feat(orchestration,runtime): subagent_spawn 支持指定目标角色(以该角色 instructions + 记忆域运行)
design/22 §8-2(主人 2026-10-03 拍板):跨角色协作 = 把其他角色以子代理形式派出去,
该子代理以目标角色的 instructions 运行、并按目标角色的记忆作用域读写。
- AgentSpec / SubAgent / SubAgentResult 新增 PersonaID;Options.PersonaExists 作角色解析器
- scheduler:派发前校验角色(ErrUnknownPersona),批量 all-or-nothing;
run ctx 经 withPersonaEnv 只覆盖 SessionEnv.PersonaID —— ActorEnv/MemWritable 原样复制
(身份识别靠 channel 元数据,persona 决定她怎么答、不决定她能碰什么:项目红线)
- 记忆归属键改为 PersonaID 优先(回落 RoleID)→ 替班者写的是目标角色的记忆域
- spawntool:schema 顶层与 tasks[] 新增可选 persona;省略 = 与旧行为逐字节一致
- 分支根节点新增 props.persona(可观测性);SinkMemory 移入 memory.go(守 500 行红线)
- 组合根:personaExists(agent 池);cmd/cyrene/wire.go +5 行
契约:Docs/api-client.md -> v0.47(graph_update 新增可选 props.persona,纯增量)
验证:go build/vet ./... 绿;internal/runtime/orchestration + cmd/cyrene 测试绿;
go test -race ./internal/runtime/orchestration -run Persona 绿;
linux/amd64 + darwin/arm64 交叉编译绿
变异验证:① 目标角色换回父/默认角色(3 处断言 FAIL)② 关调度器侧角色校验 ③ 关工具侧预检
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@@ -0,0 +1,347 @@
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package orchestration
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import (
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"context"
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"io"
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"log/slog"
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"strings"
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"sync"
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"testing"
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"time"
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"git.yeij.top/AskaEth/Cyrene_v2/internal/capability/restrict"
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"git.yeij.top/AskaEth/Cyrene_v2/internal/db"
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"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/agent"
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"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/loop"
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"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/memory"
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"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/model"
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)
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// This file locks design/22 §8-2 at the dispatch layer: `subagent_spawn` may name a
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// target persona, and the sub-agent then runs AS that role — that role's instructions
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// become the leading system message and that role's memory scope is what it reads and
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// writes ("她以该角色身份临时替班"). Everything is exercised in process over a REAL
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// *loop.Loop with a per-role agent pool and a REAL memory store, so the assertions are
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// about what the sub-agent's run actually saw, not about wiring.
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//
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// The other half of the file pins the backward-compatibility contract: omitting the
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// persona must reproduce the pre-change behavior exactly (the sub-agent inherits the
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// spawning turn's role), an unknown persona must be rejected instead of silently
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// degrading, and naming a persona must never widen the identity/permission lane.
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const (
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// parentRole is the role the dispatching session is bound to — deliberately NOT
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// the role a persona dispatch asks for, so a leak shows up as the wrong prompt.
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parentRole = "xilian"
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// targetRole is the role a persona dispatch asks the sub-agent to stand in for.
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targetRole = "yuki"
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)
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// parentPrompt and targetPrompt are the two roles' instructions; a test tells which
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// pool entry the loop resolved from the leading system message alone.
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const (
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parentPrompt = "你是昔涟。"
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targetPrompt = "你是由纪。"
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)
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// roleAdapter records every request the loop builds and answers with a fixed final
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// text, so a test can read the exact prompt and memory block a sub-agent's run got.
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type roleAdapter struct {
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mu sync.Mutex
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reqs []model.Request
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}
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func (a *roleAdapter) Name() string { return "mock" }
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func (a *roleAdapter) Chat(_ context.Context, req model.Request, _ model.Options) (model.Response, error) {
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a.mu.Lock()
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a.reqs = append(a.reqs, req)
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a.mu.Unlock()
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return model.Response{Model: "mock-1", Content: "好的", StopReason: "end_turn"}, nil
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}
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func (a *roleAdapter) ChatStream(ctx context.Context, req model.Request, _ func(model.StreamEvent)) (model.Response, error) {
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return a.Chat(ctx, req, model.Options{})
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}
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// request returns the n-th recorded request, failing the test when the run produced
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// fewer. Requests are recorded in call order, i.e. one per sub-agent run.
