feat: 唤醒式架构批次——capacity/L4/会话编排/管理面板写CRUD/前端集成(77-81)
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【capacity 唤醒式核心(77)】internal/runtime/capacity:(Decider L1启发式+L2上下文+人格覆盖→三态静息/唤醒/全能→允许工具集+capacity_awaken事件)。loop 外围允许集过滤(不硬阻断=能力≠边界红线)。config 加 Capacity(Enabled/MinConfidence/ToolSets)。wire buildCapacity 接入 loop。

【L4 记忆驱动意图(80)】recall.go:从记忆召回用户习惯(搞一下xx=办事)→唤醒L1/L2漏掉/升置信;群聊陌生人不读owner习惯(隔离红线);RecordIntent闭环(判定写回记忆越用越准);默认保守静息。

【会话消息编排(78)】gateway/session_orchestrator.go:每会话(模式/pending有界5/tail上下文尾巴20);Submit非阻塞(idle立即/busy入队ack/满拒绝);完成回调按序续接(tail+新消息合并增量注入非全量重放);Interrupt中断;REST 202/409+WS session_busy/pending_ack事件;不重造任务引擎复用loop。

【前端集成(79)】ws.ts 加 capacity_awaken/session_busy/pending_ack 解析;store 加 awakenState/sessionBusy;TopBar/ChatShell 加唤醒态徽标+忙态提示(不阻塞输入框);状态组件 status.tsx;Miuix风格。

【管理面板写CRUD(81)】20个写端点(POST/PUT/DELETE /admin/*,owner+审计落库):personas(真持久化YAML)/users apikey(签发掩码+撤销)/iot控制(真下发)/automations(建/触发/删)/llm(test真调用+临时)/channels(connect/close/身份测试actor白名单)/plugins(卸载)/memories(search真检索)/sessions(export)。无存储如实501不伪造。拆4文件满足≤500红线。前端9模块接真写。

【wire收口】buildCapacity接入loop+OnCapacity事件;server.go newOrchestrator接hub。

实机验证:iot ac.living control 200 真实改变 on:true;observability/metrics 200、health ok;全仓 build/vet/test 47包绿+前端tsc/vite。
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Aska committed 2026-09-06 21:54:40 +08:00
1 parent e0a543cc37
commit 6dbb4a2e18
51 files changed
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@@ -89,6 +89,68 @@ func (r *Registry) Persona(id string) (*loader.Persona, bool) {
return p, ok
}
// UpdatePersona replaces the persona registered under p.ID with p, rebuilding
// its emotion machine and affection tracker. It fails when p is nil, has no id,
// or is not currently registered. In-flight loops bound to the previous
// *loader.Persona keep their pointer; only future lookups observe the new value.
func (r *Registry) UpdatePersona(p *loader.Persona) error {
if p == nil {
return fmt.Errorf("registry: nil persona")
}
if p.ID == "" {
return fmt.Errorf("registry: persona id required")
}
machine, err := p.NewMachine()
if err != nil {
return fmt.Errorf("registry: persona %q machine: %w", p.ID, err)
}
affection, err := p.NewAffection()
if err != nil {
return fmt.Errorf("registry: persona %q affection: %w", p.ID, err)
}
r.mu.Lock()
if _, ok := r.personas[p.ID]; !ok {
r.mu.Unlock()
return fmt.Errorf("registry: persona %q not registered", p.ID)
}
r.personas[p.ID] = p
r.mu.Unlock()
r.emotions.Set(p.ID, machine, affection)
return nil
}
// UpdateCharacter replaces the fields of the character registered under c.ID,
// leaving its Default flag intact unless c re-declares it. It fails when c is
// nil, has no id, is not registered, or its persona does not exist.
func (r *Registry) UpdateCharacter(c *Character) error {
if c == nil {
return fmt.Errorf("registry: nil character")
}
if c.ID == "" {
return fmt.Errorf("registry: character id required")
}
r.mu.Lock()
defer r.mu.Unlock()
existing, ok := r.characters[c.ID]
if !ok {
return fmt.Errorf("registry: character %q not registered", c.ID)
}
if _, ok := r.personas[c.PersonaID]; !ok {
return fmt.Errorf("registry: character %q references unknown persona %q", c.ID, c.PersonaID)
}
existing.Name = c.Name
existing.PersonaID = c.PersonaID
existing.Modes = append(existing.Modes[:0], c.Modes...)
if c.Default {
existing.Default = true
r.defaultID = c.ID
}
return nil
}
// RegisterCharacter registers c. It requires c's persona to exist, so persona
// registration must happen first. A character marked Default becomes the
// library's default role.