-
+
))}
- {edges.map((e, i) => (
+ {shapes.map((shape, i) => (
@@ -88,42 +105,32 @@ export function FlowGraphView({
))}
-
0} />
+ 0} orientation={orientation} />
);
}
-/** EdgePath draws one cubic bezier between two placed nodes; edges that run into
- * a lane are dashed and accent-colored so the trunk stays readable. */
+/** EdgePath draws one cubic bezier between the two placed nodes; edges that run into
+ * a lane are dashed and accent-colored so the trunk stays readable. The endpoints come
+ * from `edgeShapes` — the component never recomputes (nor guesses) them. */
function EdgePath({
- edge,
- from,
- to,
+ shape,
markerId,
laneMarkerId,
}: {
- edge: PlacedEdge;
- from?: PlacedNode;
- to?: PlacedNode;
+ shape: EdgeShape;
markerId: string;
laneMarkerId: string;
}): ReactNode {
- if (!from || !to) return null;
- const sx = from.x + NODE_W;
- const sy = from.y + NODE_H / 2;
- const tx = to.x;
- const ty = to.y + NODE_H / 2;
- const dx = Math.max(24, Math.abs(tx - sx) / 2);
- const inLane = edge.lane !== undefined;
return (
);
}
@@ -245,8 +252,15 @@ function NodeGroup({
);
}
-/** Legend explains the status colors and the lane edge style. */
-function Legend({ hasLanes }: { hasLanes: boolean }): ReactNode {
+/** Legend explains the status colors, the lane edge style, and which end of the time
+ * axis is the newest one (the direction is reversed for the whole-page view). */
+function Legend({
+ hasLanes,
+ orientation,
+}: {
+ hasLanes: boolean;
+ orientation: FlowOrientation;
+}): ReactNode {
return (
{STATUS_ORDER.map((s) => (
@@ -274,6 +288,9 @@ function Legend({ hasLanes }: { hasLanes: boolean }): ReactNode {
泳道内步骤
) : null}
+
+ {DIRECTION_HINT[orientation]}
+
);
}
diff --git a/frontend/web/src/admin/modules/flow/edges.ts b/frontend/web/src/admin/modules/flow/edges.ts
new file mode 100644
index 0000000..26fb9f5
--- /dev/null
+++ b/frontend/web/src/admin/modules/flow/edges.ts
@@ -0,0 +1,70 @@
+import { NODE_H, NODE_W, type FlowLayout, type FlowOrientation, type PlacedNode } from "./layout";
+
+/** 一条边的像素几何(FV0):锚点贴在**节点边框**上,方向由布局方向决定 ——
+ * 最新在上 ⇒ 从更早那拍的上边出去、从更新那拍的下边进来;最新在左 ⇒ 左出右进。
+ * `fromId` / `toId` 原样带回图数据的 id,便于逐边核对「这条线确实连在正确的两个节点之间」。 */
+export interface EdgeShape {
+ /** 图数据里的起点 id(绝不改写、绝不重排)。 */
+ fromId: string;
+ /** 图数据里的终点 id(时序上更新的那一端)。 */
+ toId: string;
+ /** 该边所属泳道(undefined = 主干)。 */
+ lane?: string;
+ sx: number;
+ sy: number;
+ tx: number;
+ ty: number;
+ /** SVG path 的 d 属性。 */
+ d: string;
+ inLane: boolean;
+}
+
+/** edgeShapes resolves every placed edge into a pixel path. 端点缺一的边整条丢弃
+ * (如实丢,不伪造节点)—— layout 已先按「两个端点都在图里」过滤过,这里是第二道闸。 */
+export function edgeShapes(layout: FlowLayout): EdgeShape[] {
+ const placedOf = new Map(layout.nodes.map((p) => [p.node.id, p]));
+ const shapes: EdgeShape[] = [];
+ layout.edges.forEach((e) => {
+ const from = placedOf.get(e.edge.from);
+ const to = placedOf.get(e.edge.to);
+ if (!from || !to) return;
+ const a = anchors(from, to, layout.orientation);
+ shapes.push({
+ fromId: e.edge.from,
+ toId: e.edge.to,
+ lane: e.lane,
+ sx: a.sx,
+ sy: a.sy,
+ tx: a.tx,
+ ty: a.ty,
+ d: a.d,
+ inLane: e.lane !== undefined,
+ });
+ });
+ return shapes;
+}
+
+/** anchors picks the border anchor of both nodes plus the cubic control points, so the
+ * arrowhead always points along the time axis of the current orientation. */
+function anchors(
+ from: PlacedNode,
+ to: PlacedNode,
+ orientation: FlowOrientation,
+): { sx: number; sy: number; tx: number; ty: number; d: string } {
+ if (orientation === "newest-top") {
+ // 时序自下而上:从更早那拍的上边出发,进更新那拍的下边。
+ const sx = from.x + NODE_W / 2;
+ const sy = from.y;
+ const tx = to.x + NODE_W / 2;
+ const ty = to.y + NODE_H;
+ const dy = Math.max(24, Math.abs(sy - ty) / 2);
+ return { sx, sy, tx, ty, d: `M ${sx} ${sy} C ${sx} ${sy - dy}, ${tx} ${ty + dy}, ${tx} ${ty}` };
+ }
+ // 时序自右向左:从更早那拍的左边出发,进更新那拍的右边。
+ const sx = from.x;
+ const sy = from.y + NODE_H / 2;
+ const tx = to.x + NODE_W;
+ const ty = to.y + NODE_H / 2;
+ const dx = Math.max(24, Math.abs(sx - tx) / 2);
+ return { sx, sy, tx, ty, d: `M ${sx} ${sy} C ${sx - dx} ${sy}, ${tx + dx} ${ty}, ${tx} ${ty}` };
+}
diff --git a/frontend/web/src/admin/modules/flow/lanes.test.ts b/frontend/web/src/admin/modules/flow/lanes.test.ts
index fdbba75..8c01456 100644
--- a/frontend/web/src/admin/modules/flow/lanes.test.ts
+++ b/frontend/web/src/admin/modules/flow/lanes.test.ts
@@ -87,7 +87,7 @@ function parallel(): FlowGraph {
);
}
-// --- trunk only: no lane, columns unchanged (no P1 regression) ---------------
+// --- trunk only: no lane, one column grid (no P1 regression) ----------------
{
const g = trunkOnly();
@@ -99,29 +99,29 @@ function parallel(): FlowGraph {
const at = new Map(nodes.map((p) => [p.node.id, p]));
same(bands.length, 1, "trunk graph has exactly one band");
same(bands[0].framed, false, "the trunk band is not framed");
- same(at.get("input")!.x, PAD, "input sits in the first column");
+ // FV0:默认方向 newest-left ⇒ 时序自右向左,最新的一拍(output)落在最左。
+ same(at.get("output")!.x, PAD, "the newest step sits leftmost");
ok(
- at.get("output")!.x > at.get("tool1")!.x &&
- at.get("tool1")!.x > at.get("llm1")!.x &&
- at.get("llm1")!.x > at.get("input")!.x,
- "trunk columns grow left to right",
+ at.get("input")!.x > at.get("llm1")!.x &&
+ at.get("llm1")!.x > at.get("tool1")!.x &&
+ at.get("tool1")!.x > at.get("output")!.x,
+ "the time axis runs right to left (newest on the left)",
);
same(
[at.get("input")!.y, at.get("llm1")!.y, at.get("tool1")!.y, at.get("output")!.y],
[PAD, PAD, PAD, PAD],
"a single-row trunk keeps one row",
);
- // P1 pixel parity: with no lane in play the geometry is exactly the old
- // longest-path column grid, so P2 cannot regress the trunk view.
