feat(persona): 人格系统(YAML loader / 角色人格注册+记忆隔离 / 情绪状态机+好感度)
This commit is contained in:
1 parent
653c2489bf
commit
70fd915242
11 files changed
+1568
No files matched your search
@@ -0,0 +1,108 @@
|
||||
// Package loader loads persona definitions from YAML files using gopkg.in/yaml.v3.
|
||||
// A persona is the self-awareness/identity bound to a character and, per
|
||||
// DevDocs/design/01, it also carries the emotion state-machine parameters, the
|
||||
// affection curve, and a per-persona memory namespace (memory isolation).
|
||||
package loader
|
||||
|
||||
import (
|
||||
"git.yeij.top/AskaEth/Cyrene_v2/internal/persona/emotion"
|
||||
)
|
||||
|
||||
// Default affection bounds and step, applied when a persona defines no
|
||||
// affection curve.
|
||||
const (
|
||||
defaultAffectionMin = 0
|
||||
defaultAffectionMax = 100
|
||||
defaultAffectionInit = 50
|
||||
defaultAffectionDelta = 5
|
||||
)
|
||||
|
||||
// defaultMemoryNS is the namespace prefix used when a persona omits a concrete
|
||||
// memory namespace; the full namespace becomes prefix + "." + persona id.
|
||||
const defaultMemoryNS = "persona"
|
||||
|
||||
// Identity is the persona's self-awareness: the 人设 (who she is, e.g. a
|
||||
// character role) plus the system prompt that carries that identity at runtime.
|
||||
type Identity struct {
|
||||
// Role is the 人设 — the characterization the persona assumes.
|
||||
Role string `yaml:"role"`
|
||||
// SystemPrompt is the identity block injected as the system prompt.
|
||||
SystemPrompt string `yaml:"systemPrompt"`
|
||||
}
|
||||
|
||||
// EmotionParams configures the persona's emotion state machine and its per-
|
||||
// persona memory isolation namespace. Transitions may be empty, in which case
|
||||
// the emotion package installs its default transition table.
|
||||
type EmotionParams struct {
|
||||
InitialState emotion.EmotionState `yaml:"initialState"`
|
||||
DecayRate float64 `yaml:"decayRate"`
|
||||
Transitions map[emotion.EmotionState][]emotion.EmotionState `yaml:"transitions"`
|
||||
// MemoryNamespace is the memory isolation namespace for this persona.
|
||||
MemoryNamespace string `yaml:"memoryNamespace"`
|
||||
}
|
||||
|
||||
// AffectionParams defines this persona's affection curve bounds and the default
|
||||
// step applied to an Adjust call that carries no delta.
|
||||
type AffectionParams struct {
|
||||
Initial int `yaml:"initial"`
|
||||
Min int `yaml:"min"`
|
||||
Max int `yaml:"max"`
|
||||
Delta int `yaml:"delta"`
|
||||
}
|
||||
|
||||
// Persona is a loaded persona definition. It describes who a character is (the
|
||||
// identity, personality, speech style, catchphrase, background, values) and
|
||||
// never restricts what that character can do.
|
||||
type Persona struct {
|
||||
ID string `yaml:"id"`
|
||||
Name string `yaml:"name"`
|
||||
CharacterRef string `yaml:"characterRef"`
|
||||
Identity Identity `yaml:"identity"`
|
||||
Personality string `yaml:"personality"`
|
||||
SpeechStyle string `yaml:"speechStyle"`
|
||||
Catchphrase string `yaml:"catchphrase"`
|
||||
Background string `yaml:"background"`
|
||||
Values []string `yaml:"values"`
|
||||
Emotion EmotionParams `yaml:"emotion"`
|
||||
Affection AffectionParams `yaml:"affection"`
|
||||
}
|
||||
|
||||
// EmotionConfig converts this persona's own fields into the params consumed by
|
||||
// the emotion machine constructor.
|
||||
func (p *Persona) EmotionConfig() emotion.Params {
|
||||
return emotion.Params{
|
||||
InitialState: p.Emotion.InitialState,
|
||||
DecayRate: p.Emotion.DecayRate,
|
||||
Transitions: p.Emotion.Transitions,
|
||||
}
|
||||
}
|
||||
|
||||
// MemoryNamespace returns the effective memory isolation namespace for this
|
||||
// persona — the configured one, or a derived default of "persona.<id>" when none
|
||||
// is set. The derived default guarantees per-persona isolation.
|
||||
func (p *Persona) MemoryNamespace() string {
|
||||
if p.Emotion.MemoryNamespace != "" {
|
||||
return p.Emotion.MemoryNamespace
|
||||
}
|
||||
return defaultMemoryNS + "." + p.ID
|
||||
}
|
||||
|
||||
// NewMachine builds the persona's emotion state machine from its config.
|
||||
func (p *Persona) NewMachine() (*emotion.Machine, error) {
|
||||
return emotion.NewMachine(p.EmotionConfig())
|
||||
}
|
||||
|
||||
// NewAffection builds the persona's affection tracker from its curve config,
|
||||
// applying default bounds when no curve was defined.
|
||||
func (p *Persona) NewAffection() (*emotion.Affection, error) {
|
||||
params := p.Affection
|
||||
if params.Min == 0 && params.Max == 0 && params.Initial == 0 && params.Delta == 0 {
|
||||
params = AffectionParams{
|
||||
Initial: defaultAffectionInit,
|
||||
Min: defaultAffectionMin,
|
||||
Max: defaultAffectionMax,
|
||||
Delta: defaultAffectionDelta,
|
||||
}
|
||||
}
|
||||
return emotion.NewAffection(params.Initial, params.Min, params.Max)
|
||||
}
|
||||
Reference in new issue
Block a user