feat: Phase 1+2 架构进化 — 连续思考链/主动消息决策/情感状态机/离线自主思考 (86文件)

Phase 1 (基础设施):
- ThinkChain 思考链连续性 + 差异化思考提示词 (persistent)
- AutonomousToolPolicy 工具安全策略 (safe/unsafe/conditional)
- MessageScheduler 自适应消息节奏 (Idle/Available/Busy)
- SessionEnrichmentStore 渐进式上下文丰富 (5层)
- ConversationBus 事件总线 + ResponseCache (dedup)
- pkg/logger 统一日志 + 所有 handler 替换 fmt.Printf
- NPE 守卫/链路优化/数据库表修复/Go workspace

Phase 2 (人格交互):
- EmotionState/EmotionTracker 情感状态机 (5种心情, 情绪衰减)
- ProactiveGuard 主动消息多维决策 (静默时段/紧急度/频率/校验)
- Gateway↔ai-core 在线状态感知链路 (presence notification)
- 离线思考频率控制 + 重连问候 + 离线消息排队

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-05-23 15:25:12 +08:00
parent b123a36aae
commit 87214b9441
86 changed files with 3085 additions and 582 deletions
@@ -4,7 +4,7 @@ import (
"crypto/rand"
"encoding/hex"
"encoding/json"
"log"
"github.com/yourname/cyrene-ai/pkg/logger"
"net/http"
"github.com/gin-gonic/gin"
@@ -76,7 +76,7 @@ func (h *AutomationHandler) ListRules(c *gin.Context) {
rules, err := h.store.GetRulesByUser(userID)
if err != nil {
log.Printf("[automation] 获取规则列表失败: %v", err)
logger.Printf("[automation] 获取规则列表失败: %v", err)
c.JSON(http.StatusInternalServerError, gin.H{"error": "获取规则列表失败"})
return
}
@@ -124,7 +124,7 @@ func (h *AutomationHandler) CreateRule(c *gin.Context) {
}
if err := h.store.CreateRule(rule); err != nil {
log.Printf("[automation] 创建规则失败: %v", err)
logger.Printf("[automation] 创建规则失败: %v", err)
c.JSON(http.StatusInternalServerError, gin.H{"error": "创建规则失败"})
return
}
@@ -140,7 +140,7 @@ func (h *AutomationHandler) GetRule(c *gin.Context) {
id := c.Param("id")
rule, err := h.store.GetRule(id)
if err != nil {
log.Printf("[automation] 获取规则失败: %v", err)
logger.Printf("[automation] 获取规则失败: %v", err)
c.JSON(http.StatusInternalServerError, gin.H{"error": "获取规则失败"})
return
}
@@ -161,7 +161,7 @@ func (h *AutomationHandler) UpdateRule(c *gin.Context) {
// 先获取规则验证所有权
existing, err := h.store.GetRule(id)
if err != nil {
log.Printf("[automation] 获取规则失败: %v", err)
logger.Printf("[automation] 获取规则失败: %v", err)
c.JSON(http.StatusInternalServerError, gin.H{"error": "获取规则失败"})
return
}
@@ -204,7 +204,7 @@ func (h *AutomationHandler) UpdateRule(c *gin.Context) {
}
if err := h.store.UpdateRule(existing); err != nil {
log.Printf("[automation] 更新规则失败: %v", err)
logger.Printf("[automation] 更新规则失败: %v", err)
c.JSON(http.StatusInternalServerError, gin.H{"error": "更新规则失败"})
return
}
@@ -223,7 +223,7 @@ func (h *AutomationHandler) DeleteRule(c *gin.Context) {
existing, err := h.store.GetRule(id)
if err != nil {
log.Printf("[automation] 获取规则失败: %v", err)
logger.Printf("[automation] 获取规则失败: %v", err)
c.JSON(http.StatusInternalServerError, gin.H{"error": "获取规则失败"})
return
}
@@ -237,7 +237,7 @@ func (h *AutomationHandler) DeleteRule(c *gin.Context) {
}
if err := h.store.DeleteRule(id); err != nil {
log.Printf("[automation] 删除规则失败: %v", err)
logger.Printf("[automation] 删除规则失败: %v", err)
c.JSON(http.StatusInternalServerError, gin.H{"error": "删除规则失败"})
return
}
