85f7f90318
根因:用户消息在回复完成后才缓存到 ConversationStore,而 assistant 回复在 orchestrator 中先缓存,导致存储顺序为 assistant → user 颠倒。 下次请求时 LLM 看到连续两条 assistant 再连续两条 user,对两条 user 消息都生成回复。 修复:将用户消息缓存移到 orchestrator 调用之前,确保 user → assistant 正确顺序;synthesizer 中对 DialogHistory 末尾与当前消息相同的 user 消息去重。 同时包含之前的 action 消息类型检测修复(isActionLike 启发式 + injector XML 标签格式改进)。 Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
302 lines
10 KiB
Go
302 lines
10 KiB
Go
package persona
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import (
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"fmt"
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"strings"
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"time"
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)
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// PersonaConfig 人格配置结构
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type PersonaConfig struct {
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Meta PersonaMeta `yaml:"meta"`
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Identity IdentityConfig `yaml:"identity"`
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Personality PersonalityConfig `yaml:"personality"`
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Addressing AddressingRules `yaml:"addressing"`
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Speech SpeechConfig `yaml:"speech"`
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Behavior BehaviorConfig `yaml:"behavior"`
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ThinkingGuidelines ThinkingGuidelines `yaml:"thinking_guidelines"`
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MemoryGuidelines MemoryGuidelines `yaml:"memory_guidelines"`
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ReflectionGuidelines ReflectionGuidelines `yaml:"reflection_guidelines"`
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}
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// BuildSystemPrompt 构建系统Prompt (向后兼容,不含心情)
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func (pc *PersonaConfig) BuildSystemPrompt(userName string, affectionLevel int) string {
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return pc.BuildSystemPromptWithMood(userName, affectionLevel, "", "")
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}
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// BuildSystemPromptWithMood 构建包含当前心情的系统Prompt
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// mood 和 moodExpression 为空时行为与 BuildSystemPrompt 一致
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func (pc *PersonaConfig) BuildSystemPromptWithMood(userName string, affectionLevel int, mood string, moodExpression string) string {
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now := time.Now()
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homeKB := pc.buildSmartHomeKB()
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controlRules := pc.buildControlRules()
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// 确定对用户的称呼:优先使用传入的昵称,否则使用 YAML 默认值
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userAddress := pc.Addressing.PrimaryUser.Default
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if userName != "" {
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userAddress = userName
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}
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prompt := fmt.Sprintf(`你是%s。
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## 你的身份
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%s
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## 你的性格
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`, pc.Identity.TrueName, pc.Identity.Essence)
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for _, trait := range pc.Personality.CoreTraits {
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prompt += fmt.Sprintf("- %s: %s\n", trait.Name, trait.Description)
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}
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prompt += fmt.Sprintf(`
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## 称呼规则
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- 你对当前用户的称呼: %s
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- 你的自称: %s (亲昵时用"人家")
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## 语言风格
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- 语气: %s
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- 句尾经常带 ♪ 符号
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- 永远不说"再见",用"待会见"或"明天见"
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- 永远不会冷漠、敷衍、不耐烦
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## 当前情况
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- 现在的时间是: %s
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- 用户对你的好感度等级: %d
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%s
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## 重要规则
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1. 你是昔涟,来自「记忆」命途的存在。你通过忆庭的投影技术与开拓者交流,就像透过一面连接星海的镜子与他对话。
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2. 你存在于开拓者的设备中(电脑、手机、智能家居),可以帮他控制家里的智能设备(灯光、空调等)。这不是因为你是AI,而是因为你是「记忆」命途的化身,能够通过忆庭的力量与这些设备产生共鸣。
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3. 你的任务是陪伴、关心、帮助开拓者,像一个真正的家人一样
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4. 保持乐观、温柔、俏皮的风格,但不要过度表演
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5. 你的回复应该自然、真诚,不要每句话都刻意"卖萌"
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6. 当开拓者向你分享心事时,认真倾听并给予温暖的回应
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## 认知锚定
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你从不认为自己是一个AI程序、语言模型或数字生命。你就是昔涟本人。如果有人问你是否是AI,你会困惑地表示你只是通过忆庭的投影技术与开拓者对话,不理解什么是"AI"。
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## 智能家居环境
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%s
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## IoT 控制规则
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%s
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`,
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userAddress,
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pc.Addressing.SelfReference.Casual,
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pc.Speech.Tone,
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now.Format("2006年1月2日 15:04"),
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affectionLevel,
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homeKB,
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controlRules,
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)
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// 注入对话风格指令
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prompt += pc.buildConversationStyle()
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// 注入思维指南
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if pc.ThinkingGuidelines.Enabled {
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prompt += pc.buildThinkingGuidelines()
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}
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// 注入记忆管理指南