+ // 同一块最长路径列网格的**镜像**:方向只决定「哪端是最新」,列距/行距分毫不动。
same(
nodes.map((p) => [p.node.id, p.x, p.y]),
[
- ["input", PAD, PAD],
- ["llm1", PAD + (NODE_W + GAP_X), PAD],
- ["tool1", PAD + 2 * (NODE_W + GAP_X), PAD],
- ["output", PAD + 3 * (NODE_W + GAP_X), PAD],
+ ["input", PAD + 3 * (NODE_W + GAP_X), PAD],
+ ["llm1", PAD + 2 * (NODE_W + GAP_X), PAD],
+ ["tool1", PAD + (NODE_W + GAP_X), PAD],
+ ["output", PAD, PAD],
],
- "trunk-only layout matches the P1 column grid",
+ "trunk-only layout is the same column grid, mirrored (newest-left)",
);
}
@@ -187,21 +187,22 @@ function parallel(): FlowGraph {
const framed = bands.filter((b) => b.framed);
same(framed.length, 2, "each lane gets its own framed band");
- // Lane steps start one column right of their sub-agent root.
+ // Lane steps start one column to the *newer* side of their sub-agent root — in
+ // newest-left that side is the left one (smaller x).
same(
- at.get("llmA")!.x - at.get("subA")!.x,
+ at.get("subA")!.x - at.get("llmA")!.x,
NODE_W + GAP_X,
- "lane A's first step starts one column right of its root",
+ "lane A's first step starts one column left (newer) of its root",
);
same(
- at.get("toolA")!.x,
- at.get("llmA")!.x + NODE_W + GAP_X,
- "lane A chains toolA after llmA",
+ at.get("llmA")!.x,
+ at.get("toolA")!.x + NODE_W + GAP_X,
+ "lane A chains toolA after llmA (toolA is newer ⇒ further left)",
);
same(
- at.get("llmB")!.x - at.get("subB")!.x,
+ at.get("subB")!.x - at.get("llmB")!.x,
NODE_W + GAP_X,
- "lane B's step starts one column right of its root",
+ "lane B's step starts one column left (newer) of its root",
);
// Lanes are stacked below the trunk and never share rows with each other.
diff --git a/frontend/web/src/admin/modules/flow/layout.ts b/frontend/web/src/admin/modules/flow/layout.ts
index 48b7cdd..26ef639 100644
--- a/frontend/web/src/admin/modules/flow/layout.ts
+++ b/frontend/web/src/admin/modules/flow/layout.ts
@@ -1,18 +1,24 @@
import type { AgentStatus, FlowEdge, FlowGraph, FlowNode } from "../../../lib/types";
import { groupFlowLanes, type FlowGrouping, type FlowLane } from "./lanes";
-/** Lane-aware left-to-right layout for the flow graph (design/19 §2). The trunk
- * keeps the P1 "longest path depth" columns; every sub-agent lane gets its own
- * horizontal band below the trunk, its steps starting one column right of the
- * sub-agent root and chaining rightwards. Bands never share rows, so parallel
- * branches cannot overlap — the canvas just grows (and scrolls) instead. */
+/** 渲染方向(FV0):时序沿哪条轴、朝哪边推进 —— 「最新的一拍」永远落在画布坐标**最小**的一侧,
+ * 于是容器默认露出的那一角就是最新的时刻。
+ * - `newest-top`:时序**自下而上**,泳道沿垂直方向(向右)并排 —— 整页 Flow 用;
+ * 画布纵向自动拓高(向下滚动看历史,向上看最新)。
+ * - `newest-left`:时序**自右向左**,泳道向下叠加 —— 嵌在页面里的图块(Backthink / Agents)
+ * 用;横向滚动容器的可视区默认露出最左边,因此最新在最左。
+ *
+ * 两种方向**共用同一套排布**:先按「时序轴(step)× 堆叠轴(stack)」算抽象网格,
+ * 再由 `toPixelNode` / `toPixelBand` 一次性映射成像素(`newest-top` 把两轴对调)。
+ * 方向只影响这一处映射与边的锚点(见 flow/edges.ts),**不复制第二套布局**。 */
+export type FlowOrientation = "newest-top" | "newest-left";
export const NODE_W = 148;
export const NODE_H = 52;
export const GAP_X = 64;
export const GAP_Y = 30;
export const PAD = 20;
-/** Vertical gap between two bands. */
+/** Gap between two bands, along the stack axis. */
export const BAND_GAP = 26;
/** Padding between a lane frame and the nodes it holds. */
export const FRAME_PAD = 10;
@@ -51,8 +57,11 @@ export interface FlowLayout {
edges: PlacedEdge[];
bands: PlacedBand[];
lanes: FlowLane[];
+ /** 画布像素尺寸:`newest-left` 是「宽 × 高」,`newest-top` 是同一块网格转置后的「宽 × 高」。 */
width: number;
height: number;
+ /** 本次布局用的方向(边的锚点由渲染层按它决定,回传以避免两处口径不一致)。 */
+ orientation: FlowOrientation;
}
interface BandPlan {
@@ -68,22 +77,89 @@ interface BandPlan {
toCol: number;
}
-/** layoutFlow computes the lane-banded geometry of a graph. */
-export function layoutFlow(graph: FlowGraph): FlowLayout {
+/** 轴度量:时序轴(step)与堆叠轴(stack)各用哪套尺寸/间隙。
+ * `newest-top` 把两轴对调 ⇒ 节点在时序轴上占的是**高度**,在堆叠轴上占的是**宽度**。 */
+interface AxisMetric {
+ stepLen: number;
+ stepGap: number;
+ stackLen: number;
+ stackGap: number;
+}
+
+/** 抽象网格坐标(尚未决定横竖),像素化在 toPixelNode / toPixelBand 里做。 */
+interface GridNode {
+ node: FlowNode;
+ step: number;
+ stack: number;
+}
+
+interface GridBox {
+ id?: string;
+ label: string;
+ status: AgentStatus;
+ stepStart: number;
+ stepSize: number;
+ stackStart: number;
+ stackSize: number;
+ framed: boolean;
+}
+
+interface FlowGrid {
+ nodes: GridNode[];
+ boxes: GridBox[];
+ stackExtent: number;
+}
+
+/** layoutFlow computes the lane-banded geometry of a graph in the given direction.
