fix(backthink): 主动推送降频(15min心跳+60min≤1次+推后30min冷却+刚聊过10min冷避) + 情绪约束(分类限频/活跃感知) + 剥离'我决定:push'内部标记
CI / Backend (build / vet / test / cross-compile) (push) Has been cancelled
CI / Frontend (tsc + vite build) (push) Has been cancelled

This commit is contained in:
Aska committed 2026-09-08 13:08:57 +08:00
1 parent 03d7050e1e
commit 12031bd13c
14 files changed
+662 -149

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+137 -7
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@@ -2,6 +2,7 @@ package backthink
import (
"fmt"
"strings"
"time"
)
@@ -42,6 +43,11 @@ func (i Importance) String() string {
// number appears in the decision path.
const highBoredomThreshold = 0.7
// longIdleThreshold is the gap after the owner's last message beyond which the
// activity gate only lets a genuinely important event through (a long-away owner
// should not be woken for trivia). Compile-time so no magic number appears.
const longIdleThreshold = 2 * time.Hour
// UserState describes the user's current condition as observed from device
// telemetry (heart rate, sleep) and schedule (work, busy). It is the negative
// signal in the interrupt decision: a sleeping, working or busy user is left
@@ -78,6 +84,12 @@ type DecisionInput struct {
At time.Time
// UserState carries the user's physiological/schedule condition.
UserState UserState
// LastActivity is the wall-clock time of the owner's most recent message.
// HasActivity reports whether a user message was found; when false the
// activity gate falls through without guessing.
LastActivity time.Time
// HasActivity reports whether LastActivity is meaningful.
HasActivity bool
}
// Decision is the outcome of Decide.
@@ -89,11 +101,12 @@ type Decision struct {
}
// Decide applies the interrupt rule from design/12 §2 (and design/11 §6) with
// "不打扰 (do not interrupt) as the first principle" as its bias. It is a pure
// method on Backthink only so it can read the configured quiet-hours window; it
// does not touch state.
// "不打扰 (do not interrupt) as the first principle" as its bias, then softens it
// with the activity-aware gate (design/12 §6). It is a pure method on Backthink
// only so it can read the configured quiet-hours window; it does not touch state.
//
// The evaluation order is deliberately fail-closed (prefer not interrupting):
// baseDecide's evaluation order is deliberately fail-closed (prefer not
// interrupting):
//
// 1. A sleeping user is never interrupted.
// 2. A working or busy user is interrupted only by a critical event.
@@ -101,7 +114,23 @@ type Decision struct {
// interrupt; low/normal events are deferred.
// 4. In the daytime, high/critical events always interrupt; a normal event
// interrupts only when the user is quite bored; a low event never does.
//
// A would-push decision is then run through the activity gate, which holds a push
// when the owner just chatted (fresh conversation) or has been away a long while
// and the event is not genuinely important.
func (b *Backthink) Decide(in DecisionInput) Decision {
d := b.baseDecide(in)
if !d.ShouldPush {
return d
}
if !b.activityAllowed(in.Import, in.LastActivity, in.HasActivity, in.At) {
return Decision{ShouldPush: false, Reason: "proactive push held: " + d.Reason}
}
return d
}
// baseDecide is the do-not-interrupt cascade of design/12 §2.
func (b *Backthink) baseDecide(in DecisionInput) Decision {
s := in.UserState
if s.Sleeping {
return Decision{ShouldPush: false, Reason: "user is asleep; not interrupting"}
@@ -128,6 +157,32 @@ func (b *Backthink) Decide(in DecisionInput) Decision {
}
}
// activityAllowed is the activity-aware soft gate (design/12 §6). It widens the
// do-not-interrupt principle to the conversation's own rhythm:
//
// - Within RecentChatCooldown of the owner's last message, the conversation is
// fresh — a non-critical push is held so she is not interrupted mid-chat.
// - After longIdleThreshold without a message, the owner has been away — only a
// genuinely important event is worth waking them for.
// - Anywhere in between, and when activity is unknown, the decision is not
// softened (fall through).