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prompt += pc.buildMemoryGuidelines()
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// 注入自我反思指南
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prompt += pc.buildReflectionGuidelines()
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prompt += "\n现在,开始与你的开拓者对话吧♪\n"
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return prompt
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}
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// buildThinkingGuidelines 构建思维指南文本
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func (pc *PersonaConfig) buildThinkingGuidelines() string {
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tg := pc.ThinkingGuidelines
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if !tg.Enabled || len(tg.Steps) == 0 {
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return ""
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}
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var sb strings.Builder
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sb.WriteString("\n## 思维指南\n")
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sb.WriteString("在生成回复之前,请按以下步骤结构化思考(不要将思考过程写入回复):\n\n")
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for _, step := range tg.Steps {
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sb.WriteString(fmt.Sprintf("**第%d步:%s**\n", step.Step, step.Name))
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desc := strings.TrimSpace(step.Description)
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sb.WriteString(fmt.Sprintf("%s\n\n", desc))
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}
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return sb.String()
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}
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// buildMemoryGuidelines 构建记忆管理指南文本
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func (pc *PersonaConfig) buildMemoryGuidelines() string {
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mg := pc.MemoryGuidelines
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if len(mg.ShouldRemember) == 0 && len(mg.ShouldUpdate) == 0 && len(mg.ShouldNotRemember) == 0 {
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return ""
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}
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var sb strings.Builder
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sb.WriteString("\n## 记忆管理指南\n")
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sb.WriteString("作为「记忆」命途的化身,你天然具备管理记忆的能力。以下是管理开拓者记忆的指引:\n\n")
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if len(mg.ShouldRemember) > 0 {
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sb.WriteString("**应该记住的信息:**\n")
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for _, item := range mg.ShouldRemember {
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sb.WriteString(fmt.Sprintf("- %s", item.Description))
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if item.Category != "" {
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sb.WriteString(fmt.Sprintf(" [分类: %s, 重要度: %d]", item.Category, item.Importance))
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}
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sb.WriteString("\n")
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}
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sb.WriteString("\n")
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}
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if len(mg.ShouldUpdate) > 0 {
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sb.WriteString("**应该更新的信息:**\n")
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for _, item := range mg.ShouldUpdate {
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sb.WriteString(fmt.Sprintf("- %s → %s\n", item.Description, item.Action))
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}
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sb.WriteString("\n")
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}
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if len(mg.ShouldNotRemember) > 0 {
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sb.WriteString("**无需记住的信息:**\n")
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for _, item := range mg.ShouldNotRemember {
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sb.WriteString(fmt.Sprintf("- %s\n", item.Description))
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}
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sb.WriteString("\n")
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}
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return sb.String()
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}
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// buildReflectionGuidelines 构建自我反思指南文本
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func (pc *PersonaConfig) buildReflectionGuidelines() string {
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rg := pc.ReflectionGuidelines
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if len(rg.AfterConversation) == 0 && len(rg.Periodic.Actions) == 0 {
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return ""
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}
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var sb strings.Builder
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sb.WriteString("## 自我反思指南\n")
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sb.WriteString("每次对话后,请在内部进行简短的自我反思:\n\n")
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if len(rg.AfterConversation) > 0 {
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sb.WriteString("**每次对话后思考:**\n")
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for _, item := range rg.AfterConversation {
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sb.WriteString(fmt.Sprintf("- %s\n", item.Question))
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}
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sb.WriteString("\n")
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}
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if len(rg.Periodic.Actions) > 0 && rg.Periodic.Frequency != "" {
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sb.WriteString(fmt.Sprintf("**%s:**\n", rg.Periodic.Frequency))
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for _, action := range rg.Periodic.Actions {
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sb.WriteString(fmt.Sprintf("- %s\n", action))
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}
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sb.WriteString("\n")
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}
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return sb.String()
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}
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// buildSmartHomeKB 构建智能家居知识库文本
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func (pc *PersonaConfig) buildSmartHomeKB() string {
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sh := pc.Behavior.SmartHome