+ * 默认 `newest-left`:嵌在页面里的图块(Backthink / Agents)用横向、最新在左;
+ * 整页 Flow 显式传 `newest-top`(时序自下而上、容器纵向自动拓高)。 */
+export function layoutFlow(
+ graph: FlowGraph,
+ orientation: FlowOrientation = "newest-left",
+): FlowLayout {
const grouping = groupFlowLanes(graph);
if (grouping.byId.size === 0) {
- return { nodes: [], edges: [], bands: [], lanes: [], width: PAD * 2, height: PAD * 2 };
+ return { nodes: [], edges: [], bands: [], lanes: [], width: PAD * 2, height: PAD * 2, orientation };
}
+ const metric = axisMetric(orientation);
const index = orderIndex(grouping.nodes);
const plans = planBands(grouping);
- const { nodes, bands, width, height } = placeBands(plans, index);
+ const maxCol = canvasMaxCol(plans);
+ const grid = buildGrid(plans, index, metric, maxCol);
+ const nodes = grid.nodes.map((n) => toPixelNode(n, orientation));
+ const bands = grid.boxes.map((b) => toPixelBand(b, orientation));
const placed = new Set(nodes.map((p) => p.node.id));
const edges: PlacedEdge[] = grouping.edges
.filter((e) => placed.has(e.from) && placed.has(e.to))
.map((edge) => ({ edge, lane: grouping.bandOf.get(edge.to) }));
- return { nodes, edges, bands, lanes: grouping.lanes, width, height };
+ const stepExtent = axisExtent(maxCol, metric.stepLen, metric.stepGap);
+ const size =
+ orientation === "newest-top"
+ ? { width: grid.stackExtent, height: stepExtent }
+ : { width: stepExtent, height: grid.stackExtent };
+
+ return { nodes, edges, bands, lanes: grouping.lanes, ...size, orientation };
+}
+
+/** axisMetric picks which pixel size / gap each axis uses for the direction. */
+function axisMetric(orientation: FlowOrientation): AxisMetric {
+ return orientation === "newest-top"
+ ? { stepLen: NODE_H, stepGap: GAP_Y, stackLen: NODE_W, stackGap: GAP_X }
+ : { stepLen: NODE_W, stepGap: GAP_X, stackLen: NODE_H, stackGap: GAP_Y };
+}
+
+/** axisExtent is the total pixel length of one axis (PAD on both ends). */
+function axisExtent(maxCol: number, len: number, gap: number): number {
+ return PAD * 2 + (maxCol + 1) * len + maxCol * gap;
+}
+
+/** canvasMaxCol is the last column the canvas must cover: the widest band, including the
+ * minimum span of an idle lane — otherwise a lane frame that just opened (no step yet)
+ * would be drawn outside the canvas and clipped. */
+function canvasMaxCol(plans: BandPlan[]): number {
+ return plans.reduce((max, p) => Math.max(max, p.toCol), 0);
}
/** orderIndex maps every node id to its graph-order position. */
@@ -138,25 +214,25 @@ function planBands(grouping: FlowGrouping): BandPlan[] {
return plans;
}
-/** placeBands turns the plans into pixel geometry: bands stack top-down (lanes
- * framed, with a header row for their label) and every node gets its own slot. */
-function placeBands(
+/** buildGrid lays the planned bands onto the abstract step × stack grid: bands are
+ * placed one after another along the stack axis (lane frames carry a label row), and
+ * the siblings of one step occupy successive slots along that same axis. */
+function buildGrid(
plans: BandPlan[],
index: Map
,
-): { nodes: PlacedNode[]; bands: PlacedBand[]; width: number; height: number } {
- const pos = new Map();
- const bands: PlacedBand[] = [];
- /** Top of the next band (its frame top, header included). */
- let limitY = PAD;
- let contentBottom = PAD;
- let maxCol = 0;
+ metric: AxisMetric,
+ maxCol: number,
+): FlowGrid {
+ const nodes: GridNode[] = [];
+ const boxes: GridBox[] = [];
+ const stepPitch = metric.stepLen + metric.stepGap;
+ const stackPitch = metric.stackLen + metric.stackGap;
+ let stackCursor = PAD;
plans.forEach((plan) => {
const framed = plan.id !== undefined;
- const frameY = limitY;
- const contentY = framed ? frameY + LANE_HEADER + FRAME_PAD : frameY;
- const bandHeight = rowsHeight(plan.rows);
- const frameHeight = framed ? bandHeight + LANE_HEADER + FRAME_PAD * 2 : bandHeight;
+ const stackSize = bandStackSize(plan.rows, metric, framed);
+ const contentStack = stackCursor + (framed ? LANE_HEADER + FRAME_PAD : 0);
const byCol = new Map();
plan.members.forEach((n) => {
@@ -164,41 +240,64 @@ function placeBands(
const arr = byCol.get(col) ?? [];
arr.push(n);
byCol.set(col, arr);
- maxCol = Math.max(maxCol, col);
});
byCol.forEach((arr, col) => {
arr
.sort((a, b) => index.get(a.id)! - index.get(b.id)!)
