feat(web): 会话级角色 — 角色跟随激活会话 + 选角入口 + 面板挂角色(B 批次 1 前端)
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按 DevDocs/design/22 §4.6/§5(7) 实现(后端由并行代理在做,按已定契约先行)。
- currentPersona 由「全局单值」改为「跟随激活会话」:新增 lib/sessionPersona.ts 解析(personaId 空 → 回落默认角色),App/TopBar/chat/lib/persona.ts 全部改为按激活会话取角色(头像/背景/名字/心情随会话切换)
- 交互:新建次级会话可选角色;会话换角色入口;管理面板 Sessions 页加「挂角色」下拉(走 PATCH /sessions/{id})
- 组件拆分:Nav.tsx 228→143(抽出 NavItem.tsx 53)、新增 SessionRail.tsx 275(会话侧栏)
- 契约:types.ts / lib/api/sessions.ts 加 personaId?(建会话/改会话支持)
- mood 改为**按角色分桶**(同一角色的多个会话共享该角色心情);升级后旧 mood 值不保留(刷新即空)——属行为变化,已在报告注明
- 测试:新增 personaSession.test.ts 40 checks(角色解析/回落/乐观更新与回滚)+ 既有 messageSync 54 checks 回归
- 验收:npm run build 绿;**未做浏览器端到端**(无 jsdom/渲染测试底座),UI 交互与失败路径提示未渲染验证
- 已知余量:useAppStore.ts 494/500 行(下次改动前应先拆 selectCurrentPersona/useCurrentPersona/useCurrentMood)
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AskaEth committed 2026-10-03 20:05:40 +08:00
1 parent 38a403afca
commit 66a96d2f93
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@@ -225,8 +225,15 @@ export function dispatchFrame(ev: { type: string; sessionId?: string; data: unkn
break;
}
case "mood": {
if (typeof ev.data === "string") s.setMood(ev.data);
else if (r && typeof r.mood === "string") s.setMood(r.mood);
// Role-scoped (design/22 §4.6): the frame names the persona the change
// belongs to and carries no sessionId, so the bucket key is personaId —
// each role's mood stays with its own conversations. A legacy string frame
// has nowhere to put it, so it lands in the unscoped "" bucket.
if (typeof ev.data === "string") {
s.setMood(ev.data);
} else if (r && typeof r.mood === "string") {
s.setMood(r.mood, typeof r.personaId === "string" ? r.personaId : "");
}
break;
}
case "tool_used": {