
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_ = r.RegisterPersona(mkPersona("pa", "c", ""))
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_ = r.RegisterPersona(mkPersona("pb", "c", ""))
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if err := r.RegisterCharacter(mkChar("first", "pa", true)); err != nil {
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t.Fatalf("RegisterCharacter(first) error: %v", err)
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}
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_ = r.RegisterCharacter(&Character{ID: "second", Name: "second", PersonaID: "pb"})
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def, ok := r.DefaultCharacter()
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if !ok || def.ID != "first" {
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t.Fatalf("DefaultCharacter() = %+v, ok=%v; want first", def, ok)
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}
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if err := r.SetDefaultCharacter("second"); err != nil {
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t.Fatalf("SetDefaultCharacter(second) error: %v", err)
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}
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def, ok = r.DefaultCharacter()
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if !ok || def.ID != "second" {
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t.Fatalf("DefaultCharacter() after set = %+v, ok=%v; want second", def, ok)
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}
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}
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func TestRegistry_SetDefaultUnknown(t *testing.T) {
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t.Parallel()
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r := New()
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if err := r.SetDefaultCharacter("ghost"); err == nil {
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t.Fatal("SetDefaultCharacter(ghost) want error, got nil")
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}
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}
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func TestRegistry_RegisterCharacterUnknownPersona(t *testing.T) {
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t.Parallel()
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r := New()
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if err := r.RegisterCharacter(mkChar("c", "missing-persona", false)); err == nil {
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t.Fatal("RegisterCharacter with unknown persona want error, got nil")
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}
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}
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func TestRegistry_DuplicateRegistration(t *testing.T) {
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t.Parallel()
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r := New()
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if err := r.RegisterPersona(mkPersona("a", "c", "")); err != nil {
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t.Fatalf("first RegisterPersona error: %v", err)
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}
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if err := r.RegisterPersona(mkPersona("a", "c", "")); err == nil {
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t.Fatal("duplicate persona want error, got nil")
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}
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_ = r.RegisterCharacter(mkChar("c1", "a", false))
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if err := r.RegisterCharacter(mkChar("c1", "a", false)); err == nil {
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t.Fatal("duplicate character want error, got nil")
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}
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}
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func TestRegistry_RegisterCharacterValidation(t *testing.T) {
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t.Parallel()
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r := New()
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if err := r.RegisterCharacter(&Character{ID: "c", Name: "", PersonaID: "a"}); err == nil {
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t.Fatal("character with empty name want error, got nil")
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}
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if err := r.RegisterCharacter(&Character{ID: "c", Name: "c", PersonaID: ""}); err == nil {
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t.Fatal("character with empty personaID want error, got nil")
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}
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}
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func TestRegistry_MemoryNamespaceIsolation(t *testing.T) {
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t.Parallel()
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r := New()
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_ = r.RegisterPersona(mkPersona("explicit", "c", "memory.special"))
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_ = r.RegisterPersona(mkPersona("derived", "c", ""))
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if ns, ok := r.MemoryNamespace("explicit"); !ok || ns != "memory.special" {
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t.Fatalf("MemoryNamespace(explicit) = %q, ok=%v; want memory.special", ns, ok)
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}
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if ns, ok := r.MemoryNamespace("derived"); !ok || ns != "persona.derived" {
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t.Fatalf("MemoryNamespace(derived) = %q, ok=%v; want persona.derived", ns, ok)
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}
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nsExplicit, _ := r.MemoryNamespace("explicit")
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nsDerived, _ := r.MemoryNamespace("derived")
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if nsExplicit == nsDerived {
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t.Fatalf("namespaces must be isolated: %q == %q", nsExplicit, nsDerived)
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}
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if _, ok := r.MemoryNamespace("ghost"); ok {
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t.Fatal("MemoryNamespace(ghost) ok=true, want false")
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}
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}
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func TestRegistry_EmotionsFollowPersona(t *testing.T) {
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t.Parallel()
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r := New()
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_ = r.RegisterPersona(mkPersona("xilian", "c", ""))
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m, aff, ok := r.Emotions().Get("xilian")
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if !ok {
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t.Fatal("registered persona missing from emotion manager")
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}
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if m.Current() != emotion.Calm {
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t.Fatalf("emotion Current() = %q, want calm", m.Current())
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}
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if aff.Value() != 50 {
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t.Fatalf("affection value = %d, want 50 (default)", aff.Value())
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}
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if err := r.Emotions().Transition("xilian", emotion.Happy); err != nil {
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t.Fatalf("Transition(xilian, happy) error: %v", err)
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}
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if m.Current() != emotion.Happy {
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t.Fatalf("emotion Current() = %q, want happy", m.Current())
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}
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}
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func TestRegistry_ConcurrentLifecycle(t *testing.T) {
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t.Parallel()
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r := New()
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const n = 16
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var wg sync.WaitGroup
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for i := 0; i < n; i++ {
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wg.Add(1)
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go func(i int) {
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defer wg.Done()
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id := fmt.Sprintf("p%d", i)
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if err := r.RegisterPersona(mkPersona(id, "c", "")); err != nil {
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t.Errorf("RegisterPersona(%s): %v", id, err)
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return
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}
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if _, ok := r.Persona(id); !ok {
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t.Errorf("Persona(%s) missing after register", id)
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}
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ch := &Character{ID: "c" + id, Name: id, PersonaID: id, Modes: []string{"chat"}}
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if err := r.RegisterCharacter(ch); err != nil {
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t.Errorf("RegisterCharacter(%s): %v", id, err)
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return
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}
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if _, ok := r.Character(ch.ID); !ok {
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t.Errorf("Character(%s) missing after register", ch.ID)
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}
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if _, ok := r.MemoryNamespace(id); !ok {
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t.Errorf("MemoryNamespace(%s) missing", id)
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}
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}(i)
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}
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wg.Wait()
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if got := r.CountPersonas(); got != n {
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t.Fatalf("CountPersonas() = %d, want %d", got, n)
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}
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if got := r.CountCharacters(); got != n {
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t.Fatalf("CountCharacters() = %d, want %d", got, n)
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}
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}
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Block a user