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func (a *roleAdapter) request(t *testing.T, n int) model.Request {
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t.Helper()
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a.mu.Lock()
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defer a.mu.Unlock()
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if len(a.reqs) <= n {
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t.Fatalf("adapter recorded %d requests, want at least %d", len(a.reqs), n+1)
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}
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return a.reqs[n]
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}
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// leadingSystem returns the first message of the request, which is where the agent's
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// instructions land (agent/request.go 首条 system 消息).
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func (a *roleAdapter) leadingSystem(t *testing.T, n int) string {
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t.Helper()
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msgs := a.request(t, n).Messages
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if len(msgs) == 0 {
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t.Fatalf("request %d carried no messages", n)
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}
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return messageText(msgs[0])
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}
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// carries reports whether any message of the n-th request contains want.
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func (a *roleAdapter) carries(t *testing.T, n int, want string) bool {
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t.Helper()
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for _, m := range a.request(t, n).Messages {
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if strings.Contains(messageText(m), want) {
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return true
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}
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}
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return false
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}
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// personaRig is the in-process e2e rig: a real loop with a two-role agent pool over
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// a capturing adapter, the real scheduler on top (the production shape), the dispatch
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// tool above that, and a real memory store so role scoping is asserted on persisted
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// items. The turn hook records what role the loop resolved for each settled run.
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type personaRig struct {
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tool *SpawnTool
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sched *Scheduler
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ad *roleAdapter
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memStore *memory.Store
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mu sync.Mutex
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turns []loop.TurnEnd
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}
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// newPersonaRig builds the rig. personaExists is the role resolver under test: nil
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// mirrors a composition root that wired no pool.
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func newPersonaRig(t *testing.T, personaExists func(string) bool) *personaRig {
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t.Helper()
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rig := &personaRig{ad: &roleAdapter{}, memStore: newPersonaMemoryStore(t)}
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pool := make(map[string]*agent.Agent, 2)
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for id, instructions := range map[string]string{parentRole: parentPrompt, targetRole: targetPrompt} {
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ag, err := agent.New(instructions, nil, nil, agent.WithModel(rig.ad, nil))
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if err != nil {
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t.Fatalf("agent.New(%s): %v", id, err)
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}
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pool[id] = ag
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}
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lp := loop.New(loop.Options{
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Agent: pool[parentRole],
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Agents: pool,
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PersonaID: parentRole,
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Memory: rig.memStore,
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Retriever: memory.NewRetriever(rig.memStore),
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// Built without a persona, exactly as cmd/cyrene builds it: stamping the
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// turn's role onto each item is the loop's job.
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Extractor: memory.NewManualExtractor("", "owner"),
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OnTurnEnd: func(end loop.TurnEnd) string {
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rig.mu.Lock()
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rig.turns = append(rig.turns, end)
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rig.mu.Unlock()
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return ""
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},
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})
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rig.sched = newScheduler(t, Options{MaxParallel: 2, Loop: lp, PersonaExists: personaExists})
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rig.tool = NewSpawnTool(rig.sched, WithSpawnWait(5*time.Second))
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return rig
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}
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// turn returns the n-th settled turn the loop reported, failing the test when the
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// rig observed fewer.
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func (r *personaRig) turn(t *testing.T, n int) loop.TurnEnd {
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t.Helper()
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r.mu.Lock()
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defer r.mu.Unlock()
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if len(r.turns) <= n {
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t.Fatalf("loop reported %d settled turns, want at least %d", len(r.turns), n+1)
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}
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return r.turns[n]
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}
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// parentTurnCtx is the context the dispatching turn runs under: the parent session's
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// own role on the owner-full identity lane, as the gateway resolves it. A persona
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// dispatch must be able to change the first without touching the second.
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func parentTurnCtx() context.Context {
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env := loop.OwnerEnv()
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env.PersonaID = parentRole
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return loop.WithSessionEnv(context.Background(), env)
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}
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// newPersonaMemoryStore opens an in-memory store for the rig.