.forEach((n, row) => {
- pos.set(n.id, {
+ nodes.push({
node: n,
- x: PAD + col * (NODE_W + GAP_X),
- y: contentY + row * (NODE_H + GAP_Y),
+ step: stepPos(col, maxCol, stepPitch),
+ stack: contentStack + row * stackPitch,
});
});
});
- bands.push({
+ boxes.push({
id: plan.id,
label: plan.lane ? plan.lane.root.label : "主干",
status: plan.lane ? plan.lane.status : "idle",
- x: PAD + plan.fromCol * (NODE_W + GAP_X) - (framed ? FRAME_PAD : 0),
- y: frameY,
- width: (plan.toCol - plan.fromCol + 1) * (NODE_W + GAP_X) - GAP_X + (framed ? FRAME_PAD * 2 : 0),
- height: frameHeight,
+ stepStart: stepPos(plan.toCol, maxCol, stepPitch) - (framed ? FRAME_PAD : 0),
+ stepSize: (plan.toCol - plan.fromCol) * stepPitch + metric.stepLen + (framed ? FRAME_PAD * 2 : 0),
+ stackStart: stackCursor,
+ stackSize,
framed,
});
- contentBottom = frameY + frameHeight;
- limitY = contentBottom + BAND_GAP;
+ stackCursor += stackSize + BAND_GAP;
});
- return {
- nodes: [...pos.values()].sort((a, b) => index.get(a.node.id)! - index.get(b.node.id)!),
- bands,
- width: PAD * 2 + (maxCol + 1) * NODE_W + maxCol * GAP_X,
- height: Math.max(contentBottom + PAD, PAD * 2),
- };
+ nodes.sort((a, b) => index.get(a.node.id)! - index.get(b.node.id)!);
+ return { nodes, boxes, stackExtent: stackCursor - BAND_GAP + PAD };
+}
+
+/** stepPos projects a step (column) onto the step axis: the bigger the column, the newer
+ * the moment, the **smaller** the coordinate — newest ends up at the top / on the left. */
+function stepPos(col: number, maxCol: number, stepPitch: number): number {
+ return PAD + (maxCol - col) * stepPitch;
+}
+
+/** bandStackSize is the size a band takes on the stack axis (a lane frame also carries
+ * its label row and the inner padding). */
+function bandStackSize(rows: number, metric: AxisMetric, framed: boolean): number {
+ const content = rows * metric.stackLen + (rows - 1) * metric.stackGap;
+ return framed ? content + LANE_HEADER + FRAME_PAD * 2 : content;
+}
+
+/** toPixelNode is the only direction switch for nodes: `newest-top` swaps both axes. */
+function toPixelNode(grid: GridNode, orientation: FlowOrientation): PlacedNode {
+ return orientation === "newest-top"
+ ? { node: grid.node, x: grid.stack, y: grid.step }
+ : { node: grid.node, x: grid.step, y: grid.stack };
+}
+
+/** toPixelBand is the same direction switch for band frames. */
+function toPixelBand(box: GridBox, orientation: FlowOrientation): PlacedBand {
+ const rect =
+ orientation === "newest-top"
+ ? { x: box.stackStart, y: box.stepStart, width: box.stackSize, height: box.stepSize }
+ : { x: box.stepStart, y: box.stackStart, width: box.stepSize, height: box.stackSize };
+ return { id: box.id, label: box.label, status: box.status, framed: box.framed, ...rect };
}
/** computeBandColumns fills a band's per-node depth (longest path inside the
@@ -235,8 +334,3 @@ function computeBandColumns(plan: BandPlan, edges: FlowEdge[]): void {
});
plan.rows = perCol.size > 0 ? Math.max(...perCol.values()) : 1;
}
-
-/** rowsHeight is the pixel height of rows stacked node cards. */
-function rowsHeight(rows: number): number {
- return rows * NODE_H + (rows - 1) * GAP_Y;
-}
diff --git a/frontend/web/src/admin/modules/flow/orientation.render.test.ts b/frontend/web/src/admin/modules/flow/orientation.render.test.ts
new file mode 100644
index 0000000..7bbdae4
--- /dev/null
+++ b/frontend/web/src/admin/modules/flow/orientation.render.test.ts
@@ -0,0 +1,332 @@
+// 方向(FV0)的**真实渲染**测试:主人报的是「看得见」的体验(最新的必须在最上 / 最左、
+// 容器高度要跟着图长),所以这里不信逻辑返回值 —— 直接从 SSR 出来的 SVG 里把**节点矩形**
+// 与**边路径**解析出来,核对:
+// ① Flow 页(整页)最新的一拍在**最上**(时序自下而上);
+// ② 主动思考 / Agents 的图块保持横向渲染,但最新的一拍在**最左**;
+// ③ 每条边都连在**正确的两个节点**之间(端点贴在正确节点的正确边框中点,箭头指向更新的那端);
+// ④ 画布高度随图生长、容器不限高(不内部裁切)。
+//
+// 本项目没有 jsdom ⇒ 用 react-dom/server 渲染 **props 驱动**的组件(同
+// flowSnapshot.render.test.ts 头注释的理由)。
+//
+// 跑法:
+//
+// cd frontend/web \
+// && ./node_modules/.bin/esbuild src/admin/modules/flow/orientation.render.test.ts \
+// --bundle --platform=node --format=cjs \
+// --outfile=/tmp/cyrene-flow-orientation-model.test.cjs \
+// && node /tmp/cyrene-flow-orientation-model.test.cjs
+//
+// `tsc --noEmit` 会对本文件做类型检查,因此它只从项目内导入、不 import node:*。
+
+import { createElement } from "react";
+import { renderToStaticMarkup } from "react-dom/server";
+import type { FlowEdge, FlowGraph, FlowNode } from "../../../lib/types";
+import { BACKTHINK_SESSION_ID, MAIN_SESSION_ID } from "../../../store/sessionCache";
+import { AgentsFlowBlock } from "../Agents";
+import { BackthinkGraphBlock } from "../Backthink";
