feat(session,runtime): 多角色并存—按会话选角(迁移0011 + 按回合解析 + agent池 + 提取器修正)
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按 DevDocs/design/22 批次 1 后端(§2/§3/§4.1-4.5/§4.7/§5 验收 1-6)。
- 迁移 0011:chat_sessions.persona_id + chat_messages.persona_id(均 DEFAULT '',无回填 → 升级零风险);同步包内幂等 DDL;**真实库升级验证**(拷贝 data/cyrene.db 到临时目录跑 MigrateUp:既有 1 会话/109 消息 persona 仍为 '',原库未被触碰)
- history:SessionMeta/Message 加 PersonaID + SetSessionPersona;ListSessions/List/scan/Append 带上
- runtime:SessionEnv.PersonaID + loop.personaFor(ctx) 替换固定 l.personaID(memory/request/turn)+ **agent 池**(Options.Agents,按角色取 instructions,未命中回落)+ **提取器不再把 persona 烤死在构造期**(多角色下记忆不再永远记在 cyrene 名下)+ **thinking 旋钮改为按会话角色解析**(否则角色 Y 会用角色 X 的预算/展示)
- gateway:会话 DTO/POST/PATCH 支持 personaId;ws/rest/voice 的 OwnerEnv 硬编改为**按会话解析角色**(actor 元数据语义不变);admin memories 搜索去掉硬编 cyrene
- Docs/api-client v0.42;**两处有意的行为收紧**已写明:POST /sessions body 非法 JSON → 400(原先完全忽略 body;空/null/{} 仍 201);POST /admin/memories/search 省略 personaId 且无默认角色 → 400(原先默认查 cyrene)
- 测试:design/22 §5 验收 1-6(记忆隔离/提示词首条 system/情绪按角色/提取 persona 归属/迁移兼容)+ 进程内 e2e(断言 adapter 收到的 model.Request.Messages[0] 即该角色的 systemPrompt)
- **已知未做(留批次 2 / 待确认)**:① IM 与渠道级未做 → **§7-3「owner 私聊镜像随主会话角色」尚未生效**;② 请求级覆盖未实现(本批只做会话级);③ **§7-5 的「上下文发送角色标记」只完成存储+DTO 半边**——消息 persona 已落库且 DTO 已带,但模型上下文不从 chat_messages 重建,「第 N 条是谁说的」尚未进上下文(需确认是否属批次 2);④「切角色重建摘要」当前是空操作(压缩未接线);⑤ thinking 旋钮仅在流式路径生效(非流式 agent.RunStep 不带,A 批次既有性质)
- 验收:go build/vet/test 全绿 + linux/amd64 与 darwin/arm64 交叉编译(既有 flake 本轮未触发;同批 session_orchestrator.go 一度 501 行 → 抽出 session_tail.go)
This commit is contained in:
AskaEth committed 2026-10-03 20:12:29 +08:00
1 parent 66a96d2f93
commit 0624d9ee36
46 files changed
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@@ -52,7 +52,8 @@ const (
// Sentinel errors returned by the Loop. Use errors.Is to test for them; they are
// returned directly or wrapped with %w so the underlying cause stays available.
var (
// ErrNilAgent is returned by Run when no *agent.Agent was configured.
// ErrNilAgent is returned by Run when neither a default agent (Options.Agent)
// nor a per-role agent pool (Options.Agents) was configured.
ErrNilAgent = errors.New("loop: nil agent")
// ErrNoAdapter is returned by Run (streaming path) when the agent was built
@@ -85,6 +86,7 @@ type Result struct {
// they are by contract. Run keeps all loop state on the stack.
type Loop struct {
agent *agent.Agent
agents map[string]*agent.Agent
tools *tool.Dispatcher
capacity *capacity.Decider
onCapacity func(capacity.Event)
@@ -97,6 +99,7 @@ type Loop struct {
flow *FlowPublisher
guards *guardrail.Pipeline
personaID string
personaKnobs func(personaID string) (LoopKnobs, bool)
timeLocation *time.Location
timeZoneName string
maxRounds int
@@ -141,6 +144,7 @@ func New(opts Options) *Loop {
timeLocation, timeZoneName := loadTimezone(opts.Timezone, sourcedLog(opts.Log))
return &Loop{
agent: opts.Agent,
agents: opts.Agents,
tools: opts.Tools,
capacity: opts.Capacity,
onCapacity: opts.OnCapacity,
@@ -153,6 +157,7 @@ func New(opts Options) *Loop {
flow: opts.Flow,
guards: opts.Guards,
personaID: opts.PersonaID,
personaKnobs: opts.PersonaKnobs,
timeLocation: timeLocation,
timeZoneName: timeZoneName,
maxRounds: maxRounds,
@@ -176,7 +181,8 @@ func New(opts Options) *Loop {
// MaxRounds returns the tool-loop upper bound configured for the loop.
func (l *Loop) MaxRounds() int { return l.maxRounds }
// Agent returns the injected agent.
// Agent returns the injected default agent (Options.Agent). The per-role pool is
// reached through the turn's context, not this getter.
func (l *Loop) Agent() *agent.Agent { return l.agent }
// sourcedLog returns a logger tagged with the module source "runtime/loop",