feat(emotion): A1 情绪系统接线 + refactor: 拆分 channelbridge.go
A1 情绪接线: - loop 回合边界钩子(TurnEnd/OnTurnEnd/settleTurn, Result.Mood); 每轮一次非每步 - persona/emotion: React(valence五档) + Machine.Move(BFS最短合法路径一步) + Observer(observe/decay/好感度,仅变化才emit); 好感度步长读角色配置(cyrene delta=10, 0..700) - 落库 Mood(web session_persist.res.Mood + IM channelbridge/persist; user消息不带mood); WS mood事件(BroadcastMood,仅变化); per-persona隔离; 群聊/陌生人只读不写不发 - cmd/cyrene/emotion.go 生产接线 + wire.go 注入 loop.Options.OnTurnEnd - 22 测试(状态机被loop调用/Mood非空落库/mood帧shape/只变化才发/群聊只读) + 真二进制冒烟 - Docs: api-client v0.32 §3.7 情绪事件 + 开源对照清单(companion 应用对照) - 诚实: 本机无LLM凭据→未活体验证'模型返回后完整轮次'一环 拆分 channelbridge.go 816→257(纯搬移零逻辑): connect/inbound/outbound/blacklist/helpers.go; A1 的 IM mood 调用点落在新 inbound.go, 故与本提交同批 回滚 6 个 gofmt 顺手格式化文件(capacity_loop_test/flow/source_test/findchannel_test/admin_channels_platform_test/history) 缩 diff, 含 history.go 注释被转弯引号
This commit is contained in:
1 parent
610b330025
commit
1a85de555d
27 files changed
+1946
-594
No files matched your search
@@ -681,6 +681,30 @@ func (s *Server) BroadcastCapacityAwaken(sessionID, fromState, toState, tool str
|
||||
})
|
||||
}
|
||||
|
||||
// wsMoodEvent is the WS event type carrying the persona's mood after a turn
|
||||
// (design/07 §3 下行 `mood`; design/01 §2 情绪状态机). The frontend's existing
|
||||
// `mood` handler (ws.ts) reads data.mood and shows the 心情 badge.
|
||||
const wsMoodEvent = "mood"
|
||||
|
||||
// BroadcastMood fans one emotion change to every Web client as a `mood` frame
|
||||
// (design/07 §3). It is called only when the mood actually changed — the
|
||||
// machinery in the composition root is the gate — so the badge does not flicker
|
||||
// with an unchanged value on every turn. data matches what the frontend `mood`
|
||||
// handler reads ({mood}); affection/personaId ride along as the honest extra
|
||||
// detail (affection is the persona's current 好感度, personaId the persona whose
|
||||
// mood moved) and are ignored by clients that do not render them. The mood is a
|
||||
// persona-level value, not a per-session one, so no sessionId is attached.
|
||||
func (s *Server) BroadcastMood(personaID, mood string, affection int) {
|
||||
s.hub.broadcast(wsEvent{
|
||||
Type: wsMoodEvent,
|
||||
Data: map[string]any{
|
||||
"mood": mood,
|
||||
"personaId": personaID,
|
||||
"affection": affection,
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
// sourcedLog returns a logger tagged with source "gateway", substituting a
|
||||
// discard logger for nil so Server can always log safely.
|
||||
func sourcedLog(l *slog.Logger) *slog.Logger {
|
||||
|
||||
Reference in new issue
Block a user