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func newPersonaMemoryStore(t *testing.T) *memory.Store {
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t.Helper()
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ctx := context.Background()
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d, err := db.Open(ctx, ":memory:", slog.New(slog.NewTextHandler(io.Discard, nil)))
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if err != nil {
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t.Fatalf("db.Open: %v", err)
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}
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t.Cleanup(func() { _ = d.Close() })
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store, err := memory.NewStore(ctx, d, slog.New(slog.NewTextHandler(io.Discard, nil)))
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if err != nil {
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t.Fatalf("memory.NewStore: %v", err)
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}
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return store
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}
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// seedRoleMemory files one persona-scope memory under roleID.
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func seedRoleMemory(t *testing.T, store *memory.Store, roleID, content string) {
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t.Helper()
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_, err := store.Add(context.Background(), memory.MemoryItem{
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PersonaID: roleID,
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RoleID: roleID,
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Scope: memory.ScopePersona,
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Kind: memory.KindRelationship,
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Content: content,
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})
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if err != nil {
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t.Fatalf("seed %s memory: %v", roleID, err)
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}
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}
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// storedPersonaOf returns the persona a memory with the given content was filed
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// under, or "" when it is absent.
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func storedPersonaOf(t *testing.T, store *memory.Store, content string) string {
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t.Helper()
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items, err := store.List(context.Background())
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if err != nil {
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t.Fatalf("memory list: %v", err)
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}
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for _, it := range items {
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if strings.Contains(it.Content, content) {
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return it.PersonaID
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}
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}
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return ""
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}
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// TestSpawnToolRunsAsTargetPersona is the design/22 §8-2 acceptance, end to end in
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// process: a dispatch naming a persona runs with THAT role's instructions and THAT
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// role's memory, while the dispatching session's own role stays untouched. The same
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// rig then proves the omitted-persona path is unchanged, which is the pre-change
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// behavior: the sub-agent inherits the spawning turn's role.
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func TestSpawnToolRunsAsTargetPersona(t *testing.T) {
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t.Parallel()
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rig := newPersonaRig(t, func(id string) bool { return id == parentRole || id == targetRole })
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// One memory per role, so the injected block names which scope the run read from.
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seedRoleMemory(t, rig.memStore, targetRole, "由纪的暗号是香菜")
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seedRoleMemory(t, rig.memStore, parentRole, "昔涟的暗号是乌冬")
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raw, err := rig.tool.Execute(parentTurnCtx(), map[string]any{
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"goal": "替我确认一下口味", "persona": targetRole,
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})
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if err != nil {
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t.Fatalf("Execute: %v", err)
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}
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got := decodeSpawnResult(t, raw)
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if len(got.Agents) != 1 || got.Agents[0].Status != string(StatusDone) {
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t.Fatalf("agents = %+v, want one settled sub-agent", got.Agents)
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}
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// The reported role is the target persona, so the tool result, the progress events
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// and the ws subagent_event frame all name the role it really answered as.
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if got.Agents[0].Role != targetRole {
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t.Fatalf("reported role = %q, want the target persona %q", got.Agents[0].Role, targetRole)
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}
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// 1) The prompt the model actually received is the TARGET role's instructions —
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// not the dispatching role's, and not a shared default.
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if prompt := rig.ad.leadingSystem(t, 0); prompt != targetPrompt {
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t.Fatalf("sub-agent system prompt = %q, want the target persona's %q", prompt, targetPrompt)
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}
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// 2) The role the loop resolved for the run (which scopes memory, emotion and the
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// thinking knobs) is the target persona, although the dispatching env said xilian.
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if turn := rig.turn(t, 0); turn.PersonaID != targetRole {
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t.Fatalf("sub-agent turn persona = %q, want %q", turn.PersonaID, targetRole)
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}
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// 3) Memory reads follow the target role: only yuki's memory was injected.
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if !rig.ad.carries(t, 0, "由纪的暗号是香菜") {
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t.Fatalf("sub-agent did not recall the target persona's memory: %+v", rig.ad.request(t, 0).Messages)
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}
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if rig.ad.carries(t, 0, "昔涟的暗号是乌冬") {
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t.Fatalf("sub-agent read the dispatching persona's memory: %+v", rig.ad.request(t, 0).Messages)
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}
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// 4) The identity lane travelled unchanged: naming a persona is never a permission
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// (project red line: 身份识别靠元数据 + 策略引擎).