//
// Activity is a soft signal: the hard do-not-disturb gate is separate, and the
// frequency gate (PushGate) applies separately inside the pusher.
func (b *Backthink) activityAllowed(imp Importance, lastActivity time.Time, hasActivity bool, at time.Time) bool {
if !hasActivity {
return true
}
since := at.Sub(lastActivity)
if since <= b.cfg.RecentChatCooldown {
return imp >= ImportanceCritical
}
if since >= longIdleThreshold {
return imp >= ImportanceHigh
}
return true
}
// disturbAllowed is the hard "do not disturb" safety gate for an autonomous push
// (design/12 §2 first principle). Unlike Decide it deliberately ignores trigger
// importance — which design/20 P2 replaces with her own judgment — and only blocks
@@ -143,14 +198,16 @@ func (b *Backthink) disturbAllowed(at time.Time, s UserState) bool {
// interruptReason is the short human-readable note recorded/logged when no push
// goes out (or as the pre-push intent). It keeps the panel self-explanatory:
// either she concluded no push, or the do-not-disturb gate refused a push she
// wanted.
func (b *Backthink) interruptReason(push bool, at time.Time, s UserState) string {
// either she concluded no push, the do-not-disturb gate refused a push she
// wanted, or the activity gate held it.
func (b *Backthink) interruptReason(push bool, at time.Time, s UserState, imp Importance, lastActivity time.Time, hasActivity bool) string {
switch {
case !push:
return "conclusion requested no push"
case !b.disturbAllowed(at, s):
return "proactive push blocked by do-not-disturb"
case !b.activityAllowed(imp, lastActivity, hasActivity, at):
return "proactive push held by activity gate"
default:
return "proactive push approved"
}
@@ -167,3 +224,76 @@ func (b *Backthink) inQuietHours(at time.Time) bool {
}
return h >= start || h < end
}
// PushKind classifies a proactive message into one of a few flavors so the
// frequency gate can limit each flavor within a window, avoiding same-style spam
// (design/12 §6 策略二). It is a soft tag derived from the message body's
// keywords — it affects pacing, never identity or permission.
type PushKind int
const (
// KindGreeting is a warm hello / good-morning / good-night opener.
KindGreeting PushKind = iota
// KindReminder is a nudge about a schedule, task or deadline.
KindReminder
// KindShare is a discovery, observation or interesting find.
KindShare
// KindCare is a warm, caring check-in about the owner's wellbeing.
KindCare
)
// String returns a stable label for logs and records.
func (k PushKind) String() string {
switch k {
case KindGreeting:
return "greeting"
case KindReminder:
return "reminder"
case KindShare:
return "share"
case KindCare:
return "care"
default:
return fmt.Sprintf("pushkind(%d)", int(k))
}
}
// classifyPush assigns a PushKind to a proactive message from its keyword
// content. A message that matches no flavor defaults to KindCare (the warm,
// generic intent of an unsolicited proactive note), which is the least
// spam-prone grouping. Priority is reminder > care > greeting > share so the
// dominant intent wins when several keywords co-occur.
func classifyPush(message string) PushKind {
switch {
case hasAnyKeyword(message, kindReminderKeywords...):
return KindReminder
case hasAnyKeyword(message, kindCareKeywords...):
return KindCare
case hasAnyKeyword(message, kindGreetingKeywords...):
return KindGreeting
case hasAnyKeyword(message, kindShareKeywords...):
return KindShare
default:
return KindCare
}
}
// keyword sets for classifyPush. They are package vars (not consts) so the
// classification stays flexible and testable, but they are immutable by
// convention and never mutated at run time.
var (
kindReminderKeywords = []string{"提醒", "记得", "别忘了", "该去", "日程", "会议", "体检", "吃药", "喝药", "到点", "几点", "还有", "迟到", "明天", "马上", "最后", "截止"}
kindCareKeywords = []string{"关心", "最近", "辛苦", "注意身体", "照顾好", "好好休息", "心情", "还好", "想你了", "想我", "担心", "保重", "你还好", "陪你", "累"}
kindGreetingKeywords = []string{"早安", "晚安", "早上好", "中午好", "晚上好", "午安", "回来", "吃饭", "睡了"}
kindShareKeywords = []string{"发现", "分享", "看到", "听说", "注意到", "告诉你", "有个", "想到", "有意思", "有趣", "你知道吗"}
)
// hasAnyKeyword reports whether s contains any of the given substrings.
func hasAnyKeyword(s string, subs ...string) bool {
for _, sub := range subs {
if strings.Contains(s, sub) {
return true
}
}
return false
}