feat(emotion): A1 情绪系统接线 + refactor: 拆分 channelbridge.go
CI / Backend (build / vet / test / cross-compile) (push) Has been cancelled
CI / Frontend (tsc + vite build) (push) Has been cancelled

A1 情绪接线:
- loop 回合边界钩子(TurnEnd/OnTurnEnd/settleTurn, Result.Mood); 每轮一次非每步
- persona/emotion: React(valence五档) + Machine.Move(BFS最短合法路径一步) + Observer(observe/decay/好感度,仅变化才emit); 好感度步长读角色配置(cyrene delta=10, 0..700)
- 落库 Mood(web session_persist.res.Mood + IM channelbridge/persist; user消息不带mood); WS mood事件(BroadcastMood,仅变化); per-persona隔离; 群聊/陌生人只读不写不发
- cmd/cyrene/emotion.go 生产接线 + wire.go 注入 loop.Options.OnTurnEnd
- 22 测试(状态机被loop调用/Mood非空落库/mood帧shape/只变化才发/群聊只读) + 真二进制冒烟
- Docs: api-client v0.32 §3.7 情绪事件 + 开源对照清单(companion 应用对照)
- 诚实: 本机无LLM凭据→未活体验证'模型返回后完整轮次'一环

拆分 channelbridge.go 816→257(纯搬移零逻辑): connect/inbound/outbound/blacklist/helpers.go; A1 的 IM mood 调用点落在新 inbound.go, 故与本提交同批

回滚 6 个 gofmt 顺手格式化文件(capacity_loop_test/flow/source_test/findchannel_test/admin_channels_platform_test/history) 缩 diff, 含 history.go 注释被转弯引号
This commit is contained in:
AskaEth committed 2026-09-30 08:51:38 +08:00
1 parent 610b330025
commit 1a85de555d
27 files changed
+1946 -594

No files matched your search

+24
View File
@@ -681,6 +681,30 @@ func (s *Server) BroadcastCapacityAwaken(sessionID, fromState, toState, tool str
})
}
// wsMoodEvent is the WS event type carrying the persona's mood after a turn
// (design/07 §3 下行 `mood`; design/01 §2 情绪状态机). The frontend's existing
// `mood` handler (ws.ts) reads data.mood and shows the 心情 badge.
const wsMoodEvent = "mood"
// BroadcastMood fans one emotion change to every Web client as a `mood` frame
// (design/07 §3). It is called only when the mood actually changed — the
// machinery in the composition root is the gate — so the badge does not flicker
// with an unchanged value on every turn. data matches what the frontend `mood`
// handler reads ({mood}); affection/personaId ride along as the honest extra
// detail (affection is the persona's current 好感度, personaId the persona whose
// mood moved) and are ignored by clients that do not render them. The mood is a
// persona-level value, not a per-session one, so no sessionId is attached.
func (s *Server) BroadcastMood(personaID, mood string, affection int) {
s.hub.broadcast(wsEvent{
Type: wsMoodEvent,
Data: map[string]any{
"mood": mood,
"personaId": personaID,
"affection": affection,
},
})
}
// sourcedLog returns a logger tagged with source "gateway", substituting a
// discard logger for nil so Server can always log safely.
func sourcedLog(l *slog.Logger) *slog.Logger {