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env := rig.turn(t, 0).Env
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if env.ActorEnv != restrict.ActorOwner || !env.MemWritable {
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t.Fatalf("sub-agent env = %+v, want the dispatching owner lane unchanged", env)
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}
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// Backward compatibility: a dispatch without persona still runs as the spawning
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// role (xilian) and reads xilian's memory — byte for byte the pre-change behavior.
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raw, err = rig.tool.Execute(parentTurnCtx(), map[string]any{
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"goal": "老路子", "role": "legacy-label",
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})
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if err != nil {
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t.Fatalf("Execute without persona: %v", err)
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}
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got = decodeSpawnResult(t, raw)
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if prompt := rig.ad.leadingSystem(t, 1); prompt != parentPrompt {
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t.Fatalf("persona-less sub-agent prompt = %q, want the spawning role's %q", prompt, parentPrompt)
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}
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if turn := rig.turn(t, 1); turn.PersonaID != parentRole {
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t.Fatalf("persona-less sub-agent persona = %q, want the inherited %q", turn.PersonaID, parentRole)
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}
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if rig.ad.carries(t, 1, "由纪的暗号是香菜") {
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t.Fatalf("persona-less sub-agent read another role's memory: %+v", rig.ad.request(t, 1).Messages)
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}
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if !rig.ad.carries(t, 1, "昔涟的暗号是乌冬") {
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t.Fatalf("persona-less sub-agent lost the inherited role's memory: %+v", rig.ad.request(t, 1).Messages)
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}
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// The legacy role label still round-trips untouched when no persona is named.
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if got.Agents[0].Role != "legacy-label" {
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t.Fatalf("legacy role = %q, want it untouched when persona is omitted", got.Agents[0].Role)
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}
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}
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// TestSpawnedSubAgentMemoryWriteScopeIsTargetPersona pins the write half of design/22
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// §8-2: a memory the sub-agent's turn extracts is filed under the target persona, not
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// under the role of the session that dispatched it. It also pins that a persona never
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// widens the identity lane: in a restricted (read-only) env the same dispatch still
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// writes nothing, even though it names a role.
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func TestSpawnedSubAgentMemoryWriteScopeIsTargetPersona(t *testing.T) {
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t.Parallel()
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rig := newPersonaRig(t, func(string) bool { return true })
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sub, err := rig.sched.Spawn(parentTurnCtx(), AgentSpec{
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Goal: "记住主人的口味",
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RoleID: targetRole,
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PersonaID: targetRole,
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Context: []model.Message{model.TextMessage(model.RoleUser, "记住 我讨厌香菜")},
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})
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if err != nil {
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t.Fatalf("Spawn: %v", err)
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}
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if _, err := rig.sched.Wait(context.Background(), []string{sub.ID}); err != nil {
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t.Fatalf("Wait: %v", err)
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}
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if got := storedPersonaOf(t, rig.memStore, "我讨厌香菜"); got != targetRole {
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t.Fatalf("extracted memory filed under %q, want the target persona %q", got, targetRole)
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}
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// Restricted env: the dispatching turn was a group chat (read-only). Naming a
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// persona must not create a write path where the lane forbids one.
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restricted := loop.WithSessionEnv(context.Background(), loop.SessionEnv{
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ActorEnv: restrict.ActorGroupMember,
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MemWritable: false,
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PersonaID: parentRole,
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})
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sub, err = rig.sched.Spawn(restricted, AgentSpec{
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Goal: "群聊里的她被派去记住东西",
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PersonaID: targetRole,
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Context: []model.Message{model.TextMessage(model.RoleUser, "记住 我喜欢吃辣")},
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})
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if err != nil {
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t.Fatalf("Spawn (restricted): %v", err)
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}
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if _, err := rig.sched.Wait(context.Background(), []string{sub.ID}); err != nil {
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t.Fatalf("Wait (restricted): %v", err)
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}
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if got := storedPersonaOf(t, rig.memStore, "我喜欢吃辣"); got != "" {
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t.Fatalf("a restricted sub-agent wrote memory under %q, want no write at all", got)
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}
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env := rig.turn(t, 1).Env
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if env.MemWritable || env.ActorEnv != restrict.ActorGroupMember {
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t.Fatalf("restricted sub-agent env = %+v, want the read-only group lane preserved", env)
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}
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}
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Reference in new issue
Block a user