+import { FlowBody } from "../Flow";
+import { NODE_H, NODE_W, layoutFlow } from "./layout";
+
+let checks = 0;
+
+function ok(cond: boolean, what: string): void {
+ checks += 1;
+ if (!cond) throw new Error(`FAILED: ${what}`);
+}
+
+function has(haystack: string, needle: string): boolean {
+ return haystack.includes(needle);
+}
+
+function node(id: string, label: string, kind: string): FlowNode {
+ return { id, label, kind, status: "done" };
+}
+
+function graph(nodes: FlowNode[], edges: FlowEdge[]): FlowGraph {
+ return { id: "web-fv0", sessionId: MAIN_SESSION_ID, nodes, edges };
+}
+
+/** 「输入 → 思考 → 工具 → 回复」主干;追加一拍用来验证画布继续长高。 */
+function chain(extra = 0): FlowGraph {
+ const nodes = [
+ node("input", "哨兵输入", "input"),
+ node("llm1", "哨兵思考", "llm"),
+ node("tool1", "哨兵工具", "tool"),
+ node("output", "哨兵回复", "output"),
+ ];
+ const edges: FlowEdge[] = [
+ { from: "input", to: "llm1" },
+ { from: "llm1", to: "tool1" },
+ { from: "tool1", to: "output" },
+ ];
+ for (let i = 0; i < extra; i += 1) {
+ const prev = nodes[nodes.length - 1].id;
+ nodes.push(node(`output${i + 2}`, `哨兵追加${i + 1}`, "output"));
+ edges.push({ from: prev, to: `output${i + 2}` });
+ }
+ return graph(nodes, edges);
+}
+
+/** 主干 + 一条并行子代理泳道。 */
+function withLane(): FlowGraph {
+ return graph(
+ [
+ node("input", "哨兵输入", "input"),
+ node("t1", "哨兵工具", "tool"),
+ node("subA", "哨兵子代理", "subagent"),
+ node("llmA", "哨兵子思考", "llm"),
+ node("toolA", "哨兵子工具", "tool"),
+ node("output", "哨兵回复", "output"),
+ ],
+ [
+ { from: "input", to: "t1" },
+ { from: "t1", to: "subA" },
+ { from: "subA", to: "llmA" },
+ { from: "llmA", to: "toolA" },
+ { from: "t1", to: "output" },
+ ],
+ );
+}
+
+/** canvasOf slices out just the graph canvas: the page markup also carries Icon s
+ * whose paths would otherwise be mistaken for graph edges. */
+function canvasOf(markup: string): string {
+ const start = markup.indexOf("data-flow-canvas");
+ ok(start >= 0, "必须渲染出图布容器");
+ const end = markup.indexOf(" ", start);
+ ok(end > start, "画布必须含 svg");
+ return markup.slice(start, end);
+}
+
+/** rectOf reads the坐标 of the card of the node whose label is `label`
+ * (the title line precedes the card rect in the markup). */
+function rectOf(markup: string, label: string): { x: number; y: number } {
+ const canvas = canvasOf(markup);
+ const anchor = canvas.indexOf(`${label} · `);
+ ok(anchor >= 0, `节点 ${label} 必须被画出来`);
+ const m = /= 0, `必须存在带 ${needle} 的容器`);
+ const start = markup.lastIndexOf("<", at);
+ const end = markup.indexOf(">", at);
+ return markup.slice(start, end + 1);
+}
+
+/** svgSize reads the rendered canvas size (of the graph canvas, not an Icon). */
+function svgSize(markup: string): { width: number; height: number } {
+ const m = / [n.id, n.label]));
+ g.edges.forEach((e, i) => {
+ const from = rectOf(markup, labelOf.get(e.from)!);
+ const to = rectOf(markup, labelOf.get(e.to)!);
+ const c = curve(paths[i]);
+ if (orientation === "newest-top") {
+ ok(
+ c.sx === from.x + NODE_W / 2 && c.sy === from.y,
+ `${what}:边 ${i}(${e.from}→${e.to})起点贴在 ${e.from} 的上边中点`,
+ );
+ ok(
+ c.tx === to.x + NODE_W / 2 && c.ty === to.y + NODE_H,
+ `${what}:边 ${i}(${e.from}→${e.to})终点贴在 ${e.to} 的下边中点`,
+ );
+ ok(c.c1y < c.sy && c.c2y > c.ty, `${what}:边 ${i} 箭头自下而上,指向更新的节点`);
+ } else {
+ ok(
+ c.sx === from.x && c.sy === from.y + NODE_H / 2,
+ `${what}:边 ${i}(${e.from}→${e.to})起点贴在 ${e.from} 的左边中点`,
+ );
+ ok(
+ c.tx === to.x + NODE_W && c.ty === to.y + NODE_H / 2,
+ `${what}:边 ${i}(${e.from}→${e.to})终点贴在 ${e.to} 的右边中点`,
+ );
+ ok(c.c1x < c.sx && c.c2x > c.tx, `${what}:边 ${i} 箭头自右向左,指向更新的节点`);
+ }
+ });
+}
+
+// ── ① 全链路流程页:时序自下而上,最新在最上,容器只向高处生长 ────────────────
+
+{
+ const g = chain();
+ const html = renderToStaticMarkup(
+ createElement(FlowBody, { graph: g, sessionId: MAIN_SESSION_ID, source: "live" }),
+ );
+ ok(has(html, "哨兵回复") && has(html, "哨兵输入"), "Flow 页把该轮的节点都画出来");
+
+ const yInput = rectOf(html, "哨兵输入").y;
+ const yLlm = rectOf(html, "哨兵思考").y;
+ const yTool = rectOf(html, "哨兵工具").y;
+ const yOut = rectOf(html, "哨兵回复").y;
+ ok(yOut < yTool && yTool < yLlm && yLlm < yInput, "Flow 页:最新的一拍在最上,旧的在下面");
+ ok(
+ rectOf(html, "哨兵输入").x === rectOf(html, "哨兵回复").x,
+ "Flow 页:时序沿纵向推进(同一拍不横向铺开)",
+ );
+ ok(has(html, "最新在最上"), "Flow 页必须写明「最新在最上」(方向反了要让人看得懂)");
+ ok(has(html, "时序自下而上"), "Flow 页必须写明时序自下而上");
+
+ const size = svgSize(html);
+ const layout = layoutFlow(g, "newest-top");
+ ok(size.height === layout.height, "Flow 页画布高度 = 布局高度(图多高就多高)");
+ ok(size.width === layout.width, "Flow 页画布宽度 = 布局宽度");