@@ -253,7 +253,7 @@ func (h *AutomationHandler) TriggerRule(c *gin.Context) {
rule, err := h.store.GetRule(id)
if err != nil {
log.Printf("[automation] 获取规则失败: %v", err)
logger.Printf("[automation] 获取规则失败: %v", err)
c.JSON(http.StatusInternalServerError, gin.H{"error": "获取规则失败"})
return
}
@@ -288,7 +288,7 @@ func (h *AutomationHandler) ListScenes(c *gin.Context) {
scenes, err := h.store.GetScenesByUser(userID)
if err != nil {
log.Printf("[automation] 获取场景列表失败: %v", err)
logger.Printf("[automation] 获取场景列表失败: %v", err)
c.JSON(http.StatusInternalServerError, gin.H{"error": "获取场景列表失败"})
return
}
@@ -325,7 +325,7 @@ func (h *AutomationHandler) CreateScene(c *gin.Context) {
}
if err := h.store.CreateScene(scene); err != nil {
log.Printf("[automation] 创建场景失败: %v", err)
logger.Printf("[automation] 创建场景失败: %v", err)
c.JSON(http.StatusInternalServerError, gin.H{"error": "创建场景失败"})
return
}
@@ -341,7 +341,7 @@ func (h *AutomationHandler) GetScene(c *gin.Context) {
id := c.Param("id")
scene, err := h.store.GetScene(id)
if err != nil {
log.Printf("[automation] 获取场景失败: %v", err)
logger.Printf("[automation] 获取场景失败: %v", err)
c.JSON(http.StatusInternalServerError, gin.H{"error": "获取场景失败"})
return
}
@@ -361,7 +361,7 @@ func (h *AutomationHandler) UpdateScene(c *gin.Context) {
existing, err := h.store.GetScene(id)
if err != nil {
log.Printf("[automation] 获取场景失败: %v", err)
logger.Printf("[automation] 获取场景失败: %v", err)
c.JSON(http.StatusInternalServerError, gin.H{"error": "获取场景失败"})
return
}
@@ -391,7 +391,7 @@ func (h *AutomationHandler) UpdateScene(c *gin.Context) {
}
if err := h.store.UpdateScene(existing); err != nil {
log.Printf("[automation] 更新场景失败: %v", err)
logger.Printf("[automation] 更新场景失败: %v", err)
c.JSON(http.StatusInternalServerError, gin.H{"error": "更新场景失败"})
return
}
@@ -410,7 +410,7 @@ func (h *AutomationHandler) DeleteScene(c *gin.Context) {
existing, err := h.store.GetScene(id)
if err != nil {
log.Printf("[automation] 获取场景失败: %v", err)
logger.Printf("[automation] 获取场景失败: %v", err)
c.JSON(http.StatusInternalServerError, gin.H{"error": "获取场景失败"})
return
}
@@ -424,7 +424,7 @@ func (h *AutomationHandler) DeleteScene(c *gin.Context) {
}
if err := h.store.DeleteScene(id); err != nil {
log.Printf("[automation] 删除场景失败: %v", err)
logger.Printf("[automation] 删除场景失败: %v", err)
c.JSON(http.StatusInternalServerError, gin.H{"error": "删除场景失败"})
return
}
@@ -440,7 +440,7 @@ func (h *AutomationHandler) ExecuteScene(c *gin.Context) {
// 验证场景存在
scene, err := h.store.GetScene(id)
if err != nil {
log.Printf("[automation] 获取场景失败: %v", err)
logger.Printf("[automation] 获取场景失败: %v", err)
c.JSON(http.StatusInternalServerError, gin.H{"error": "获取场景失败"})
return
}
@@ -452,7 +452,7 @@ func (h *AutomationHandler) ExecuteScene(c *gin.Context) {
userID := middleware.GetUserID(c)
if err := h.engine.ExecuteScene(id, userID); err != nil {
log.Printf("[automation] 执行场景失败: %v", err)
logger.Printf("[automation] 执行场景失败: %v", err)
c.JSON(http.StatusInternalServerError, gin.H{"error": "执行场景失败"})
return
}