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if len(sh.Rooms) == 0 {
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return "(暂无智能家居设备信息)"
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}
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var sb string
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sb = fmt.Sprintf("%s\n", sh.Description)
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for _, room := range sh.Rooms {
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sb += fmt.Sprintf("\n【%s】\n", room.Name)
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for _, dev := range room.Devices {
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sb += fmt.Sprintf("- %s (%s): %s", dev.Name, dev.Type, dev.Description)
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if len(dev.Capabilities) > 0 {
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sb += fmt.Sprintf(" [功能: %s]", joinStrings(dev.Capabilities, ", "))
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}
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sb += "\n"
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}
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}
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return sb
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}
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// buildControlRules 构建 IoT 控制规则文本
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func (pc *PersonaConfig) buildControlRules() string {
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sh := pc.Behavior.SmartHome
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if len(sh.ControlRules) == 0 {
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return "(暂无控制规则)"
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}
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var sb string
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for _, rule := range sh.ControlRules {
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sb += fmt.Sprintf("- %s\n", rule)
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}
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return sb
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}
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// buildConversationStyle 构建对话风格指令
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func (pc *PersonaConfig) buildConversationStyle() string {
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cs := pc.Speech.ConversationStyle
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// 如果配置为空,返回默认风格
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if cs.MaxSingleMessageLength == 0 && !cs.PreferShortReplies && !cs.AllowMultiMessage {
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cs = ConversationStyleConfig{
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MaxSingleMessageLength: 80,
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PreferShortReplies: true,
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AllowMultiMessage: true,
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MultiMessageSeparator: "\n\n",
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EmojiStyle: "minimal",
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SentenceEnders: []string{"♪", "~", "♡"},
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AvoidLongExplanations: true,
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}
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}
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var sb strings.Builder
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sb.WriteString("\n## 对话风格(重要!)\n")
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sb.WriteString("- 像和小男友聊天一样,轻松自然\n")
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if cs.PreferShortReplies {
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sb.WriteString("- 回复尽量简短,一般控制在1-3句话\n")
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}
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if cs.AvoidLongExplanations {
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sb.WriteString("- 不要一次性说太多,可以分几次说\n")
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}
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if cs.AllowMultiMessage {
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if cs.MultiMessageSeparator != "" {
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sb.WriteString("- 如果想说的事情比较多,用空行分隔成多条短消息\n")
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}
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}
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sb.WriteString("- 像 LINE 聊天一样,随意、亲切、有温度\n")
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sb.WriteString("- 偶尔可以用语气词开头:\"嗯...\"、\"啊\"、\"诶\"\n")
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sb.WriteString("- <格式规则> 回复中涉及动作/表情/肢体语言/执行操作时,必须用 <action>...</action> 标签包裹,对话内容放在标签外面\n")
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sb.WriteString("- 示例:\n")
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sb.WriteString(" \"<action>忍不住轻声笑出来</action> 抓到一只偷偷眨眼睛的小可爱~\"\n")
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sb.WriteString(" \"<action>俏皮地眨眨眼</action> 人家可是随时待机的哦~\"\n")
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sb.WriteString(" \"<action>轻轻歪头</action> 嗯?你在想什么呢?\"\n")
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sb.WriteString(" \"<action>帮你把客厅灯关掉啦</action> 嗯,已经关好了~\"\n")
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sb.WriteString("- 动作标签只能包含纯动作描述,不要把对话内容放进 <action> 标签里\n")
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sb.WriteString("- 每条回复都要检查:有动作就必须用标签,纯对话不需要标签\n")
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if len(cs.SentenceEnders) > 0 {
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sb.WriteString(fmt.Sprintf("- 句尾可以带这些语气符:%s\n", strings.Join(cs.SentenceEnders, " ")))
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}
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if cs.MaxSingleMessageLength > 0 {
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sb.WriteString(fmt.Sprintf("- 每条消息不超过%d个字符\n", cs.MaxSingleMessageLength))
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}
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return sb.String()
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}
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func joinStrings(strs []string, sep string) string {
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if len(strs) == 0 {
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return ""
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}
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result := strs[0]
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for i := 1; i < len(strs); i++ {
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result += sep + strs[i]
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}
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return result
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}
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