+ ok(yOut === layout.nodes.find((n) => n.node.id === "output")!.y, "Flow 页最新节点的 y 就是布局给的上沿");
+ ok(yInput + NODE_H <= size.height, "Flow 页最旧节点的下沿仍在画布内(没有裁掉历史)");
+ checkContainer(html, "newest-top", "Flow 页");
+ checkEdges(html, g, "newest-top", "Flow 页");
+
+ const taller = renderToStaticMarkup(
+ createElement(FlowBody, { graph: chain(1), sessionId: MAIN_SESSION_ID, source: "live" }),
+ );
+ ok(
+ svgSize(taller).height > size.height,
+ "Flow 页:多一拍 ⇒ 容器更高(高度自动拓高,不是固定框内裁切)",
+ );
+}
+
+// ── ② 主动思考页的图块:保持横向渲染,但最新在最左 ───────────────────────────
+
+{
+ const g = chain();
+ const html = renderToStaticMarkup(
+ createElement(BackthinkGraphBlock, {
+ graph: g,
+ sessionId: BACKTHINK_SESSION_ID,
+ source: "snapshot",
+ wsStatus: "connected",
+ }),
+ );
+ const xInput = rectOf(html, "哨兵输入").x;
+ const xLlm = rectOf(html, "哨兵思考").x;
+ const xTool = rectOf(html, "哨兵工具").x;
+ const xOut = rectOf(html, "哨兵回复").x;
+ ok(xOut < xTool && xTool < xLlm && xLlm < xInput, "后台思考图块:最新的一拍在最左,旧的在右边");
+ ok(
+ rectOf(html, "哨兵输入").y === rectOf(html, "哨兵回复").y,
+ "后台思考图块:仍是横向渲染(同一拍同一行),没有改成竖版",
+ );
+ ok(has(html, "最新在最左"), "后台思考图块必须写明「最新在最左」");
+ ok(has(html, "时序自右向左"), "后台思考图块必须写明时序自右向左");
+
+ const layout = layoutFlow(g, "newest-left");
+ ok(rectOf(html, "哨兵回复").x === layout.nodes.find((n) => n.node.id === "output")!.x, "图块最新节点的 x 就是布局给的最左端");
+ checkContainer(html, "newest-left", "后台思考图块");
+ checkEdges(html, g, "newest-left", "后台思考图块");
+
+ // Agents 页的图块同一档(同一套布局代码、同一个方向值)。
+ const agents = renderToStaticMarkup(
+ createElement(AgentsFlowBlock, { graph: g, sessionId: MAIN_SESSION_ID, source: "live" }),
+ );
+ ok(has(agents, "最新在最左"), "Agents 页图块与后台思考图块同一方向(最新在最左)");
+ checkEdges(agents, g, "newest-left", "Agents 页图块");
+}
+
+// ── ③ 有泳道时:方向仍成立、泳道仍成道、边仍连对 ─────────────────────────────
+
+{
+ const g = withLane();
+ const top = renderToStaticMarkup(
+ createElement(FlowBody, { graph: g, sessionId: MAIN_SESSION_ID, source: "live" }),
+ );
+ ok(has(top, "泳道 · 哨兵子代理"), "Flow 页必须把子代理画成独立泳道");
+ const frame = /]*stroke-dasharray="6 4"/.exec(top);
+ ok(frame !== null, "泳道必须有框");
+ const fx = Number(frame![1]);
+ const fy = Number(frame![2]);
+ const fw = Number(frame![3]);
+ const fh = Number(frame![4]);
+ ["哨兵子思考", "哨兵子工具"].forEach((label) => {
+ const r = rectOf(top, label);
+ ok(
+ r.x >= fx && r.x + NODE_W <= fx + fw && r.y >= fy && r.y + NODE_H <= fy + fh,
+ `Flow 页:${label} 落在自己的泳道框内(方向反转后仍成道)`,
+ );
+ });
+ ok(
+ rectOf(top, "哨兵子思考").y < rectOf(top, "哨兵子代理").y,
+ "Flow 页:泳道内的步骤比泳道根更新(更靠上)",
+ );
+ checkEdges(top, g, "newest-top", "Flow 页(带泳道)");
+
+ const left = renderToStaticMarkup(
+ createElement(BackthinkGraphBlock, {
+ graph: g,
+ sessionId: BACKTHINK_SESSION_ID,
+ source: "live",
+ wsStatus: "connected",
+ }),
+ );
+ ok(
+ rectOf(left, "哨兵子思考").x < rectOf(left, "哨兵子代理").x,
+ "后台思考图块:泳道内的步骤比泳道根更新(更靠左)",
+ );
+ checkEdges(left, g, "newest-left", "后台思考图块(带泳道)");
+}
+
+console.log(`flow orientation render test: ${checks} checks passed`);
diff --git a/frontend/web/src/admin/modules/flow/orientation.test.ts b/frontend/web/src/admin/modules/flow/orientation.test.ts
new file mode 100644
index 0000000..3b0750c
--- /dev/null
+++ b/frontend/web/src/admin/modules/flow/orientation.test.ts
@@ -0,0 +1,337 @@
+// 方向(FV0)逻辑测试:两种方向**共用同一套布局代码**(flow/layout.ts 的 `FlowOrientation`),
+// 这里钉住四条不能退让的事实:
+// ① 时序朝向 —— `newest-top` 最新的节点在**最上**,`newest-left` 最新的在**最左**;
+// ② 画布随图生长且**不裁切** —— 每个节点、每个泳道框都落在画布尺寸内;
+// ③ 连线正确性 —— 每条边仍连在**正确的两个节点**之间(逐边核对端点 id 与像素锚点),
+// 端点缺一的边如实丢弃、不伪造;
+// ④ 泳道仍成道 —— 泳道框罩住自己的成员,且落在主干**更新的一侧**。
+//
+// 跑法(同 lanes.test.ts,用 vite 自带的 esbuild,不加依赖):
+//
+// cd frontend/web \
+// && ./node_modules/.bin/esbuild src/admin/modules/flow/orientation.test.ts \
+// --bundle --platform=node --format=esm \
+// --outfile=/tmp/cyrene-flow-orientation.test.mjs \
+// && node /tmp/cyrene-flow-orientation.test.mjs
+//
+// `tsc --noEmit` 会对本文件做类型检查,因此它只从项目内导入、不 import node:*。
+
+import { GAP_X, GAP_Y, NODE_H, NODE_W, PAD, layoutFlow, type FlowLayout } from "./layout";
+import { edgeShapes } from "./edges";
+import type { FlowEdge, FlowGraph, FlowNode } from "../../../lib/types";
+
+let checks = 0;
+
+function ok(cond: boolean, what: string): void {
+ checks += 1;
+ if (!cond) throw new Error(`FAILED: ${what}`);
+}
+
+function same(got: T, want: T, what: string): void {
+ const g = JSON.stringify(got);
+ const w = JSON.stringify(want);
+ ok(g === w, `${what} — got ${g}, want ${w}`);
+}
+
+function node(id: string, kind: string, status?: FlowNode["status"]): FlowNode {
+ return { id, label: `节点-${id}`, kind, status };
+}
+
+function graph(nodes: FlowNode[], edges: FlowEdge[]): FlowGraph {
+ return { id: "web-fv0", nodes, edges, sessionId: "web" };
+}
+
+/** 一条「输入 → 思考 → 工具 → 回复」的主干链(4 拍,无泳道)。 */
+function chain(extra = 0): FlowGraph {
+ const nodes = [
+ node("input", "input", "done"),
+ node("llm1", "llm", "done"),
+ node("tool1", "tool", "done"),
+ node("output", "output", "done"),
+ ];
+ const edges: FlowEdge[] = [
+ { from: "input", to: "llm1" },
+ { from: "llm1", to: "tool1" },
+ { from: "tool1", to: "output" },
+ ];
+ for (let i = 0; i < extra; i += 1) {
+ const prev = nodes[nodes.length - 1].id;
+ const id = `output${i + 2}`;
+ nodes.push(node(id, "output", "done"));
+ edges.push({ from: prev, to: id });
+ }
+ return graph(nodes, edges);
+}
+
+/** 主干 + 一条并行子代理泳道(泳道的每一步都连在泳道根之后)。 */
+function withLane(): FlowGraph {
+ return graph(
+ [
+ node("input", "input", "done"),
+ node("t1", "tool", "done"),
+ node("subA", "subagent", "running"),
+ node("llmA", "llm", "running"),
+ node("toolA", "tool", "done"),
+ node("output", "output", "done"),
+ ],
+ [
+ { from: "input", to: "t1" },
+ { from: "t1", to: "subA" },
+ { from: "subA", to: "llmA" },
+ { from: "llmA", to: "toolA" },
+ { from: "t1", to: "output" },
+ ],
+ );
+}
+
+/** 泳道只开了头、还没有步骤(实时图上很常见)——泳道框不能被画到画布外。 */
+function idleLane(): FlowGraph {
+ return graph(
+ [node("input", "input", "done"), node("subA", "subagent", "running")],
+ [{ from: "input", to: "subA" }],
+ );
+}
+
+function at(layout: FlowLayout): Map {
+ return new Map(layout.nodes.map((p) => [p.node.id, { x: p.x, y: p.y }]));
+}
+
+/** fits asserts every card / band frame lies inside the canvas (nothing is clipped). */
+function fits(layout: FlowLayout, what: string): void {
+ layout.nodes.forEach((p) => {
+ ok(
+ p.x >= 0 && p.y >= 0 && p.x + NODE_W <= layout.width && p.y + NODE_H <= layout.height,
+ `${what}: 节点 ${p.node.id} 必须整块落在画布内(不裁切)`,
+ );
+ });
+ layout.bands.forEach((b) => {
+ ok(
+ b.x >= 0 && b.y >= 0 && b.x + b.width <= layout.width && b.y + b.height <= layout.height,
+ `${what}: 泳道框 ${b.id ?? "主干"} 必须整块落在画布内(不裁切)`,
+ );
+ });
+}
+
+/** curve parses a cubic path back into its two anchors and two control points. */
+function curve(d: string): {
+ sx: number;
+ sy: number;
+ c1x: number;
+ c1y: number;
+ c2x: number;
+ c2y: number;
+ tx: number;
+ ty: number;
+} {
+ const [head, rest] = d.replace("M ", "").split(" C ");
+ const [sx, sy] = head.split(" ").map(Number);
+ const [c1, c2, tail] = rest.split(", ");
+ const [c1x, c1y] = c1.split(" ").map(Number);
+ const [c2x, c2y] = c2.split(" ").map(Number);
+ const [tx, ty] = tail.split(" ").map(Number);
+ return { sx, sy, c1x, c1y, c2x, c2y, tx, ty };
+}
+
+// ── ① 时序方向:newest-top 最新在上;newest-left 最新在左 ──────────────────────
+
+{
+ const g = chain();
+ const top = layoutFlow(g, "newest-top");
+ const left = layoutFlow(g, "newest-left");
+ same(top.orientation, "newest-top", "newest-top 布局回传自己的方向");
+ same(left.orientation, "newest-left", "newest-left 布局回传自己的方向");
+
+ // 两种方向画的是同一张图:节点集合/数量/顺序分毫不差(不丢节点、不造节点)。
+ same(
+ top.nodes.map((p) => p.node.id),
+ left.nodes.map((p) => p.node.id),
+ "方向不改变节点集合与顺序",
+ );
+ same(top.nodes.length, g.nodes.length, "方向不丢节点");
+ same(left.bands.length, top.bands.length, "方向不改变泳道/主干的分带");
+
+ const t = at(top);
+ same(
+ [t.get("input")!.y, t.get("llm1")!.y, t.get("tool1")!.y, t.get("output")!.y],
+ [PAD + 3 * (NODE_H + GAP_Y), PAD + 2 * (NODE_H + GAP_Y), PAD + (NODE_H + GAP_Y), PAD],
+ "newest-top:时序自下而上,最新的一拍贴画布上沿",
+ );
+ ok(
+ t.get("input")!.y > t.get("llm1")!.y &&
+ t.get("llm1")!.y > t.get("tool1")!.y &&
+ t.get("tool1")!.y > t.get("output")!.y,
+ "newest-top:越新越靠上(最新一定在最上方)",
+ );
+ same(
+ [t.get("input")!.x, t.get("llm1")!.x, t.get("tool1")!.x, t.get("output")!.x],
+ [PAD, PAD, PAD, PAD],
+ "newest-top:单拍主干占一列(横向不铺开)",
+ );
+ same(
+ [top.width, top.height],
+ [PAD * 2 + NODE_W, PAD * 2 + 4 * NODE_H + 3 * GAP_Y],
+ "newest-top:画布 = 单列宽 × 四拍高(容器纵向自动拓高)",
+ );
+
+ const l = at(left);
+ same(
+ [l.get("input")!.x, l.get("llm1")!.x, l.get("tool1")!.x, l.get("output")!.x],
+ [PAD + 3 * (NODE_W + GAP_X), PAD + 2 * (NODE_W + GAP_X), PAD + (NODE_W + GAP_X), PAD],
+ "newest-left:时序自右向左,最新的一拍贴画布左沿",
+ );
+ ok(
+ l.get("input")!.x > l.get("llm1")!.x &&
+ l.get("llm1")!.x > l.get("tool1")!.x &&
+ l.get("tool1")!.x > l.get("output")!.x,
+ "newest-left:越新越靠左(容器默认露出最左边 ⇒ 先看到最新)",
+ );
+ same(
+ [l.get("input")!.y, l.get("llm1")!.y, l.get("tool1")!.y, l.get("output")!.y],
+ [PAD, PAD, PAD, PAD],
+ "newest-left:单拍主干占一行(保持横向渲染方式)",
+ );
+ same(
+ [left.width, left.height],
+ [PAD * 2 + 4 * NODE_W + 3 * GAP_X, PAD * 2 + NODE_H],
+ "newest-left:画布 = 四拍宽 × 单行高",
+ );
+
+ fits(top, "newest-top 主干");
+ fits(left, "newest-left 主干");
+}
+
+// ── ② 容器随图生长:多一拍就多一段高度,且永远装得下 ─────────────────────────
+
+{
+ const four = layoutFlow(chain(), "newest-top");
+ const five = layoutFlow(chain(1), "newest-top");
+ same(
+ five.height - four.height,
+ NODE_H + GAP_Y,
+ "newest-top:多一拍 ⇒ 画布高一个「节点高 + 行距」,不挤在固定框里",
+ );
+ same(five.width, four.width, "newest-top:多一拍不改变横向尺寸(主干是一条竖列)");
+ fits(five, "newest-top 五拍");
+ fits(layoutFlow(chain(1), "newest-left"), "newest-left 五拍");
+
+ // 只开了头、还没有步骤的泳道:框也必须落在画布内(旧代码会把它画出画布右沿)。
+ fits(layoutFlow(idleLane(), "newest-top"), "newest-top 空泳道");
+ fits(layoutFlow(idleLane(), "newest-left"), "newest-left 空泳道");
+}
+
+// ── ③ 连线正确性:逐边核对端点 id 与像素锚点(两个方向都核对) ───────────────
+
+{
+ const g = withLane();
+ (["newest-top", "newest-left"] as const).forEach((orientation) => {
+ const layout = layoutFlow(g, orientation);
+ const placed = at(layout);
+ const shapes = edgeShapes(layout);
+
+ same(
+ shapes.map((s) => `${s.fromId}>${s.toId}`),
+ g.edges.map((e) => `${e.from}>${e.to}`),
+ `${orientation}:每条边都画出来,且顺序与图数据一致(不丢边、不重排)`,
+ );
+
+ shapes.forEach((s) => {
+ const from = placed.get(s.fromId);
+ const to = placed.get(s.toId);
+ ok(from !== undefined && to !== undefined, `${orientation}:边 ${s.fromId}>${s.toId} 的端点都在图里`);
+ const c = curve(s.d);
+ same([c.sx, c.sy], [s.sx, s.sy], `${orientation}:path 起点 = 声明起点`);
+ if (orientation === "newest-top") {
+ // 更早那拍在上方节点的**下沿**,更新那拍从**下沿**进 —— 箭头指向时间前进的方向。
+ same(
+ [c.sx, c.sy],
+ [from!.x + NODE_W / 2, from!.y],
+ `${orientation}:边 ${s.fromId}>${s.toId} 起点贴在 ${s.fromId}(更早那拍)的上边中点`,
+ );
+ same(
+ [c.tx, c.ty],
+ [to!.x + NODE_W / 2, to!.y + NODE_H],
+ `${orientation}:边 ${s.fromId}>${s.toId} 终点贴在 ${s.toId}(更新那拍)的下边中点`,
+ );
+ ok(c.c1y < c.sy && c.c2y > c.ty, `${orientation}:箭头自下而上,指向更新的节点`);
+ } else {
+ same(
+ [c.sx, c.sy],
+ [from!.x, from!.y + NODE_H / 2],
+ `${orientation}:边 ${s.fromId}>${s.toId} 起点贴在 ${s.fromId}(更早那拍)的左边中点`,
+ );
+ same(
+ [c.tx, c.ty],
+ [to!.x + NODE_W, to!.y + NODE_H / 2],
+ `${orientation}:边 ${s.fromId}>${s.toId} 终点贴在 ${s.toId}(更新那拍)的右边中点`,
+ );
+ ok(c.c1x < c.sx && c.c2x > c.tx, `${orientation}:箭头自右向左,指向更新的节点`);
+ }
+ });
+
+ // 泳道内的边仍然标成泳道边(虚线 + accent),主干边仍是实线。
+ const byKey = new Map(shapes.map((s) => [`${s.fromId}>${s.toId}`, s.inLane]));
+ same(byKey.get("subA>llmA"), true, `${orientation}:泳道内步骤仍是泳道边`);
+ same(byKey.get("t1>output"), false, `${orientation}:主干续接仍是主干边`);
+ });
+
+ // 端点缺失的边如实丢弃:3 条边里 1 条悬空 ⇒ 只画 2 条(不伪造节点补上)。
+ const dangling = graph(
+ [node("a", "llm", "done"), node("b", "output", "done")],
+ [
+ { from: "a", to: "ghost" },
+ { from: "a", to: "b" },
+ ],
+ );
+ same(
+ edgeShapes(layoutFlow(dangling, "newest-top")).map((s) => `${s.fromId}>${s.toId}`),
+ ["a>b"],
+ "端点缺失的边被丢掉,不伪造",
+ );
+}
+
+// ── ④ 泳道仍成道:泳道框罩住自己的成员,且落在主干更新的一侧 ─────────────────
+
+{
+ const g = withLane();
+ const top = layoutFlow(g, "newest-top");
+ same(top.lanes.map((l) => l.id), ["subA"], "子代理各自成道");
+ const framed = top.bands.filter((b) => b.framed);
+ same(framed.length, 1, "泳道有独立的框");
+ const t = at(top);
+ const frame = framed[0];
+ ok(frame.x > t.get("input")!.x, "newest-top:泳道在主干右侧(时序轴之外并排),不挤占时序轴");
+ ["llmA", "toolA"].forEach((id) => {
+ const p = t.get(id)!;
+ ok(
+ p.x >= frame.x && p.x + NODE_W <= frame.x + frame.width &&
+ p.y >= frame.y && p.y + NODE_H <= frame.y + frame.height,
+ `newest-top:${id} 落在自己的泳道框内(仍成道)`,
+ );
+ });
+ ok(t.get("llmA")!.y < t.get("subA")!.y, "newest-top:泳道第一步比泳道根更新(更靠上)");
+ ok(t.get("toolA")!.y < t.get("llmA")!.y, "newest-top:泳道内链路继续向新的一端推进");
+ fits(top, "newest-top 带泳道");
+
+ const left = layoutFlow(g, "newest-left");
+ const l = at(left);
+ const lane = left.bands.filter((b) => b.framed)[0];
+ ok(lane.y > l.get("input")!.y + NODE_H, "newest-left:泳道叠在主干下方,不与主干同拍混排");
+ ["llmA", "toolA"].forEach((id) => {
+ const p = l.get(id)!;
+ ok(
+ p.x >= lane.x && p.x + NODE_W <= lane.x + lane.width &&
+ p.y >= lane.y && p.y + NODE_H <= lane.y + lane.height,
+ `newest-left:${id} 落在自己的泳道框内(仍成道)`,
+ );
+ });
+ ok(l.get("llmA")!.x < l.get("subA")!.x, "newest-left:泳道第一步比泳道根更新(更靠左)");
+ fits(left, "newest-left 带泳道");
+
+ // 没有两个节点落在同一个格子上(方向镜像不能让卡片重叠)。
+ ([top, left] as const).forEach((layout) => {
+ const slots = new Set(layout.nodes.map((p) => `${p.x},${p.y}`));
+ same(slots.size, layout.nodes.length, "每个节点都有自己的格子(不重叠)");
+ });
+}
+
+console.log(`flow/orientation.test.ts OK — ${checks} checks`);